--- a/hedgewars/GSHandlers.inc Tue Jul 24 18:53:42 2012 -0400
+++ b/hedgewars/GSHandlers.inc Wed Jul 25 10:56:14 2012 -0400
@@ -2406,7 +2406,7 @@
//DrawExplosion(gX, gY, 4);
if ((GameTicks and $7) = 0) and (Random(2) = 0) then
- for i:= 1 to Random(2)+1 do
+ for i:= Random(2) downto 0 do
AddVisualGear(gX - 3 + Random(6), gY - 2, vgtSmoke);
if Gear^.Health > 0 then
@@ -2420,7 +2420,7 @@
begin
DrawExplosion(gX, gY, 4);
- for i:= 0 to Random(3) do
+ for i:= Random(3) downto 0 do
AddVisualGear(gX - 3 + Random(6), gY - 2, vgtSmoke);
end;
@@ -2438,20 +2438,12 @@
if not sticky then
begin
if ((GameTicks and $3) = 0) and (Random(1) = 0) then
- begin
- for i:= 1 to Random(2)+1 do
- begin
+ for i:= Random(2) downto 0 do
AddVisualGear(gX - 3 + Random(6), gY - 2, vgtSmoke);
- end;
- end;
end
else
- begin
- for i:= 0 to Random(3) do
- begin
+ for i:= Random(3) downto 0 do
AddVisualGear(gX - 3 + Random(6), gY - 2, vgtSmoke);
- end;
- end;
DeleteGear(Gear)
end;
@@ -4398,7 +4390,7 @@
Gear^.State := Gear^.State and (not gstMoving);
if (Land[y, x] and lfBouncy <> 0)
- or not CalcSlopeTangent(Gear, x, y, tx, ty, 255)
+ or (not CalcSlopeTangent(Gear, x, y, tx, ty, 255))
or (DistanceI(tx,ty) < _12) then // reject shots at too irregular terrain
begin
loadNewPortalBall(Gear, true);