hedgewars/uStore.pas
changeset 5052 74a81c276d67
parent 5045 f215eb5d4b75
child 5109 6d2e8a24277e
--- a/hedgewars/uStore.pas	Fri Mar 25 20:02:27 2011 -0400
+++ b/hedgewars/uStore.pas	Sat Mar 26 22:49:38 2011 +0100
@@ -882,7 +882,7 @@
 var flags: Longword = 0;
     ico: PSDL_Surface;
     buf: array[byte] of char;
-    x, y: LongInt;
+    {$IFDEF SDL13}x, y: LongInt;{$ENDIF}
 begin
     s:= s; // avoid compiler hint
     if Length(s) = 0 then cFullScreen:= not cFullScreen
@@ -928,8 +928,8 @@
     begin
         // the values in x and y make the window appear in the center
         // on ios, make the sdl window appear on the second monitor when present
-        x:= (SDL_WINDOWPOS_CENTERED_MASK or {$IFDEF IPHONEOS}SDL_GetNumVideoDisplays() - 1){$ELSE}0{$ENDIF});
-        y:= (SDL_WINDOWPOS_CENTERED_MASK or {$IFDEF IPHONEOS}SDL_GetNumVideoDisplays() - 1){$ELSE}0{$ENDIF});
+        x:= (SDL_WINDOWPOS_CENTERED_MASK or {$IFDEF IPHONEOS}(SDL_GetNumVideoDisplays() - 1){$ELSE}0{$ENDIF});
+        y:= (SDL_WINDOWPOS_CENTERED_MASK or {$IFDEF IPHONEOS}(SDL_GetNumVideoDisplays() - 1){$ELSE}0{$ENDIF});
         SDLwindow:= SDL_CreateWindow('Hedgewars', x, y, cScreenWidth, cScreenHeight, SDL_WINDOW_OPENGL or SDL_WINDOW_SHOWN
                         {$IFDEF IPHONEOS} or SDL_WINDOW_BORDERLESS {$ENDIF});
         SDLrender:= SDL_CreateRenderer(SDLwindow, -1, SDL_RENDERER_ACCELERATED or SDL_RENDERER_PRESENTVSYNC);