--- a/project_files/HedgewarsMobile/Classes/GameInterfaceBridge.m Sun May 29 23:58:28 2011 +0200
+++ b/project_files/HedgewarsMobile/Classes/GameInterfaceBridge.m Mon May 30 01:14:25 2011 +0200
@@ -154,16 +154,18 @@
[self performSelector:@selector(displayOverlayLater:) withObject:nil afterDelay:3];
// keep track of uncompleted games
- NSUserDefaults *defaults = [NSUserDefaults standardUserDefaults];
- [defaults setObject:self.savePath forKey:@"savedGamePath"];
- [defaults synchronize];
+ NSUserDefaults *userDefaults = [NSUserDefaults standardUserDefaults];
+ [userDefaults setObject:self.savePath forKey:@"savedGamePath"];
+ [userDefaults synchronize];
+
+ [HedgewarsAppDelegate pauseBackgroundMusic];
// SYSTEMS ARE GO!!
[self startGameEngine];
-
+
// remove completed games notification
- [defaults setObject:@"" forKey:@"savedGamePath"];
- [defaults synchronize];
+ [userDefaults setObject:@"" forKey:@"savedGamePath"];
+ [userDefaults synchronize];
// now we can remove the cover with a transition
[UIView beginAnimations:@"fade in" context:NULL];
@@ -180,8 +182,12 @@
[self.parentController viewWillAppear:YES];
// release the network manager and the savepath as they are not needed anymore
- [self.engineProtocol release];
- [self.savePath release];
+ releaseAndNil(self.engineProtocol);
+ if (self.gameType != gtSave)
+ releaseAndNil(self.savePath);
+
+ if ([[userDefaults objectForKey:@"music"] boolValue])
+ [HedgewarsAppDelegate playBackgroundMusic];
}
// set up variables for a local game