--- a/hedgewars/GSHandlers.inc Sun Aug 14 13:45:37 2011 -0400
+++ b/hedgewars/GSHandlers.inc Sun Aug 14 16:59:55 2011 -0400
@@ -2955,9 +2955,9 @@
if hogs[i] <> CurrentHedgehog^.Gear then
begin
//d:= Distance(Gear^.X - hogs[i]^.X, Gear^.Y - hogs[i]^.Y);
- hogs[i]^.dX:= _0_25 * (Gear^.X - hogs[i]^.X) / _250;
+ hogs[i]^.dX:= _50 * cGravity * (Gear^.X - hogs[i]^.X) / _25;
//if Gear^.X < hogs[i]^.X then hogs[i]^.dX.isNegative:= true;
- hogs[i]^.dY:= -_0_25;
+ hogs[i]^.dY:= -_450 * cGravity;
hogs[i]^.Active:= true;
end
end;
@@ -2990,18 +2990,25 @@
end;
procedure doStepSeductionWear(Gear: PGear);
+var heart: PVisualGear;
begin
AllInactive := false;
inc(Gear^.Timer);
if Gear^.Timer > 250 then
- begin
+ begin
Gear^.Timer := 0;
inc(Gear^.Pos);
if Gear^.Pos = 5 then
PlaySound(sndYoohoo, Gear^.Hedgehog^.Team^.voicepack)
- end;
-
- if Gear^.Pos = 14 then
+ end;
+
+ if (Gear^.Pos = 14) and (RealTicks and $3 = 0) then
+ begin
+ heart:= AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtStraightShot);
+ if heart <> nil then heart^.Sprite:= sprSeduction;
+ end;
+
+ if Gear^.Pos = 15 then
Gear^.doStep := @doStepSeductionWork
end;