--- a/hedgewars/uVisualGears.pas Sun Jan 19 00:18:28 2014 +0400
+++ b/hedgewars/uVisualGears.pas Tue Jan 21 22:38:13 2014 +0100
@@ -219,7 +219,7 @@
else
DrawSprite(sprDroplet, round(Gear^.X) + WorldDx - 8, round(Gear^.Y) + WorldDy - 8, Gear^.Frame);
vgtBubble: DrawSprite(sprBubbles, round(Gear^.X) + WorldDx - 8, round(Gear^.Y) + WorldDy - 8, Gear^.Frame);//(RealTicks div 64 + Gear^.Frame) mod 8);
- vgtStraightShot: begin
+ vgtStraightShot: begin
if Gear^.dX < 0 then
i:= -1
else
@@ -264,9 +264,9 @@
DrawTextureCentered(round(Gear^.X) + WorldDx, round(Gear^.Y) + WorldDy, Gear^.Tex);
end;
vgtSmallDamageTag: DrawTextureCentered(round(Gear^.X) + WorldDx, round(Gear^.Y) + WorldDy, Gear^.Tex);
- vgtHealthTag: if Gear^.Tex <> nil then
+ vgtHealthTag: if Gear^.Tex <> nil then
begin
- if Gear^.Frame = 0 then
+ if Gear^.Frame = 0 then
DrawTextureCentered(round(Gear^.X) + WorldDx, round(Gear^.Y) + WorldDy, Gear^.Tex)
else
begin
@@ -274,11 +274,11 @@
if Gear^.Angle = 0 then
DrawTexture(round(Gear^.X), round(Gear^.Y), Gear^.Tex)
else
- DrawTexture(round(Gear^.X), round(Gear^.Y), Gear^.Tex, Gear^.Angle);
+ DrawTexture(round(Gear^.X), round(Gear^.Y), Gear^.Tex, Gear^.Angle);
SetScale(zoom)
end
end;
- vgtStraightShot: begin
+ vgtStraightShot: begin
if Gear^.dX < 0 then
i:= -1
else