--- a/hedgewars/uVariables.pas Wed Jan 02 11:11:49 2013 +0100
+++ b/hedgewars/uVariables.pas Sun Jan 27 00:28:57 2013 +0100
@@ -27,10 +27,12 @@
/////// init flags ///////
cMinScreenWidth : LongInt;
cMinScreenHeight : LongInt;
+ cFullscreenWidth : LongInt;
+ cFullscreenHeight : LongInt;
+ cWindowedWidth : LongInt;
+ cWindowedHeight : LongInt;
cScreenWidth : LongInt;
cScreenHeight : LongInt;
- cOrigScreenWidth : LongInt;
- cOrigScreenHeight : LongInt;
cNewScreenWidth : LongInt;
cNewScreenHeight : LongInt;
cScreenResizeDelay : LongWord;
@@ -175,8 +177,9 @@
SDWaterColorArray : array[0..3] of HwColor4f;
SDTint : LongInt;
- CursorPoint : TPoint;
- TargetPoint : TPoint;
+ TargetCursorPoint : TPoint;
+ CursorPoint : TPoint;
+ TargetPoint : TPoint;
ScreenFade : TScreenFade;
ScreenFadeValue : LongInt;
@@ -2344,8 +2347,13 @@
begin
// initialisation flags - they are going to be overwritten by program args
- cScreenWidth := 1024;
- cScreenHeight := 768;
+ cFullscreenWidth := 0;
+ cFullscreenHeight := 0;
+ cWindowedWidth := 1024;
+ cWindowedHeight := 768;
+ cScreenWidth := cWindowedWidth;
+ cScreenHeight := cWindowedHeight;
+
cShowFPS := false;
cAltDamage := true;
cTimerInterval := 8;
@@ -2526,15 +2534,20 @@
vobSDVelocity:= 15;
vobSDFallSpeed:= 250;
- cMinScreenWidth:= min(cScreenWidth, 640);
- cMinScreenHeight:= min(cScreenHeight, 480);
- cOrigScreenWidth:= cScreenWidth;
- cOrigScreenHeight:= cScreenHeight;
+ cMinScreenWidth := min(cScreenWidth, 640);
+ cMinScreenHeight := min(cScreenHeight, 480);
cNewScreenWidth := cScreenWidth;
cNewScreenHeight := cScreenHeight;
cScreenResizeDelay := 0;
+ // make sure fullscreen resolution is always initialised somehow
+ if cFullscreenWidth = 0 then
+ cFullscreenWidth:= min(cWindowedWidth, 640);
+ if cFullscreenHeight = 0 then
+ cFullscreenHeight:= min(cWindowedHeight, 480);
+
+
LuaGoals:= '';
cMapName:= '';