--- a/project_files/HedgewarsMobile/Classes/GameInterfaceBridge.m Tue Oct 04 17:13:39 2011 -0400
+++ b/project_files/HedgewarsMobile/Classes/GameInterfaceBridge.m Wed Oct 05 00:18:54 2011 +0200
@@ -62,7 +62,7 @@
}
// main routine for calling the actual game engine
--(void) startGameEngine {
+-(void) engineLaunch {
const char *gameArgs[11];
NSInteger width, height;
NSString *ipcString = [[NSString alloc] initWithFormat:@"%d", self.ipcPort];
@@ -158,7 +158,7 @@
[AudioManagerController pauseBackgroundMusic];
// SYSTEMS ARE GO!!
- [self startGameEngine];
+ [self engineLaunch];
// remove completed games notification
[userDefaults setObject:@"" forKey:@"savedGamePath"];
@@ -184,7 +184,7 @@
}
// set up variables for a local game
--(void) startLocalGame:(NSDictionary *)withDictionary {
+-(void) startLocalGame:(NSDictionary *)withOptions {
self.gameType = gtLocal;
NSDateFormatter *outputFormatter = [[NSDateFormatter alloc] init];
@@ -198,7 +198,7 @@
if ([[NSFileManager defaultManager] fileExistsAtPath:self.savePath])
[[NSFileManager defaultManager] removeItemAtPath:self.savePath error:nil];
- [self.engineProtocol spawnThread:self.savePath withOptions:withDictionary];
+ [self.engineProtocol spawnThread:self.savePath withOptions:withOptions];
[self prepareEngineLaunch];
}
@@ -211,6 +211,15 @@
[self prepareEngineLaunch];
}
+-(void) startMissionGame:(NSString *)withScript {
+ self.gameType = gtMission;
+ self.savePath = nil;
+
+ NSDictionary *config = [NSDictionary dictionaryWithObject:withScript forKey:@"mission_command"];
+ [self.engineProtocol spawnThread:nil withOptions:config];
+ [self prepareEngineLaunch];
+}
+
-(void) gameHasEndedWithStats:(NSArray *)stats {
// wrap this around a retain/realse to prevent being deallocated too soon
[self retain];