--- a/share/hedgewars/Data/Missions/Campaign/A Classic Fairytale/first_blood.lua Mon Jul 01 22:28:42 2013 +0300
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,750 +0,0 @@
-HedgewarsScriptLoad("/Scripts/Locale.lua")
-HedgewarsScriptLoad("/Scripts/Animate.lua")
-
------------------------------Variables---------------------------------
-startDialogue = {}
-damageAnim = {}
-onShroomAnim = {}
-onFlowerAnim = {}
-tookParaAnim = {}
-tookPunchAnim = {}
-onMoleHeadAnim = {}
-tookRope2Anim = {}
-challengeAnim = {}
-challengeFailedAnim = {}
-challengeCompletedAnim = {}
-beforeKillAnim = {}
-closeCannim = {}
-cannKilledAnim = {}
-cannKilledEarlyAnim = {}
-princessDamagedAnim = {}
-elderDamagedAnim = {}
-pastMoleHeadAnim = {}
-
-
-targets = {}
-crates = {}
-targXdif2 = {2755, 2638, 2921, 2973, 3162, 3067, 3062, 1300}
-targYdif2 = {1197, 1537, 1646, 1857, 1804, 1173, 1167, 1183}
-targXdif1 = {2749, 2909, 2770, 2836, 1558, 1305}
-targYdif1 = {1179, 1313, 1734, 1441, 1152, 1259}
-targetPosX = {{821, 866, 789}, {614, 656, 638}, {1238, 1237, 1200}}
-targetPosY = {{1342, 1347, 1326}, {1112, 1121, 1061}, {1152, 1111, 1111}}
-crateNum = {6, 8}
-
-
-stage = 1
-cratesCollected = 0
-chalTries = 0
-targetsDestroyed = 0
-targsWave = 1
-tTime = -1
-difficulty = 0
-
-cannibalVisible = false
-cannibalKilles = false
-youngdamaged = false
-youngKilled = false
-elderDamaged = false
-princessDamaged = false
-elderKilled = false
-princessKilled = false
-rope1Taken = false
-paraTaken = false
-rope2Taken = false
-punchTaken = false
-canKilled = false
-desertTaken = false
-challengeFailed = false
-deleteCrate = false
-difficultyChoice = false
-princessFace = "Left"
-elderFace = "Left"
-
-goals = {
- [startDialogue] = {loc("First Blood"), loc("First Steps"), loc("Press [Left] or [Right] to move around, [Enter] to jump"), 1, 4000},
- [onShroomAnim] = {loc("First Blood"), loc("A leap in a leap"), loc("Go on top of the flower"), 1, 4000},
- [onFlowerAnim] = {loc("First Blood"), loc("Hightime"), loc("Collect the crate on the right.|Hint: Select the rope, [Up] or [Down] to aim, [Space] to fire, directional keys to move.|Ropes can be fired again in the air!"), 1, 7000},
- [tookParaAnim] = {loc("First Blood"), loc("Omnivore"), loc("Get on the head of the mole"), 1, 4000},
- [onMoleHeadAnim] = {loc("First Blood"), loc("The Leap of Faith"), loc("Use the parachute ([Space] while in air) to get the next crate"), 1, 4000},
- [tookRope2Anim] = {loc("First Blood"), loc("The Rising"), loc("Do the deed"), 1, 4000},
- [tookPunchAnim] = {loc("First Blood"), loc("The Slaughter"), loc("Destroy the targets!|Hint: Select the Shoryuken and hit [Space]|P.S. You can use it mid-air."), 1, 5000},
- [challengeAnim] = {loc("First Blood"), loc("The Crate Frenzy"), loc("Collect the crates within the time limit!|If you fail, you'll have to try again."), 1, 5000},
- [challengeFailedAnim] = {loc("First Blood"), loc("The Crate Frenzy"), loc("Collect the crates within the time limit!|If you fail, you'll have to try again."), 1, 5000},
- [challengeCompletedAnim] = {loc("First Blood"), loc("The Ultimate Weapon"), loc("Destroy the targets!|Hint: [Up], [Down] to aim, [Space] to shoot"), 1, 5000},
- [beforeKillAnim] = {loc("First Blood"), loc("The First Blood"), loc("Kill the cannibal!"), 1, 5000},
- [closeCannim] = {loc("First Blood"), loc("The First Blood"), loc("KILL IT!"), 1, 5000}
-}
------------------------------Animations--------------------------------
-function Skipanim(anim)
- AnimSwitchHog(youngh)
- if goals[anim] ~= nil then
- ShowMission(unpack(goals[anim]))
- end
- if anim == startDialogue then
- HogTurnLeft(princess, false)
- end
-end
-
-function SkipDamageAnim(anim)
- SwitchHog(youngh)
- SetInputMask(0xFFFFFFFF)
-end
-
-function SkipOnShroom()
- Skipanim(onShroomAnim)
- AnimSetGearPosition(elderh, 2700, 1278)
-end
-
-function AnimationSetup()
- AddSkipFunction(damageAnim, SkipDamageAnim, {damageAnim})
- table.insert(damageAnim, {func = AnimWait, args = {youngh, 500}, skipFunc = Skipanim, skipArgs = damageAnim})
- table.insert(damageAnim, {func = AnimSay, args = {elderh, loc("Watch your steps, young one!"), SAY_SAY, 2000}})
- table.insert(damageAnim, {func = AnimGearWait, args = {youngh, 500}})
-
- AddSkipFunction(princessDamagedAnim, SkipDamageAnim, {princessDamagedAnim})
- table.insert(princessDamagedAnim, {func = AnimWait, args = {princess, 500}, skipFunc = Skipanim, skipArgs = princessDamagedAnim})
- table.insert(princessDamagedAnim, {func = AnimSay, args = {princess, loc("Why do men keep hurting me?"), SAY_THINK, 3000}})
- table.insert(princessDamagedAnim, {func = AnimGearWait, args = {youngh, 500}})
-
- AddSkipFunction(elderDamagedAnim, SkipDamageAnim, {elderDamagedAnim})
- table.insert(elderDamagedAnim, {func = AnimWait, args = {elderh, 500}, skipFunc = Skipanim, skipArgs = elderDamagedAnim})
- table.insert(elderDamagedAnim, {func = AnimSay, args = {elderh, loc("Violence is not the answer to your problems!"), SAY_SAY, 3000}})
- table.insert(elderDamagedAnim, {func = AnimGearWait, args = {youngh, 500}})
-
- AddSkipFunction(startDialogue, Skipanim, {startDialogue})
- table.insert(startDialogue, {func = AnimWait, args = {youngh, 3500}, skipFunc = Skipanim, skipArgs = startDialogue})
- table.insert(startDialogue, {func = AnimCaption, args = {youngh, loc("Once upon a time, on an island with great natural resources, lived two tribes in heated conflict..."), 5000}})
- table.insert(startDialogue, {func = AnimCaption, args = {youngh, loc("One tribe was peaceful, spending their time hunting and training, enjoying the small pleasures of life..."), 5000}})
- table.insert(startDialogue, {func = AnimCaption, args = {youngh, loc("The other one were all cannibals, spending their time eating the organs of fellow hedgehogs..."), 5000}})
- table.insert(startDialogue, {func = AnimCaption, args = {youngh, loc("And so it began..."), 1000}})
- table.insert(startDialogue, {func = AnimSay, args = {elderh, loc("What are you doing at a distance so great, young one?"), SAY_SHOUT, 4000}})
- table.insert(startDialogue, {func = AnimSay, args = {elderh, loc("Come closer, so that your training may continue!"), SAY_SHOUT, 6000}})
- table.insert(startDialogue, {func = AnimSay, args = {youngh, loc("This is it! It's time to make Fell From Heaven fall for me..."), SAY_THINK, 6000}})
- table.insert(startDialogue, {func = AnimJump, args = {youngh, "long"}})
- table.insert(startDialogue, {func = AnimTurn, args = {princess, "Right"}})
- table.insert(startDialogue, {func = AnimSwitchHog, args = {youngh}})
- table.insert(startDialogue, {func = AnimShowMission, args = {youngh, loc("First Blood"), loc("First Steps"), loc("Press [Left] or [Right] to move around, [Enter] to jump"), 1, 4000}})
-
- AddSkipFunction(onShroomAnim, SkipOnShroom, {onShroomAnim})
- table.insert(onShroomAnim, {func = AnimSay, args = {elderh, loc("I can see you have been training diligently."), SAY_SAY, 4000}, skipFunc = Skipanim, skipArgs = onShroomAnim})
- table.insert(onShroomAnim, {func = AnimSay, args = {elderh, loc("The wind whispers that you are ready to become familiar with tools, now..."), SAY_SAY, 4000}})
- table.insert(onShroomAnim, {func = AnimSay, args = {elderh, loc("Open that crate and we will continue!"), SAY_SAY, 5000}})
- table.insert(onShroomAnim, {func = AnimMove, args = {elderh, "Right", 2700, 0}})
- table.insert(onShroomAnim, {func = AnimTurn, args = {elderh, "Left"}})
- table.insert(onShroomAnim, {func = AnimSay, args = {princess, loc("He moves like an eagle in the sky."), SAY_THINK, 4000}})
- table.insert(onShroomAnim, {func = AnimSwitchHog, args = {youngh}})
- table.insert(onShroomAnim, {func = AnimShowMission, args = {youngh, loc("First Blood"), loc("A leap in a leap"), loc("Go on top of the flower"), 1, 4000}})
-
- AddSkipFunction(onFlowerAnim, Skipanim, {onFlowerAnim})
- table.insert(onFlowerAnim, {func = AnimSay, args = {elderh, loc("See that crate farther on the right?"), SAY_SAY, 4000}})
- table.insert(onFlowerAnim, {func = AnimSay, args = {elderh, loc("Swing, Leaks A Lot, on the wings of the wind!"), SAY_SAY, 6000}})
- table.insert(onFlowerAnim, {func = AnimSay, args = {princess, loc("His arms are so strong!"), SAY_THINK, 4000}})
- table.insert(onFlowerAnim, {func = AnimSwitchHog, args = {youngh}})
- table.insert(onFlowerAnim, {func = AnimShowMission, args = {youngh, loc("First Blood"), loc("Hightime"), loc("Collect the crate on the right.|Hint: Select the rope, [Up] or [Down] to aim, [Space] to fire, directional keys to move.|Ropes can be fired again in the air!"), 1, 7000}})
-
- AddSkipFunction(tookParaAnim, Skipanim, {tookParaAnim})
- table.insert(tookParaAnim, {func = AnimGearWait, args = {youngh, 1000}, skipFunc = Skipanim, skipArgs = tookParaAnim})
- table.insert(tookParaAnim, {func = AnimSay, args = {elderh, loc("Use the rope to get on the head of the mole, young one!"), SAY_SHOUT, 4000}})
- table.insert(tookParaAnim, {func = AnimSay, args = {elderh, loc("Worry not, for it is a peaceful animal! There is no reason to be afraid..."), SAY_SHOUT, 5000}})
- table.insert(tookParaAnim, {func = AnimSay, args = {elderh, loc("We all know what happens when you get frightened..."), SAY_SAY, 4000}})
- table.insert(tookParaAnim, {func = AnimSay, args = {youngh, loc("So humiliating..."), SAY_SAY, 4000}})
- table.insert(tookParaAnim, {func = AnimShowMission, args = {youngh, loc("First Blood"), loc("Omnivore"), loc("Get on the head of the mole"), 1, 4000}})
- table.insert(tookParaAnim, {func = AnimSwitchHog, args = {youngh}})
-
- AddSkipFunction(onMoleHeadAnim, Skipanim, {onMoleHeadAnim})
- table.insert(onMoleHeadAnim, {func = AnimSay, args = {elderh, loc("Perfect! Now try to get the next crate without hurting yourself!"), SAY_SAY, 4000}, skipFunc = Skipanim, skipArgs = onMoleHeadAnim})
- table.insert(onMoleHeadAnim, {func = AnimSay, args = {elderh, loc("The giant umbrella from the last crate should help break the fall."), SAY_SAY, 4000}})
- table.insert(onMoleHeadAnim, {func = AnimSay, args = {princess, loc("He's so brave..."), SAY_THINK, 4000}})
- table.insert(onMoleHeadAnim, {func = AnimShowMission, args = {youngh, loc("First Blood"), loc("The Leap of Faith"), loc("Use the parachute ([Space] while in air) to get the next crate"), 1, 4000}})
- table.insert(onMoleHeadAnim, {func = AnimSwitchHog, args = {youngh}})
-
- AddSkipFunction(pastMoleHeadAnim, Skipanim, {pastMoleHeadAnim})
- table.insert(pastMoleHeadAnim, {func = AnimSay, args = {elderh, loc("I see you have already taken the leap of faith."), SAY_SAY, 4000}, skipFunc = Skipanim, skipArgs = pastMoleHeadAnim})
- table.insert(pastMoleHeadAnim, {func = AnimSay, args = {elderh, loc("Get that crate!"), SAY_SAY, 4000}})
- table.insert(pastMoleHeadAnim, {func = AnimSwitchHog, args = {youngh}})
-
- AddSkipFunction(tookRope2Anim, Skipanim, {tookRope2Anim})
- table.insert(tookRope2Anim, {func = AnimSay, args = {elderh, loc("Impressive...you are still dry as the corpse of a hawk after a week in the desert..."), SAY_SAY, 5000}, skipFunc = Skipanim, skipArgs = tookRope2Anim})
- table.insert(tookRope2Anim, {func = AnimSay, args = {elderh, loc("You probably know what to do next..."), SAY_SAY, 4000}})
- table.insert(tookRope2Anim, {func = AnimShowMission, args = {youngh, loc("First Blood"), loc("The Rising"), loc("Do the deed"), 1, 4000}})
- table.insert(tookRope2Anim, {func = AnimSwitchHog, args = {youngh}})
-
- AddSkipFunction(tookPunchAnim, Skipanim, {tookPunchAnim})
- table.insert(tookPunchAnim, {func = AnimSay, args = {elderh, loc("It is time to practice your fighting skills."), SAY_SAY, 4000}})
- table.insert(tookPunchAnim, {func = AnimSay, args = {elderh, loc("Imagine those targets are the wolves that killed your parents! Take your anger out on them!"), SAY_SAY, 5000}})
- table.insert(tookPunchAnim, {func = AnimShowMission, args = {youngh, loc("First Blood"), loc("The Slaughter"), loc("Destroy the targets!|Hint: Select the Shoryuken and hit [Space]|P.S. You can use it mid-air."), 1, 5000}})
- table.insert(tookPunchAnim, {func = AnimSwitchHog, args = {youngh}})
-
- AddSkipFunction(challengeAnim, Skipanim, {challengeAnim})
- table.insert(challengeAnim, {func = AnimSay, args = {elderh, loc("I hope you are prepared for a small challenge, young one."), SAY_SAY, 4000}, skipFunc = Skipanim, skipArgs = challengeAnim})
- table.insert(challengeAnim, {func = AnimSay, args = {elderh, loc("Your movement skills will be evaluated now."), SAY_SAY, 4000}})
- table.insert(challengeAnim, {func = AnimSay, args = {elderh, loc("Collect all the crates, but remember, our time in this life is limited!"), SAY_SAY, 4000}})
- table.insert(challengeAnim, {func = AnimSay, args = {elderh, loc("How difficult would you like it to be?")}})
- table.insert(challengeAnim, {func = AnimSwitchHog, args = {youngh}})
- table.insert(challengeAnim, {func = AnimWait, args = {youngh, 500}})
-
- AddSkipFunction(challengeFailedAnim, Skipanim, {challengeFailedAnim})
- table.insert(challengeFailedAnim, {func = AnimSay, args = {elderh, loc("Hmmm...perhaps a little more time will help."), SAY_SAY, 4000}, skipFunc = Skipanim, skipArgs = challengeFailedAnim})
- table.insert(challengeFailedAnim, {func = AnimShowMission, args = {youngh, loc("First Blood"), loc("The Crate Frenzy"), loc("Collect the crates within the time limit!|If you fail, you'll have to try again."), 1, 5000}})
- table.insert(challengeFailedAnim, {func = AnimSwitchHog, args = {youngh}})
-
- AddSkipFunction(challengeCompletedAnim, Skipanim, {challengeCompletedAnim})
- table.insert(challengeCompletedAnim, {func = AnimSay, args = {elderh, loc("The spirits of the ancerstors are surely pleased, Leaks A Lot."), SAY_SAY, 4000}, skipFunc = Skipanim, skipArgs = challengeCompletedAnim})
- table.insert(challengeCompletedAnim, {func = AnimSay, args = {elderh, loc("You have proven yourself worthy to see our most ancient secret!"), SAY_SAY, 4000}})
- table.insert(challengeCompletedAnim, {func = AnimSay, args = {elderh, loc("The weapon in that last crate was bestowed upon us by the ancients!"), SAY_SAY, 4000}})
- table.insert(challengeCompletedAnim, {func = AnimSay, args = {elderh, loc("Use it with precaution!"), SAY_SAY, 4000}})
- table.insert(challengeCompletedAnim, {func = AnimShowMission, args = {youngh, loc("First Blood"), loc("The Ultimate Weapon"), loc("Destroy the targets!|Hint: [Up], [Down] to aim, [Space] to shoot"), 1, 5000}})
- table.insert(challengeCompletedAnim, {func = AnimSwitchHog, args = {youngh}})
-
- AddSkipFunction(beforeKillAnim, Skipanim, {beforeKillAnim})
- table.insert(beforeKillAnim, {func = AnimSay, args = {elderh, loc("What do my faulty eyes observe? A spy!"), SAY_SHOUT, 4000}, skipFunc = Skipanim, skipArgs = beforeKillAnim})
- table.insert(beforeKillAnim, {func = AnimFollowGear, args = {cannibal}})
- table.insert(beforeKillAnim, {func = AnimWait, args = {cannibal, 1000}})
- table.insert(beforeKillAnim, {func = AnimSay, args = {elderh, loc("Destroy him, Leaks A Lot! He is responsible for the deaths of many of us!"), SAY_SHOUT, 4000}})
- table.insert(beforeKillAnim, {func = AnimSay, args = {cannibal, loc("Oh, my!"), SAY_THINK, 4000}})
- table.insert(beforeKillAnim, {func = AnimShowMission, args = {youngh, loc("First Blood"), loc("The First Blood"), loc("Kill the cannibal!"), 1, 5000}})
- table.insert(beforeKillAnim, {func = AnimSwitchHog, args = {youngh}})
-
- AddSkipFunction(closeCannim, Skipanim, {closeCannim})
- table.insert(closeCannim, {func = AnimSay, args = {elderh, loc("I see you would like his punishment to be more...personal..."), SAY_SAY, 4000}, skipFunc = Skipanim, skipArgs = closeCannim})
- table.insert(closeCannim, {func = AnimSay, args = {cannibal, loc("I'm certain that this is a misunderstanding, fellow hedgehogs!"), SAY_SAY, 4000}})
- table.insert(closeCannim, {func = AnimSay, args = {cannibal, loc("If only I were given a chance to explain my being here..."), SAY_SAY, 4000}})
- table.insert(closeCannim, {func = AnimSay, args = {elderh, loc("Do not let his words fool you, young one! He will stab you in the back as soon as you turn away!"), SAY_SAY, 6000}})
- table.insert(closeCannim, {func = AnimSay, args = {elderh, loc("Here...pick your weapon!"), SAY_SAY, 5000}})
- table.insert(closeCannim, {func = AnimShowMission, args = {youngh, loc("First Blood"), loc("The First Blood"), loc("KILL IT!"), 1, 5000}})
- table.insert(closeCannim, {func = AnimSwitchHog, args = {youngh}})
-
- table.insert(cannKilledAnim, {func = AnimSay, args = {elderh, loc("Yes, yeees! You are now ready to enter the real world!"), SAY_SHOUT, 6000}})
-
- table.insert(cannKilledEarlyAnim, {func = AnimSay, args = {elderh, loc("What?! A cannibal? Here? There is no time to waste! Come, you are prepared."), SAY_SHOUT, 4000}})
-end
------------------------------Events------------------------------------
-function CheckNeedToTurn(gear)
- if youngKilled then
- return false
- end
- if gear == princess then
- if princessKilled ~= true then
- if (GetX(princess) > GetX(youngh) and princessFace == "Right")
- or (GetX(princess) < GetX(youngh) and princessFace == "Left") then
- --if (GetX(princess) > GetX(youngh))
- -- or (GetX(princess) < GetX(youngh)) then
- return true
- end
- end
- else
- if elderKilled ~= true then
- if (GetX(elderh) > GetX(youngh) and elderFace == "Right")
- or (GetX(elderh) < GetX(youngh) and elderFace == "Left") then
- return true
- end
- end
- end
- return false
-end
-
-function DoNeedToTurn(gear)
- if gear == princess then
- if GetX(princess) > GetX(youngh) then
- HogTurnLeft(princess, true)
- princessFace = "Left"
- elseif GetX(princess) < GetX(youngh) then
- HogTurnLeft(princess, false)
- princessFace = "Right"
- end
- else
- if GetX(elderh) > GetX(youngh) then
- HogTurnLeft(elderh, true)
- elderFace = "Left"
- elseif GetX(elderh) < GetX(youngh) then
- HogTurnLeft(elderh, false)
- elderFace = "Right"
- end
- end
-end
-
-function CheckDamage()
- return youngdamaged and StoppedGear(youngh)
-end
-
-function DoOnDamage()
- AddAnim(damageAnim)
- youngdamaged = false
- AddFunction({func = ResetTurnTime, args = {}})
-end
-
-function CheckDeath()
- return youngKilled
-end
-
-function DoDeath()
- RemoveEventFunc(CheckKilledOthers)
- RemoveEventFunc(CheckDamage)
- RemoveEventFunc(CheckDamagedOthers)
- FinishThem()
- ShowMission(loc("First Blood"), loc("The wasted youth"), loc("Leaks A Lot gave his life for his tribe! He should have survived!"), 2, 4000)
-end
-
-function CheckDamagedOthers()
- return (princessDamaged and StoppedGear(princess)) or (elderDamaged and StoppedGear(elderh))
-end
-
-function CheckKilledOthers()
- return princessKilled or elderKilled
-end
-
-function DoOnDamagedOthers()
- if princessDamaged then
- AddAnim(princessDamagedAnim)
- end
- if elderDamaged then
- AddAnim(elderDamagedAnim)
- end
- elderDamaged = false
- princessDamaged = false
- AddFunction({func = ResetTurnTime, args = {}})
-end
-
-function DoKilledOthers()
- AddCaption(loc("After Leaks A Lot betrayed his tribe, he joined the cannibals..."))
- FinishThem()
-end
-
-function CheckMovedUntilJump()
- return GetX(youngh) >= 2343
-end
-
-function DoMovedUntilJump()
- ShowMission(loc("First Blood"), loc("Step By Step"), loc("Hint: Double Jump - Press [Backspace] twice"), -amSkip, 0)
- AddEvent(CheckOnShroom, {}, DoOnShroom, {}, 0)
-end
-
-function CheckOnShroom()
- return GetX(youngh) >= 2461 and StoppedGear(youngh)
-end
-
-function DoOnShroom()
- ropeCrate1 = SpawnUtilityCrate(2751, 1194, amRope)
- SetGearMessage(CurrentHedgehog, 0)
- AddAnim(onShroomAnim)
- AddEvent(CheckOnFlower, {}, DoOnFlower, {}, 0)
-end
-
-function CheckOnFlower()
- return rope1Taken and StoppedGear(youngh)
-end
-
-function DoOnFlower()
- AddAmmo(youngh, amRope, 100)
- paraCrate = SpawnUtilityCrate(3245, 1758, amParachute)
- SetGearMessage(CurrentHedgehog, 0)
- AddAnim(onFlowerAnim)
- AddEvent(CheckTookParaCrate, {}, DoTookParaCrate, {}, 0)
-end
-
-function CheckTookParaCrate()
- return paraTaken and StoppedGear(youngh)
-end
-
-function DoTookParaCrate()
- AddAmmo(youngh, amParachute, 100)
- SetGearMessage(CurrentHedgehog, 0)
- AddAnim(tookParaAnim)
- AddEvent(CheckOnMoleHead, {}, DoOnMoleHead, {}, 0)
- AddEvent(CheckPastMoleHead, {}, DoPastMoleHead, {}, 0)
-end
-
-function CheckOnMoleHead()
- x = GetX(youngh)
- return x >= 3005 and x <= 3126 and StoppedGear(youngh)
-end
-
-function CheckPastMoleHead()
- x = GetX(youngh)
- y = GetY(youngh)
- return x < 3005 and y > 1500 and StoppedGear(youngh)
-end
-
-function DoPastMoleHead()
- RemoveEventFunc(CheckOnMoleHead)
- ropeCrate2 = SpawnUtilityCrate(2782, 1720, amRope)
- AddAmmo(youngh, amRope, 0)
- SetGearMessage(CurrentHedgehog, 0)
- AddAnim(pastMoleHeadAnim)
- AddEvent(CheckTookRope2, {}, DoTookRope2, {}, 0)
-end
-
-function DoOnMoleHead()
- RemoveEventFunc(CheckPastMoleHead)
- ropeCrate2 = SpawnUtilityCrate(2782, 1720, amRope)
- AddAmmo(youngh, amRope, 0)
- SetGearMessage(CurrentHedgehog, 0)
- AddAnim(onMoleHeadAnim)
- AddEvent(CheckTookRope2, {}, DoTookRope2, {}, 0)
-end
-
-function CheckTookRope2()
- return rope2Taken and StoppedGear(youngh)
-end
-
-function DoTookRope2()
- AddAmmo(youngh, amRope, 100)
- SetGearMessage(CurrentHedgehog, 0)
- AddAnim(tookRope2Anim)
- punchCrate = SpawnAmmoCrate(2460, 1321, amFirePunch)
- AddEvent(CheckTookPunch, {}, DoTookPunch, {})
-end
-
-function CheckTookPunch()
- return punchTaken and StoppedGear(youngh)
-end
-
-function DoTookPunch()
- AddAmmo(youngh, amFirePunch, 100)
- AddAmmo(youngh, amRope, 0)
- SetGearMessage(CurrentHedgehog, 0)
- AddAnim(tookPunchAnim)
- targets[1] = AddGear(1594, 1185, gtTarget, 0, 0, 0, 0)
- targets[2] = AddGear(2188, 1314, gtTarget, 0, 0, 0, 0)
- targets[3] = AddGear(1961, 1318, gtTarget, 0, 0, 0, 0)
- targets[4] = AddGear(1961, 1200, gtTarget, 0, 0, 0, 0)
- targets[5] = AddGear(1800, 900, gtTarget, 0, 0, 0, 0)
- AddEvent(CheckTargDestroyed, {}, DoTargDestroyed, {}, 0)
-end
-
-function CheckTargDestroyed()
- return targetsDestroyed == 5 and StoppedGear(youngh)
-end
-
-function DoTargDestroyed()
- SetGearMessage(CurrentHedgehog, 0)
- AddAnim(challengeAnim)
- targetsDestroyed = 0
- AddFunction({func = SetChoice, args = {}})
- ropeCrate3 = SpawnAmmoCrate(2000, 1200, amRope)
- AddEvent(CheckTookRope3, {}, AddAmmo, {youngh, amRope, 100}, 0)
- AddEvent(CheckCratesColled, {}, DoCratesColled, {}, 0)
- AddEvent(CheckChallengeWon, {}, DoChallengeWon, {}, 0)
- AddEvent(CheckTimesUp, {}, DoTimesUp, {}, 1)
-end
-
-function CheckChoice()
- return difficulty ~= 0
-end
-
-function DoChoice()
- difficultyChoice = false
- SetInputMask(0xFFFFFFFF)
- StartChallenge(120000 + chalTries * 20000)
-end
-
-function CheckCratesColled()
- return cratesCollected == crateNum[difficulty]
-end
-
-function DoCratesColled()
- RemoveEventFunc(CheckTimesUp)
- TurnTimeLeft = -1
- AddCaption(loc("As the challenge was completed, Leaks A Lot set foot on the ground..."))
-end
-
-function CheckChallengeWon()
- return cratesCollected == crateNum[difficulty] and StoppedGear(youngh)
-end
-
-function DoChallengeWon()
- desertCrate = SpawnAmmoCrate(1240, 1212, amDEagle)
- SetGearMessage(CurrentHedgehog, 0)
- AddAnim(challengeCompletedAnim)
- AddEvent(CheckDesertColled, {}, DoDesertColled, {}, 0)
-end
-
-function CheckTookRope3()
- return rope3Taken
-end
-
-function CheckTimesUp()
- return TurnTimeLeft == 100
-end
-
-function DoTimesUp()
- challengeFailed = true
- deleteCrate = true
- DeleteGear(crates[1])
- TurnTimeLeft = -1
- AddCaption(loc("And so happenned that Leaks A Lot failed to complete the challenge! He landed, pressured by shame..."))
- AddEvent(CheckChallengeFailed, {}, DoChallengeFailed, {}, 0)
-end
-
-function CheckChallengeFailed()
- return challengeFailed and StoppedGear(youngh)
-end
-
-function DoChallengeFailed()
- challengeFailed = false
- SetGearMessage(CurrentHedgehog, 0)
- AddAnim(challengeFailedAnim)
- chalTries = chalTries + 1
- difficulty = 0
- AddFunction({func = SetChoice, args = {}})
-end
-
-function CheckDesertColled()
- return desertTaken and StoppedGear(youngh)
-end
-
-function DoDesertColled()
- AddAmmo(youngh, amDEagle, 100)
- PutTargets(1)
- AddEvent(CheckTargetsKilled, {}, DoTargetsKilled, {}, 1)
- AddEvent(CheckCannibalKilled, {}, DoCannibalKilledEarly, {}, 0)
- ShowMission(loc("First Blood"), loc("The Bull's Eye"), loc("[Up], [Down] to aim, [Space] to shoot!"), 1, 5000)
-end
-
-function CheckTargetsKilled()
- return targetsDestroyed == 3 and StoppedGear(youngh)
-end
-
-function DoTargetsKilled()
- targetsDestroyed = 0
- targsWave = targsWave + 1
- if targsWave > 3 then
- RemoveEventFunc(CheckTargetsKilled)
- SetState(cannibal, gstVisible)
- cannibalVisible = true
- SetGearMessage(CurrentHedgehog, 0)
- AddAnim(beforeKillAnim)
- AddEvent(CheckCloseToCannibal, {}, DoCloseToCannibal, {}, 0)
- AddEvent(CheckCannibalKilled, {}, DoCannibalKilled, {}, 0)
- else
- PutTargets(targsWave)
- end
-end
-
-function CheckCloseToCannibal()
- if CheckCannibalKilled() then
- return false
- end
- return math.abs(GetX(cannibal) - GetX(youngh)) <= 400 and StoppedGear(youngh)
-end
-
-function DoCloseToCannibal()
- SetGearMessage(CurrentHedgehog, 0)
- AddAnim(closeCannim)
- AddFunction({func = SpawnAmmoCrate, args = {targetPosX[1][1], targetPosY[1][1], amWhip}})
- AddFunction({func = SpawnAmmoCrate, args = {targetPosX[1][2], targetPosY[1][2], amBaseballBat}})
- AddFunction({func = SpawnAmmoCrate, args = {targetPosX[1][3], targetPosY[1][3], amHammer}})
-end
-
-function CheckCannibalKilled()
- return cannibalKilled and StoppedGear(youngh)
-end
-
-function DoCannibalKilled()
- AddAnim(cannKilledAnim)
- if not progress then
- SaveCampaignVar("Progress", "1")
- end
-end
-
-function DoCannibalKilledEarly()
- AddAnim(cannKilledEarlyAnim)
- DoCannibalKilled()
-end
-
------------------------------Misc--------------------------------------
-function StartChallenge(time)
- cratesCollected = 0
- PutCrate(1)
- TurnTimeLeft = time
- ShowMission(loc("First Blood"), loc("The Crate Frenzy"), loc("Collect the crates within the time limit!|If you fail, you'll have to try again."), 1, 5000)
-end
-
-function SetChoice()
- SetInputMask(band(0xFFFFFFFF, bnot(gmAnimate+gmAttack+gmDown+gmHJump+gmLJump+gmSlot+gmSwitch+gmTimer+gmUp+gmWeapon)))
- difficultyChoice = true
- ShowMission(loc("First Blood"), loc("The Torment"), loc("Select difficulty: [Left] - easier or [Right] - harder"), 0, 4000)
- AddEvent(CheckChoice, {}, DoChoice, {}, 0)
-end
-
-function SetTime(time)
- TurnTimeLeft = time
-end
-
-function ResetTurnTime()
- TurnTimeLeft = tTime
- tTime = -1
-end
-
-function PutCrate(i)
- if i > crateNum[difficulty] then
- return
- end
- if difficulty == 1 then
- crates[1] = SpawnAmmoCrate(targXdif1[i], targYdif1[i], amRope)
- else
- crates[1] = SpawnAmmoCrate(targXdif2[i], targYdif2[i], amRope)
- end
-end
-
-function PutTargets(i)
- targets[1] = AddGear(targetPosX[i][1], targetPosY[i][1], gtTarget, 0, 0, 0, 0)
- targets[2] = AddGear(targetPosX[i][2], targetPosY[i][2], gtTarget, 0, 0, 0, 0)
- targets[3] = AddGear(targetPosX[i][3], targetPosY[i][3], gtTarget, 0, 0, 0, 0)
-end
-
-function FinishThem()
- SetHealth(elderh, 0)
- SetHealth(youngh, 0)
- SetHealth(princess, 0)
-end
------------------------------Main Functions----------------------------
-
-function onGameInit()
- Seed = 69
- GameFlags = gfInfAttack + gfSolidLand + gfDisableWind
- TurnTime = 100000
- CaseFreq = 0
- MinesNum = 0
- MinesTime = 3000
- Explosives = 0
- Delay = 10
- Map = "A_Classic_Fairytale_first_blood"
- Theme = "Nature"
-
-
- AddTeam(loc("Natives"), 29439, "Bone", "Island", "HillBilly", "cm_birdy")
- youngh = AddHog(loc("Leaks A Lot"), 0, 100, "Rambo")
- elderh = AddHog(loc("Righteous Beard"), 0, 99, "IndianChief")
- princess = AddHog(loc("Fell From Heaven"), 0, 300, "tiara")
- AnimSetGearPosition(princess, 1911, 1361)
- HogTurnLeft(princess, true)
- AnimSetGearPosition(elderh, 2667, 1208)
- HogTurnLeft(elderh, true)
- AnimSetGearPosition(youngh, 1862, 1362)
- HogTurnLeft(youngh, false)
-
- AddTeam(loc("Cannibals"), 14483456, "Skull", "Island", "Pirate","cm_vampire")
- cannibal = AddHog(loc("Brainiac"), 0, 5, "Zombi")
- AnimSetGearPosition(cannibal, 525, 1256)
- HogTurnLeft(cannibal, false)
-
- AnimInit()
- AnimationSetup()
-end
-
-function onGameStart()
- progress = tonumber(GetCampaignVar("Progress"))
- TurnTimeLeft = -1
- FollowGear(youngh)
- ShowMission(loc("A Classic Fairytale"), loc("First Blood"), loc("Finish your training|Hint: Animations can be skipped with the [Precise] key."), -amSkip, 0)
- SetState(cannibal, gstInvisible)
-
- AddAnim(startDialogue)
- princessFace = "Right"
- AddEvent(CheckNeedToTurn, {princess}, DoNeedToTurn, {princess}, 1)
- AddEvent(CheckNeedToTurn, {elderh}, DoNeedToTurn, {elderh}, 1)
- AddEvent(CheckDamage, {}, DoOnDamage, {}, 1)
- AddEvent(CheckDeath, {}, DoDeath, {}, 0)
- AddEvent(CheckDamagedOthers, {}, DoOnDamagedOthers, {}, 1)
- AddEvent(CheckKilledOthers, {}, DoKilledOthers, {}, 0)
- AddEvent(CheckMovedUntilJump, {}, DoMovedUntilJump, {}, 0)
-end
-
-function onGameTick()
- AnimUnWait()
- if ShowAnimation() == false then
- return
- end
- ExecuteAfterAnimations()
- CheckEvents()
-end
-
-function onGearDelete(gear)
- if gear == ropeCrate1 then
- rope1Taken = true
- elseif gear == paraCrate then
- paraTaken = true
- elseif gear == ropeCrate2 then
- rope2Taken = true
- elseif gear == ropeCrate3 then
- rope3Taken = true
- elseif gear == crates[1] and deleteCrate == true then
- deleteCrate = false
- elseif gear == crates[1] and challengeFailed == false then
- crates[1] = nil
- cratesCollected = cratesCollected + 1
- PutCrate(cratesCollected + 1)
- elseif gear == punchCrate then
- punchTaken = true
- elseif gear == desertCrate then
- desertTaken = true
- elseif GetGearType(gear) == gtTarget then
- i = 1
- while targets[i] ~= gear do
- i = i + 1
- end
- targets[i] = nil
- targetsDestroyed = targetsDestroyed + 1
- elseif gear == cannibal then
- cannibalKilled = true
- elseif gear == princess then
- princessKilled = true
- elseif gear == elderh then
- elderKilled = true
- elseif gear == youngh then
- youngKilled = true
- end
-end
-
-function onAmmoStoreInit()
- SetAmmo(amWhip, 0, 0, 0, 8)
- SetAmmo(amBaseballBat, 0, 0, 0, 8)
- SetAmmo(amHammer, 0, 0, 0, 8)
-end
-
-function onNewTurn()
- if CurrentHedgehog == cannibal and cannibalVisible == false then
- SetState(cannibal, gstInvisible)
- end
- SwitchHog(youngh)
- FollowGear(youngh)
- TurnTimeLeft = -1
-end
-
-function onGearDamage(gear, damage)
- if gear == youngh then
- youngdamaged = true
- tTime = TurnTimeLeft
- elseif gear == princess then
- princessDamaged = true
- tTime = TurnTimeLeft
- elseif gear == elderh then
- elderDamaged = true
- tTime = TurnTimeLeft
- elseif gear == cannibal then
- cannibalVisible = true
- cannibalDamaged = true
- SetState(cannibal, 0)
- end
-end
-
-function onPrecise()
- if GameTime > 2000 then
- SetAnimSkip(true)
- end
-end
-
-function onLeft()
- if difficultyChoice == true then
- difficulty = 1
- end
-end
-
-function onRight()
- if difficultyChoice == true then
- difficulty = 2
- end
-end
-