hedgewars/uAIActions.pas
changeset 71 5f56c6979496
parent 70 82d93eeecebe
child 74 42257fee61ae
--- a/hedgewars/uAIActions.pas	Fri Jun 23 20:02:41 2006 +0000
+++ b/hedgewars/uAIActions.pas	Wed Jun 28 18:27:42 2006 +0000
@@ -1,3 +1,36 @@
+(*
+ * Hedgewars, a worms-like game
+ * Copyright (c) 2005, 2006 Andrey Korotaev <unC0Rr@gmail.com>
+ *
+ * Distributed under the terms of the BSD-modified licence:
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
+ * of this software and associated documentation files (the "Software"), to deal
+ * with the Software without restriction, including without limitation the
+ * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
+ * sell copies of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * 1. Redistributions of source code must retain the above copyright notice,
+ *    this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright notice,
+ *    this list of conditions and the following disclaimer in the documentation
+ *    and/or other materials provided with the distribution.
+ * 3. The name of the author may not be used to endorse or promote products
+ *    derived from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
+ * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
+ * EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+ * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
+ * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
+ * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
+ * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
+ * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ *)
+
 unit uAIActions;
 interface
 uses uGears;
@@ -15,6 +48,7 @@
       aia_WaitY      = $80000002;
       aia_LookLeft   = $80000003;
       aia_LookRight  = $80000004;
+      aia_AwareExpl  = $80000005;
 
       aim_push       = $80000000;
       aim_release    = $80000001;
@@ -22,6 +56,7 @@
 
 type TAction = record
                Action, Param: Longword;
+               X, Y: integer;
                Time: Longword;
                end;
      TActions = record
@@ -30,11 +65,11 @@
                 Score: integer;
                 end;
 
-procedure AddAction(var Actions: TActions; Action, Param, TimeDelta: Longword);
+procedure AddAction(var Actions: TActions; Action, Param, TimeDelta: Longword; const X: integer = 0; Y: integer = 0);
 procedure ProcessAction(var Actions: TActions; Me: PGear);
 
 implementation
-uses uMisc, uTeams, uConsts, uConsole;
+uses uMisc, uTeams, uConsts, uConsole, uAIMisc;
 
 const ActionIdToStr: array[0..6] of string[16] = (
 {aia_none}           '',
@@ -46,12 +81,14 @@
 {aia_Down}           'down'
                      );
 
-procedure AddAction(var Actions: TActions; Action, Param, TimeDelta: Longword);
+procedure AddAction(var Actions: TActions; Action, Param, TimeDelta: Longword; const X: integer = 0; Y: integer = 0);
 begin
 with Actions do
      begin
      actions[Count].Action:= Action;
      actions[Count].Param:= Param;
+     actions[Count].X:= X;
+     actions[Count].Y:= Y;
      if Count > 0 then actions[Count].Time:= TimeDelta
                   else actions[Count].Time:= GameTicks + TimeDelta;
      inc(Count);
@@ -91,6 +128,7 @@
                           ParseCommand('+right');
                           exit
                           end else ParseCommand('-right');
+        aia_AwareExpl: AwareOfExplosion(X, Y, Param);
              end else
         begin
         s:= ActionIdToStr[Action];