--- a/hedgewars/uGearsList.pas Thu May 12 19:45:26 2016 +0200
+++ b/hedgewars/uGearsList.pas Fri May 13 00:08:09 2016 +0200
@@ -720,15 +720,18 @@
gear^.Radius:= 8;
end;
gtDuck: begin
- gear^.Pos:= 0; // 0: in air, 1-4: on water,
+ gear^.Pos:= 0; // 0: in air, 1-4: on water, 5-8: underwater
// 1: bottom, 2: bottom (mirrored),
// 3: left Sea edge, 4: right Sea edge
+ // 6: bottom, 7: bottom (mirrored)
+ // 7: left Sea edge, 8: right Sea edge
gear^.Tag:= 1; // 1: facing right, -1: facing left
if gear^.Timer = 0 then
gear^.Timer:= 15000; // Explosion timer to avoid duck existing forever
gear^.Radius:= 9; // Collision radius (with landscape)
gear^.Karma:= 24; // Distance from water when swimming
gear^.Damage:= 500; // Speed factor when swimming on water (multiplied with wind speed)
+ gear^.State:= gear^.State or gstSubmersible;
gear^.Elasticity:= _0_6;
gear^.Friction:= _0_8;
gear^.Density:= _0_5;