project_files/frontlib/net/netconn_internal.h
changeset 7271 5608ac657362
child 7273 8eed495fd8da
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/frontlib/net/netconn_internal.h	Mon Jun 25 00:42:07 2012 +0200
@@ -0,0 +1,126 @@
+/**
+ * Common definitions needed by netconn functions, to allow splitting them into several files.
+ */
+
+#ifndef NETCONN_INTERNAL_H_
+#define NETCONN_INTERNAL_H_
+
+#include "netconn.h"
+#include "netbase.h"
+#include "../model/cfg.h"
+#include "../model/roomlist.h"
+#include "../model/map.h"
+#include "../model/team.h"
+#include "../model/weapon.h"
+
+#include <stdbool.h>
+#include <stdint.h>
+#include <stddef.h>
+
+struct _flib_netconn {
+	flib_netbase *netBase;
+	char *playerName;
+	flib_cfg_meta *metaCfg;
+	flib_roomlist *roomList;
+
+	int netconnState;	// One of the NETCONN_STATE constants
+
+	bool isAdmin;			// Player is server administrator
+	bool isChief;			// Player can modify the current room
+	flib_map *map;			// Map settings in the current room.
+
+	void (*onMessageCb)(void *context, int msgtype, const char *msg);
+	void *onMessageCtx;
+
+	void (*onConnectedCb)(void *context);
+	void *onConnectedCtx;
+
+	void (*onDisconnectedCb)(void *context, int reason, const char *message);
+	void *onDisconnectedCtx;
+
+	void (*onRoomAddCb)(void *context, const flib_roomlist_room *room);
+	void *onRoomAddCtx;
+
+	void (*onRoomDeleteCb)(void *context, const char *name);
+	void *onRoomDeleteCtx;
+
+	void (*onRoomUpdateCb)(void *context, const char *oldName, const flib_roomlist_room *room);
+	void *onRoomUpdateCtx;
+
+	void (*onChatCb)(void *context, const char *nick, const char *msg);
+	void *onChatCtx;
+
+	void (*onLobbyJoinCb)(void *context, const char *nick);
+	void *onLobbyJoinCtx;
+
+	void (*onLobbyLeaveCb)(void *context, const char *nick, const char *partMessage);
+	void *onLobbyLeaveCtx;
+
+	void (*onRoomJoinCb)(void *context, const char *nick);
+	void *onRoomJoinCtx;
+
+	void (*onRoomLeaveCb)(void *context, const char *nick, const char *partMessage);
+	void *onRoomLeaveCtx;
+
+	void (*onNickTakenCb)(void *context, const char *nick);
+	void *onNickTakenCtx;
+
+	void (*onPasswordRequestCb)(void *context, const char *nick);
+	void *onPasswordRequestCtx;
+
+	void (*onRoomChiefStatusCb)(void *context, bool isChief);
+	void *onRoomChiefStatusCtx;
+
+	void (*onReadyStateCb)(void *context, const char *nick, bool ready);
+	void *onReadyStateCtx;
+
+	void (*onEnterRoomCb)(void *context, bool chief);
+	void *onEnterRoomCtx;
+
+	void (*onLeaveRoomCb)(void *context, int reason, const char *message);
+	void *onLeaveRoomCtx;
+
+	void (*onTeamAddCb)(void *context, flib_team *team);
+	void *onTeamAddCtx;
+
+	void (*onTeamDeleteCb)(void *context, const char *teamname);
+	void *onTeamDeleteCtx;
+
+	void (*onRunGameCb)(void *context);
+	void *onRunGameCtx;
+
+	void (*onTeamAcceptedCb)(void *context, const char *teamName);
+	void *onTeamAcceptedCtx;
+
+	void (*onHogCountChangedCb)(void *context, const char *teamName, int hogs);
+	void *onHogCountChangedCtx;
+
+	void (*onTeamColorChangedCb)(void *context, const char *teamName, uint32_t colorRGB);
+	void *onTeamColorChangedCtx;
+
+	void (*onEngineMessageCb)(void *context, const char *message, int size);
+	void *onEngineMessageCtx;
+
+	void (*onCfgSchemeCb)(void *context, flib_cfg *scheme);
+	void *onCfgSchemeCtx;
+
+	void (*onMapChangedCb)(void *context, const flib_map *map, int changetype);
+	void *onMapChangedCtx;
+
+	void (*onScriptChangedCb)(void *context, const char *script);
+	void *onScriptChangedCtx;
+
+	void (*onWeaponsetChangedCb)(void *context, flib_weaponset *weaponset);
+	void *onWeaponsetChangedCtx;
+
+	void (*onAdminAccessCb)(void *context);
+	void *onAdminAccessCtx;
+
+	void (*onServerVarCb)(void *context, const char *name, const char *value);
+	void *onServerVarCtx;
+
+	bool running;
+	bool destroyRequested;
+};
+
+#endif