--- a/QTfrontend/newnetclient.cpp Mon Feb 05 20:26:13 2007 +0000
+++ b/QTfrontend/newnetclient.cpp Mon Feb 05 22:39:01 2007 +0000
@@ -79,19 +79,10 @@
RawSendNet(QString("START:"));
}
-void HWNewNet::SendConfigToEngine()
-{
-
-}
-
void HWNewNet::SendNet(const QByteArray & buf)
{
QString msg = QString(buf.toBase64());
- if(msg == "AUM=") {
- SendConfigToEngine();
- return ;
- }
//NetBuffer += buf;
RawSendNet(QString("GAMEMSG:%1%2").arg(delimeter).arg(msg));
}
@@ -188,11 +179,7 @@
}
if (lst[0] == "RUNGAME") {
- HWGame* game = new HWGame(config, m_pGameCFGWidget, m_pTeamSelWidget); // FIXME: memory leak here (stackify it?)
- connect(game, SIGNAL(SendNet(const QByteArray &)), this, SLOT(SendNet(const QByteArray &)));
- connect(this, SIGNAL(FromNet(const QByteArray &)), game, SLOT(FromNet(const QByteArray &)));
- connect(this, SIGNAL(LocalCFG(const QString &)), game, SLOT(LocalCFG(const QString &)));
- game->StartNet();
+ RunGame();
}
if (lst[0] == "CONFIGURED") {
@@ -286,7 +273,7 @@
void HWNewNet::RunGame()
{
- HWGame * game = new HWGame(config, 0);
+ HWGame* game = new HWGame(config, m_pGameCFGWidget, m_pTeamSelWidget); // FIXME: memory leak here (stackify it?)
connect(game, SIGNAL(SendNet(const QByteArray &)), this, SLOT(SendNet(const QByteArray &)));
connect(this, SIGNAL(FromNet(const QByteArray &)), game, SLOT(FromNet(const QByteArray &)));
connect(this, SIGNAL(LocalCFG(const QString &)), game, SLOT(LocalCFG(const QString &)));