--- a/hedgewars/uAIActions.pas Fri Jun 23 20:02:41 2006 +0000
+++ b/hedgewars/uAIActions.pas Wed Jun 28 18:27:42 2006 +0000
@@ -1,3 +1,36 @@
+(*
+ * Hedgewars, a worms-like game
+ * Copyright (c) 2005, 2006 Andrey Korotaev <unC0Rr@gmail.com>
+ *
+ * Distributed under the terms of the BSD-modified licence:
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
+ * of this software and associated documentation files (the "Software"), to deal
+ * with the Software without restriction, including without limitation the
+ * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
+ * sell copies of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * 1. Redistributions of source code must retain the above copyright notice,
+ * this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright notice,
+ * this list of conditions and the following disclaimer in the documentation
+ * and/or other materials provided with the distribution.
+ * 3. The name of the author may not be used to endorse or promote products
+ * derived from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
+ * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
+ * EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+ * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
+ * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
+ * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
+ * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
+ * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ *)
+
unit uAIActions;
interface
uses uGears;
@@ -15,6 +48,7 @@
aia_WaitY = $80000002;
aia_LookLeft = $80000003;
aia_LookRight = $80000004;
+ aia_AwareExpl = $80000005;
aim_push = $80000000;
aim_release = $80000001;
@@ -22,6 +56,7 @@
type TAction = record
Action, Param: Longword;
+ X, Y: integer;
Time: Longword;
end;
TActions = record
@@ -30,11 +65,11 @@
Score: integer;
end;
-procedure AddAction(var Actions: TActions; Action, Param, TimeDelta: Longword);
+procedure AddAction(var Actions: TActions; Action, Param, TimeDelta: Longword; const X: integer = 0; Y: integer = 0);
procedure ProcessAction(var Actions: TActions; Me: PGear);
implementation
-uses uMisc, uTeams, uConsts, uConsole;
+uses uMisc, uTeams, uConsts, uConsole, uAIMisc;
const ActionIdToStr: array[0..6] of string[16] = (
{aia_none} '',
@@ -46,12 +81,14 @@
{aia_Down} 'down'
);
-procedure AddAction(var Actions: TActions; Action, Param, TimeDelta: Longword);
+procedure AddAction(var Actions: TActions; Action, Param, TimeDelta: Longword; const X: integer = 0; Y: integer = 0);
begin
with Actions do
begin
actions[Count].Action:= Action;
actions[Count].Param:= Param;
+ actions[Count].X:= X;
+ actions[Count].Y:= Y;
if Count > 0 then actions[Count].Time:= TimeDelta
else actions[Count].Time:= GameTicks + TimeDelta;
inc(Count);
@@ -91,6 +128,7 @@
ParseCommand('+right');
exit
end else ParseCommand('-right');
+ aia_AwareExpl: AwareOfExplosion(X, Y, Param);
end else
begin
s:= ActionIdToStr[Action];