--- a/share/hedgewars/Data/Missions/Campaign/A_Space_Adventure/death02.lua Tue Apr 12 15:41:48 2016 -0400
+++ b/share/hedgewars/Data/Missions/Campaign/A_Space_Adventure/death02.lua Wed Apr 13 14:59:14 2016 +0200
@@ -10,19 +10,19 @@
----------------- VARIABLES --------------------
-- globals
local missionName = loc("Killing the specialists")
-local challengeObjectives = loc("Use your available weapons in order to eliminate the enemies").."|"..
- loc("Each time you play this missions enemy hogs will play in a random order").."|"..
- loc("At the start of the game each enemy hog has only the weapon that he is named after").."|"..
- loc("A random hedgehog will inherit the weapons of his deceased team-mates").."|"..
- loc("If you kill a hedgehog with the respective weapon your health points will be set to 100").."|"..
- loc("If you injure a hedgehog you'll get 35% of the damage dealt").."|"..
- loc("Every time you kill an enemy hog your ammo will get reset").."|"..
- loc("Rope won't get reset")
+local challengeObjectives = loc("Use your available weapons in order to eliminate the enemies.").."|"..
+ loc("Each time you play this missions enemy hogs will play in a random order.").."|"..
+ loc("At the start of the game each enemy hog has only the weapon that he is named after.").."|"..
+ loc("A random hedgehog will inherit the weapons of his deceased team-mates.").."|"..
+ loc("If you kill a hedgehog with the respective weapon your health points will be set to 100.").."|"..
+ loc("If you injure a hedgehog you'll get 35% of the damage dealt.").."|"..
+ loc("Every time you kill an enemy hog your ammo will get reset.").."|"..
+ loc("The rope won't get reset.")
-- dialogs
local dialog01 = {}
-- mission objectives
local goals = {
- [dialog01] = {missionName, loc("Challenge Objectives"), challengeObjectives, 1, 4500},
+ [dialog01] = {missionName, loc("Challenge objectives"), challengeObjectives, 1, 4500},
}
-- hogs
local hero = {
@@ -48,7 +48,7 @@
color = tonumber("38D61C",16) -- green
}
local teamB = {
- name = loc("5 deadly hogs"),
+ name = loc("5 Deadly Hogs"),
color = tonumber("FF0000",16) -- red
}
@@ -177,8 +177,8 @@
function heroDeath(gear)
SendStat(siGameResult, loc("Hog Solo lost, try again!"))
- SendStat(siCustomAchievement, loc("You have to eliminate all the enemies"))
- SendStat(siCustomAchievement, loc("Read the Challenge Objectives from within the mission for more details"))
+ SendStat(siCustomAchievement, loc("You have to eliminate all the enemies."))
+ SendStat(siCustomAchievement, loc("Read the challenge objectives from within the mission for more details."))
SendStat(siPlayerKills,'1',teamB.name)
SendStat(siPlayerKills,'0',teamA.name)
EndGame()
@@ -187,8 +187,8 @@
function heroWin(gear)
saveBonus(3, 4)
SendStat(siGameResult, loc("Congratulations, you won!"))
- SendStat(siCustomAchievement, loc("You complete the mission in "..TotalRounds.." rounds"))
- SendStat(siCustomAchievement, loc("The next 4 times you play the \"The last encounter\" mission you'll get 20 more hit points and a Laser Sight"))
+ SendStat(siCustomAchievement, string.format(loc("You completed the mission in %d rounds."), TotalRounds))
+ SendStat(siCustomAchievement, loc("The next 4 times you play the \"The last encounter\" mission you'll get 20 more hit points and a laser sight."))
SendStat(siPlayerKills,'1',teamA.name)
EndGame()
end
@@ -206,8 +206,8 @@
-- DIALOG 01 - Start, game instructions
AddSkipFunction(dialog01, Skipanim, {dialog01})
table.insert(dialog01, {func = AnimWait, args = {hero.gear, 3000}})
- table.insert(dialog01, {func = AnimCaption, args = {hero.gear, loc("Somewhere in the Planet of Death..."), 3000}})
- table.insert(dialog01, {func = AnimCaption, args = {hero.gear, loc("...Hog Solo fights for his life"), 3000}})
+ table.insert(dialog01, {func = AnimCaption, args = {hero.gear, loc("Somewhere on the Planet of Death ..."), 3000}})
+ table.insert(dialog01, {func = AnimCaption, args = {hero.gear, loc("... Hog Solo fights for his life"), 3000}})
table.insert(dialog01, {func = AnimCaption, args = {hero.gear, loc("Each time you play this missions enemy hogs will play in a random order"), 5000}})
table.insert(dialog01, {func = AnimCaption, args = {hero.gear, loc("At the start of the game each enemy hog has only the weapon that he is named after"), 5000}})
table.insert(dialog01, {func = AnimCaption, args = {hero.gear, loc("A random hedgehog will inherit the weapons of his deceased team-mates"), 5000}})