--- a/hedgewars/uTypes.pas Thu Nov 07 23:08:28 2013 -0500
+++ b/hedgewars/uTypes.pas Fri Nov 08 23:11:13 2013 -0500
@@ -258,7 +258,6 @@
ImpactSound: TSound; // first sound, others have to be after it in the sounds def.
nImpactSounds: Word; // count of ImpactSounds.
// Don't use these if you want to take damage normally, otherwise health/damage are commonly used for other purposes
- Invulnerable: Boolean;
Health, Damage, Karma: LongInt;
// DirAngle is a "real" - if you don't need it for rotation of sprite in uGearsRender, you can use it for any visual-only value
DirAngle: real;