--- a/hedgewars/CCHandlers.inc Tue Dec 27 10:20:55 2005 +0000
+++ b/hedgewars/CCHandlers.inc Wed Dec 28 22:18:11 2005 +0000
@@ -218,6 +218,8 @@
if ((State and gstHHDriven)<>0)and((State and (gstAttacked or gstHHChooseTarget or gstMoving)) = 0) then
begin
FollowGear:= CurrentTeam.Hedgehogs[CurrentTeam.CurrHedgehog].Gear;
+ if (State and (gstAttacked or gstHHChooseTarget) = 0)and(CurAmmoGear = nil) then
+ State:= State or gstAttacking;
if not CurrentTeam.ExtDriven then SendIPC('A');
Message:= Message or gm_Attack
end
@@ -225,56 +227,14 @@
end;
procedure chAttack_m(var s: shortstring);
-var xx, yy: real;
begin
if CheckNoTeamOrHH then exit;
with CurrentTeam.Hedgehogs[CurrentTeam.CurrHedgehog].Gear^,
CurrentTeam.Hedgehogs[CurrentTeam.CurrHedgehog] do
begin
{$IFDEF DEBUGFILE}AddFileLog('/-attack: Gear.State = '+inttostr(State)+' CurAmmoGear = '+inttostr(longword(CurAmmoGear)));{$ENDIF}
- if CurAmmoGear <> nil then
- begin
- Message:= Message and not gm_Attack;
- if not CurrentTeam.ExtDriven then SendIPC('a')
- end;
- if (((State and (gstHHDriven or gstAttacking)) = (gstHHDriven or gstAttacking))and
- ((State and (gstAttacked or gstMoving or gstHHChooseTarget)) = 0)and
- (((State and gstFalling ) = 0)or((Ammo[CurSlot, CurAmmo].Propz and ammoprop_AttackInFall) <> 0))and
- (((State and gstHHJumping) = 0)or((Ammo[CurSlot, CurAmmo].Propz and ammoprop_AttackInJump) <> 0)))and
- (CurAmmoGear = nil) then
- begin
- if (Ammo[CurSlot, CurAmmo].Propz and ammoprop_Power) <> 0 then
- begin
- StopTPUSound;
- PlaySound(sndThrowRelease);
- end;
- xx:= Sign(dX)*Sin(Angle*pi/cMaxAngle);
- yy:= -Cos(Angle*pi/cMaxAngle);
- case Ammo[CurSlot, CurAmmo].AmmoType of
- amBazooka: FollowGear:= AddGear(round(X), round(Y), gtAmmo_Grenade, 0, xx*Power/cPowerDivisor, yy*Power/cPowerDivisor);
- amGrenade: FollowGear:= AddGear(round(X), round(Y), gtAmmo_Bomb, 0, xx*Power/cPowerDivisor, yy*Power/cPowerDivisor, Ammo[CurSlot, CurAmmo].Timer);
- amUFO: FollowGear:= AddGear(round(X), round(Y), gtUFO, 0, xx*Power/cPowerDivisor, yy*Power/cPowerDivisor);
- amShotgun: begin
- PlaySound(sndShotgunReload);
- FollowGear:= AddGear(round(X + xx*20), round(Y + yy*20), gtShotgunShot, 0, xx * 0.5, 0.5 * yy);
- end;
- amSkip: TurnTimeLeft:= 0;
- amPickHammer: CurAmmoGear:= AddGear(round(Gear.X), round(Gear.Y) + cHHHalfHeight, gtPickHammer, 0);
- amRope: CurAmmoGear:= AddGear(round(Gear.X), round(Gear.Y), gtRope, 0, xx, yy);
- amMine: AddGear(round(X) + Sign(dX) * 7, round(Y), gtMine, 0, Sign(dX) * 0.01, 0, 3000);
- end;
- Power:= 0;
- if CurAmmoGear <> nil then
- begin
- CurAmmoGear.Message:= Gear.Message;
- exit
- end else
- begin
- Message:= Message and not gm_Attack;
- if not CurrentTeam.ExtDriven then SendIPC('a')
- end;
- AfterAttack
- end
+ Message:= Message and not gm_Attack;
+ if not CurrentTeam.ExtDriven then SendIPC('a')
end
end;