--- a/share/hedgewars/Data/Missions/Campaign/A Classic Fairytale/united.lua Mon Jul 01 22:28:42 2013 +0300
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,524 +0,0 @@
-HedgewarsScriptLoad("/Scripts/Locale.lua")
-HedgewarsScriptLoad("/Scripts/Animate.lua")
-
------------------------------Constants---------------------------------
-choiceAccept = 1
-choiceRefuse = 2
-choiceAttack = 3
-
-leaksPos = {2067, 509}
-densePos = {1882, 503}
-waterPos = {3100, 930}
-buffaloPos = {2609, 494}
-chiefPos = {2538, 617}
-cannibalPos = {{2219, 1339}, {2322, 1357}, {805, 784}, {3876, 1048},
- {1101, 916}, {2854, 1408}, {1974, 486}, {1103, 961}}
-
-HogNames = {loc("Olive"), loc("Brain Stu"), loc("Brainila"), loc("Salivaslurper"),
- loc("Spleenlover"), loc("Thighlicker"), loc("NomNom"), loc("Mindy")}
-
-natives = {}
------------------------------Variables---------------------------------
-cannibals = {}
-cannibalDead = {}
-cannibalHidden = {}
-cratesSpawned = {}
-healthCratesSpawned = {}
-
-sdrmv = 0
-denseDead = false
-leaksDead = false
-waterDead = false
-buffaloDead = false
-chiefDead = false
-nativesDead = {}
-
-m2Choice = 0
-m2DenseDead = 0
-
-startAnim = {}
-wave2Anim = {}
-finalAnim = {}
---------------------------Anim skip functions--------------------------
-function AfterHogDeadAnim()
- freshDead = nil
- TurnTimeLeft = TurnTime
-end
-
-function AfterStartAnim()
- local goal = loc("Defeat the cannibals!|")
- local chiefgoal = loc("Try to protect the chief! You won't lose if he dies, but it is advised that he survives.")
- TurnTimeLeft = TurnTime
- ShowMission(loc("United We Stand"), loc("Invasion"), goal .. chiefgoal, 1, 6000)
-end
-
-function SkipStartAnim()
- AnimSetGearPosition(water, 2467, 754)
- if cratesSpawned[1] ~= true then
- SpawnCrates(1)
- end
- if healthCratesSpawned[1] ~= true then
- SpawnHealthCrates(1)
- end
- if cannibalHidden[1] == true then
- RestoreWave(1)
- end
- AnimSwitchHog(leaks)
-end
-
-function SkipWave2Anim()
- if cratesSpawned[2] ~= true then
- SpawnCrates(2)
- end
- if healthCratesSpawned[2] ~= true then
- SpawnHealthCrates(2)
- end
- if cannibalHidden[5] == true then
- RestoreWave(2)
- end
- AnimSwitchHog(cannibals[5])
-end
-
-function AfterWave2Anim()
- TurnTimeLeft = 0
-end
-
-function AfterFinalAnim()
- if leaksDead == true then
- SaveCampaignVar("M4LeaksDead", "1")
- else
- SaveCampaignVar("M4LeaksDead", "0")
- end
- if chiefDead == true then
- SaveCampaignVar("M4ChiefDead", "1")
- else
- SaveCampaignVar("M4ChiefDead", "0")
- end
- if buffaloDead == true then
- SaveCampaignVar("M4BuffaloDead", "1")
- else
- SaveCampaignVar("M4BuffaloDead", "0")
- end
- if waterDead == true then
- SaveCampaignVar("M4WaterDead", "1")
- else
- SaveCampaignVar("M4WaterDead", "0")
- end
- if denseDead == true then
- SaveCampaignVar("M4DenseDead", "1")
- else
- SaveCampaignVar("M4DenseDead", "0")
- end
- if progress and progress<4 then
- SaveCampaignVar("Progress", "4")
- end
- ParseCommand("teamgone " .. loc("011101001"))
- TurnTimeLeft = 0
-end
------------------------------Animations--------------------------------
-function Wave2Reaction()
- local i = 1
- local gearr = nil
- while nativesDead[i] == true do
- i = i + 1
- end
- gearr = natives[i]
- if denseDead ~= true and band(GetState(dense), gstDrowning) == 0 then
- AnimInsertStepNext({func = AnimSay, args = {dense, loc("I'm so scared!"), SAY_SAY, 3000}})
- AnimInsertStepNext({func = AnimCustomFunction, args = {dense, EmitDenseClouds, {"Left"}}})
- AnimInsertStepNext({func = AnimTurn, args = {dense, "Left"}})
- end
- AnimInsertStepNext({func = AnimSay, args = {gearr, loc("There's more of them? When did they become so hungry?"), SAY_SHOUT, 8000}})
-end
-
-function EmitDenseClouds(dir)
- local dif
- if dir == "Left" then
- dif = 10
- else
- dif = -10
- end
- AnimInsertStepNext({func = AnimVisualGear, args = {dense, GetX(dense) + dif, GetY(dense) + dif, vgtSteam, 0, true}, swh = false})
- AnimInsertStepNext({func = AnimVisualGear, args = {dense, GetX(dense) + dif, GetY(dense) + dif, vgtSteam, 0, true}, swh = false})
- AnimInsertStepNext({func = AnimVisualGear, args = {dense, GetX(dense) + dif, GetY(dense) + dif, vgtSteam, 0, true}, swh = false})
- AnimInsertStepNext({func = AnimWait, args = {dense, 800}})
- AnimInsertStepNext({func = AnimVisualGear, args = {dense, GetX(dense) + dif, GetY(dense) + dif, vgtSteam, 0, true}, swh = false})
- AnimInsertStepNext({func = AnimVisualGear, args = {dense, GetX(dense) + dif, GetY(dense) + dif, vgtSteam, 0, true}, swh = false})
- AnimInsertStepNext({func = AnimWait, args = {dense, 800}})
- AnimInsertStepNext({func = AnimVisualGear, args = {dense, GetX(dense) + dif, GetY(dense) + dif, vgtSteam, 0, true}, swh = false})
-end
-
-function AnimationSetup()
- table.insert(startAnim, {func = AnimWait, args = {leaks, 4000}})
- table.insert(startAnim, {func = AnimCaption, args = {leaks, loc("Back in the village, after telling the villagers about the threat..."), 5000}})
- table.insert(startAnim, {func = AnimCaption, args = {leaks, loc("Their buildings were very primitive back then, even for an uncivilised island."), 7000}})
- table.insert(startAnim, {func = AnimSay, args = {chief, loc("Young one, you are telling us that they can instantly change location without a shaman?"), SAY_SAY, 8000}})
- table.insert(startAnim, {func = AnimSay, args = {chief, loc("That is, indeed, very weird..."), SAY_SAY, 3500}})
- table.insert(startAnim, {func = AnimSay, args = {buffalo, loc("If they try coming here, they can have a taste of my delicious knuckles!"), SAY_SHOUT, 8000}})
- table.insert(startAnim, {func = AnimSay, args = {buffalo, loc("Haha!"), SAY_SHOUT, 2000}})
- if denseDead == false then
- table.insert(startAnim, {func = AnimSay, args = {dense, loc("I'm not sure about that!"), SAY_SAY, 3400}})
- table.insert(startAnim, {func = AnimSay, args = {dense, loc("They have weapons we've never seen before!"), SAY_SAY, 5000}})
- table.insert(startAnim, {func = AnimSay, args = {dense, loc("Luckily, I've managed to snatch some of them."), SAY_SAY, 5000}})
- table.insert(startAnim, {func = AnimCustomFunction, args = {dense, SpawnCrates, {1}}})
- table.insert(startAnim, {func = AnimSay, args = {dense, loc("Oops...I dropped them."), SAY_SAY, 3000}})
- else
- table.insert(startAnim, {func = AnimSay, args = {leaks, loc("I'm not sure about that!"), SAY_SAY, 3400}})
- table.insert(startAnim, {func = AnimSay, args = {leaks, loc("They have weapons we've never seen before!"), SAY_SAY, 5000}})
- table.insert(startAnim, {func = AnimCustomFunction, args = {leaks, SpawnCrates, {1}}})
- table.insert(startAnim, {func = AnimWait, args = {leaks, 1000}})
- table.insert(startAnim, {func = AnimSay, args = {leaks, loc("They keep appearing like this. It's weird!"), SAY_SAY, 5000}})
- end
- table.insert(startAnim, {func = AnimSay, args = {chief, loc("Did anyone follow you?"), SAY_SAY, 3000}})
- table.insert(startAnim, {func = AnimSay, args = {leaks, loc("No, we made sure of that!"), SAY_SAY, 3500}})
- table.insert(startAnim, {func = AnimCustomFunction, args = {leaks, SpawnHealthCrates, {1}}})
- table.insert(startAnim, {func = AnimWait, args = {leaks, 1000}})
- table.insert(startAnim, {func = AnimSay, args = {chief, loc("First aid kits?!"), SAY_SAY, 3000}})
- table.insert(startAnim, {func = AnimSay, args = {leaks, loc("I've seen this before. They just appear out of thin air."), SAY_SAY, 7000}})
- table.insert(startAnim, {func = AnimMove, args = {water, "Left", 3000, 0}})
- table.insert(startAnim, {func = AnimJump, args = {water, "long"}})
- table.insert(startAnim, {func = AnimMove, args = {water, "Left", 2655, 0}})
- table.insert(startAnim, {func = AnimTurn, args = {water, "Right"}})
- table.insert(startAnim, {func = AnimJump, args = {water, "back"}})
- table.insert(startAnim, {func = AnimJump, args = {water, "back"}})
- table.insert(startAnim, {func = AnimTurn, args = {water, "Left"}})
- table.insert(startAnim, {func = AnimMove, args = {water, "Left", 2467, 754}})
- table.insert(startAnim, {func = AnimSay, args = {water, loc("Hey guys!"), SAY_SAY, 2500}})
- table.insert(startAnim, {func = AnimSay, args = {chief, loc("..."), SAY_THINK, 1500}})
- table.insert(startAnim, {func = AnimSay, args = {chief, loc("Where have you been?"), SAY_SAY, 4000}})
- table.insert(startAnim, {func = AnimSay, args = {water, loc("Just on a walk."), SAY_SAY, 3000}})
- table.insert(startAnim, {func = AnimSay, args = {chief, loc("You have chosen the perfect moment to leave."), SAY_SAY, 6000}})
- table.insert(startAnim, {func = AnimCustomFunction, args = {chief, RestoreWave, {1}}})
- for i = 1, 4 do
- table.insert(startAnim, {func = AnimOutOfNowhere, args = {cannibals[i], unpack(cannibalPos[i])}})
- end
- table.insert(startAnim, {func = AnimWait, args = {chief, 1500}})
- table.insert(startAnim, {func = AnimSay, args = {leaks, loc("HOW DO THEY KNOW WHERE WE ARE???"), SAY_SHOUT, 5000}})
- table.insert(startAnim, {func = AnimSay, args = {chief, loc("We have to protect the village!"), SAY_SAY, 5000}})
- table.insert(startAnim, {func = AnimSwitchHog, args = {leaks}})
- AddSkipFunction(startAnim, SkipStartAnim, {})
-
- table.insert(wave2Anim, {func = AnimCustomFunction, args = {leaks, RestoreWave, {2}}, swh = false})
- for i = 5, 8 do
- table.insert(wave2Anim, {func = AnimOutOfNowhere, args = {cannibals[i], unpack(cannibalPos[i])}})
- end
- table.insert(wave2Anim, {func = AnimCustomFunction, args = {leaks, Wave2Reaction, {}}, swh = false})
- table.insert(wave2Anim, {func = AnimCustomFunction, args = {leaks, SpawnCrates, {2}}, swh = false})
- table.insert(wave2Anim, {func = AnimCustomFunction, args = {leaks, SpawnHealthCrates, {2}}, swh = false})
- table.insert(wave2Anim, {func = AnimSwitchHog, args = {cannibals[5]}})
- AddSkipFunction(wave2Anim, SkipWave2Anim, {})
-end
-
-function SetupHogDeadAnim(gear)
- hogDeadAnim = {}
- if nativesNum == 0 then
- return
- end
- local hogDeadStrings = {loc("They killed ") .. gear ..loc("! You bastards!"),
- gear .. loc("! Why?!"),
- loc("That was just mean!"),
- loc("Oh no, not ") .. gear .. "!"}
- table.insert(hogDeadAnim, {func = AnimSay, args = {CurrentHedgehog, hogDeadStrings[nativesNum], SAY_SHOUT, 4000}})
-end
-
-function SetupFinalAnim()
- local found = 0
- local hogs = {}
- local i = 1
- if nativesNum >= 2 then
- while found < 2 do
- if nativesDead[i] ~= true then
- found = found + 1
- hogs[found] = natives[i]
- end
- i = i + 1
- end
- if chiefDead ~= true then
- hogs[2] = chief
- end
- table.insert(finalAnim, {func = AnimCustomFunction, args = {hogs[1], CondNeedToTurn, {hogs[1], hogs[2]}}})
- table.insert(finalAnim, {func = AnimSay, args = {hogs[1], loc("We can't hold them up much longer!"), SAY_SAY, 5000}})
- table.insert(finalAnim, {func = AnimSay, args = {hogs[1], loc("We need to move!"), SAY_SAY, 3000}})
- table.insert(finalAnim, {func = AnimSay, args = {hogs[2], loc("But where can we go?"), SAY_SAY, 3000}})
- table.insert(finalAnim, {func = AnimSay, args = {hogs[1], loc("To the caves..."), SAY_SAY, 2500}})
- table.insert(finalAnim, {func = AnimSay, args = {hogs[2], loc("Good idea, they'll never find us there!"), SAY_SAY, 5000}})
- else
- for i = 1, 5 do
- if nativesDead[i] ~= true then
- hogs[1] = natives[i]
- end
- end
- table.insert(finalAnim, {func = AnimSay, args = {hogs[1], loc("I need to move the tribe!"), SAY_THINK, 4000}})
- table.insert(finalAnim, {func = AnimSay, args = {hogs[1], loc("The caves are well hidden, they won't find us there!"), SAY_THINK, 7000}})
- end
-end
------------------------------Misc--------------------------------------
-function RestoreWave(index)
- for i = (index - 1) * 4 + 1, index * 4 do
- RestoreHog(cannibals[i])
- cannibalHidden[i] = false
- end
-end
-
-function GetVariables()
- m2DenseDead = tonumber(GetCampaignVar("M2DenseDead"))
- if m2DenseDead == 1 then
- denseDead = true
- end
- m2Choice = tonumber(GetCampaignVar("M2Choice"))
-end
-
-function SetupPlace()
- if m2DenseDead == 1 then
- sdrmv = 1
- DeleteGear(dense)
- end
- for i = 1, 8 do
- HideHog(cannibals[i])
- cannibalHidden[i] = true
- end
- HideHog(cyborg)
-end
-
-function SetupEvents()
- AddEvent(CheckWaveDead, {1}, DoWaveDead, {1}, 0)
- AddEvent(CheckWaveDead, {2}, DoWaveDead, {2}, 0)
-end
-
-function SetupAmmo()
- AddAmmo(cannibals[1], amGrenade, 4)
- AddAmmo(cannibals[1], amBazooka, 4)
- AddAmmo(cannibals[1], amShotgun, 4)
- AddAmmo(cannibals[1], amMine, 2)
- AddAmmo(cannibals[5], amGrenade, 4)
- AddAmmo(cannibals[5], amBazooka, 4)
- AddAmmo(cannibals[5], amShotgun, 4)
- AddAmmo(cannibals[5], amMine, 2)
- AddAmmo(cannibals[5], amMolotov, 2)
- AddAmmo(cannibals[5], amFlamethrower, 3)
-end
-
-function AddHogs()
- AddTeam(loc("Natives"), 29439, "Bone", "Island", "HillBilly", "cm_birdy")
- leaks = AddHog(loc("Leaks A Lot"), 0, 100, "Rambo")
- dense = AddHog(loc("Dense Cloud"), 0, 100, "RobinHood")
- water = AddHog(loc("Fiery Water"), 0, 100, "pirate_jack")
- buffalo = AddHog(loc("Raging Buffalo"), 0, 100, "zoo_Bunny")
- chief = AddHog(loc("Righteous Beard"), 0, 100, "IndianChief")
- natives = {leaks, dense, water, buffalo, chief}
- nativesNum = 5
-
- AddTeam(loc("Light Cannfantry"), 14483456, "Skull", "Island", "Pirate", "cm_vampire")
- for i = 1, 4 do
- cannibals[i] = AddHog(HogNames[i], 2, 40, "Zombi")
- end
-
- AddTeam(loc("Heavy Cannfantry"), 14483456, "Skull", "Island", "Pirate", "cm_vampire")
- for i = 5, 8 do
- cannibals[i] = AddHog(HogNames[i], 2, 55, "vampirichog")
- end
-
- AddTeam(loc("011101001"), 14483456, "ring", "UFO", "Robot", "cm_star")
- cyborg = AddHog(loc("Unit 334a$7%;.*"), 0, 200, "cyborg1")
-
- AnimSetGearPosition(leaks, unpack(leaksPos))
- AnimSetGearPosition(dense, unpack(densePos))
- AnimSetGearPosition(water, unpack(waterPos))
- HogTurnLeft(water, true)
- AnimSetGearPosition(buffalo, unpack(buffaloPos))
- HogTurnLeft(buffalo, true)
- AnimSetGearPosition(chief, unpack(chiefPos))
- HogTurnLeft(chief, true)
- AnimSetGearPosition(cyborg, 0, 0)
- for i = 1, 8 do
- AnimSetGearPosition(cannibals[i], unpack(cannibalPos[i]))
- end
-end
-
-function CondNeedToTurn(hog1, hog2)
- xl, xd = GetX(hog1), GetX(hog2)
- if xl > xd then
- AnimInsertStepNext({func = AnimTurn, args = {hog1, "Left"}})
- AnimInsertStepNext({func = AnimTurn, args = {hog2, "Right"}})
- elseif xl < xd then
- AnimInsertStepNext({func = AnimTurn, args = {hog2, "Left"}})
- AnimInsertStepNext({func = AnimTurn, args = {hog1, "Right"}})
- end
-end
-
-function SpawnHealthCrates(index)
- SetHealth(SpawnHealthCrate(0, 0), 25)
- SetHealth(SpawnHealthCrate(0, 0), 25)
- SetHealth(SpawnHealthCrate(0, 0), 25)
- healthCratesSpawned[index] = true
-end
-
-function SpawnCrates(index)
- if index == 1 then
- SpawnAmmoCrate(1943, 408, amBazooka)
- SpawnAmmoCrate(1981, 464, amGrenade)
- SpawnAmmoCrate(1957, 459, amShotgun)
- SpawnAmmoCrate(1902, 450, amDynamite)
- SpawnUtilityCrate(1982, 405, amPickHammer)
- SpawnUtilityCrate(2028, 455, amRope)
- SpawnUtilityCrate(2025, 464, amTeleport)
- else
- SpawnUtilityCrate(1982, 405, amBlowTorch)
- SpawnAmmoCrate(2171, 428, amMolotov)
- SpawnAmmoCrate(2364, 346, amFlamethrower)
- SpawnAmmoCrate(2521, 303, amBazooka)
- SpawnAmmoCrate(2223, 967, amGrenade)
- SpawnAmmoCrate(1437, 371, amShotgun)
- end
- cratesSpawned[index] = true
-end
-
------------------------------Events------------------------------------
-
-function CheckWaveDead(index)
- for i = (index - 1) * 4 + 1, index * 4 do
- if cannibalDead[i] ~= true then
- return false
- end
- end
- return true
-end
-
-function DoWaveDead(index)
- SetGearMessage(CurrentHedgehog, 0)
- SetState(CurrentHedgehog, 0)
- if index == 1 then
- AddAnim(wave2Anim)
- AddFunction({func = AfterWave2Anim, args = {}})
- elseif index == 2 then
- SetupFinalAnim()
- AddAnim(finalAnim)
- AddFunction({func = AfterFinalAnim, args = {}})
- end
-end
-
-
------------------------------Main Functions----------------------------
-
-function onGameInit()
- Seed = 1
- GameFlags = 0
- TurnTime = 60000
- CaseFreq = 0
- MinesNum = 0
- MinesTime = 3000
- Explosives = 2
- Delay = 10
- Map = "Hogville"
- Theme = "Nature"
- SuddenDeathTurns = 3000
-
- AddHogs()
- AnimInit()
-end
-
-function onGameStart()
- progress = tonumber(GetCampaignVar("Progress"))
- GetVariables()
- SetupAmmo()
- SetupPlace()
- AnimationSetup()
- SetupEvents()
- AddAnim(startAnim)
- AddFunction({func = AfterStartAnim, args = {}})
-end
-
-function onGameTick()
- AnimUnWait()
- if ShowAnimation() == false then
- return
- end
- ExecuteAfterAnimations()
- CheckEvents()
-end
-
-function onGearDelete(gear)
- if gear == dense then
- denseDead = true
- nativesNum = nativesNum - 1
- nativesDead[2] = true
- if sdrmv == 1 then
- freshDead = nil
- else
- freshDead = loc("Dense Cloud")
- end
- elseif gear == leaks then
- leaksDead = true
- nativesNum = nativesNum - 1
- nativesDead[1] = true
- freshDead = loc("Leaks A Lot")
- elseif gear == chief then
- chiefDead = true
- nativesNum = nativesNum - 1
- nativesDead[5] = true
- freshDead = loc("Righteous Beard")
- elseif gear == water then
- waterDead = true
- nativesNum = nativesNum - 1
- nativesDead[3] = true
- freshDead = loc("Fiery Water")
- elseif gear == buffalo then
- buffaloDead = true
- nativesNum = nativesNum - 1
- nativesDead[4] = true
- freshDead = loc("Raging Buffalo")
- else
- for i = 1, 8 do
- if gear == cannibals[i] then
- cannibalDead[i] = true
- end
- end
- end
-end
-
-function onAmmoStoreInit()
- SetAmmo(amDEagle, 9, 0, 0, 0)
- SetAmmo(amSniperRifle, 4, 0, 0, 0)
- SetAmmo(amFirePunch, 9, 0, 0, 0)
- SetAmmo(amWhip, 9, 0, 0, 0)
- SetAmmo(amBaseballBat, 9, 0, 0, 0)
- SetAmmo(amHammer, 9, 0, 0, 0)
- SetAmmo(amLandGun, 9, 0, 0, 0)
- SetAmmo(amSnowball, 8, 0, 0, 0)
- SetAmmo(amGirder, 4, 0, 0, 2)
- SetAmmo(amParachute, 4, 0, 0, 2)
- SetAmmo(amSwitch, 8, 0, 0, 2)
- SetAmmo(amSkip, 8, 0, 0, 0)
- SetAmmo(amRope, 5, 0, 0, 3)
- SetAmmo(amBlowTorch, 3, 0, 0, 3)
- SetAmmo(amPickHammer, 0, 0, 0, 3)
- SetAmmo(amLowGravity, 0, 0, 0, 2)
- SetAmmo(amDynamite, 0, 0, 0, 3)
- SetAmmo(amBazooka, 0, 0, 0, 4)
- SetAmmo(amGrenade, 0, 0, 0, 5)
- SetAmmo(amMine, 0, 0, 0, 2)
- SetAmmo(amMolotov, 0, 0, 0, 3)
- SetAmmo(amFlamethrower, 0, 0, 0, 3)
- SetAmmo(amShotgun, 0, 0, 0, 3)
- SetAmmo(amTeleport, 0, 0, 0, 2)
- SetAmmo(amFlamethrower, 0, 0, 0, 3)
-end
-
-function onNewTurn()
- if AnimInProgress() then
- TurnTimeLeft = -1
- return
- end
- if freshDead ~= nil and GetHogTeamName(CurrentHedgehog) == loc("Natives") then
- SetupHogDeadAnim(freshDead)
- AddAnim(hogDeadAnim)
- AddFunction({func = AfterHogDeadAnim, args = {}})
- end
-end
-
-function onPrecise()
- if GameTime > 2500 then
- SetAnimSkip(true)
- end
-end
-