--- a/hedgewars/uGearsUtils.pas Sat Oct 21 23:27:58 2017 +0200
+++ b/hedgewars/uGearsUtils.pas Sat Oct 21 23:59:31 2017 +0200
@@ -57,7 +57,6 @@
function GetUtility(Hedgehog: PHedgehog): TAmmoType;
function WorldWrap(var Gear: PGear): boolean;
-function CalcWorldWrap(X, radius: LongInt): LongInt;
function IsHogLocal(HH: PHedgehog): boolean;
@@ -1629,27 +1628,6 @@
end;
end;
-// Takes an X coordinate and corrects if according to the world edge rules
-// Wrap-around: X will be wrapped
-// Bouncy: X will be kept inside the legal land (taking radius into account)
-// Other world edges: Just returns X
-// radius is a radius (gear radius) tolerance for an appropriate distance from bouncy world edges.
-// Set radius to 0 if you don't care.
-function CalcWorldWrap(X, radius: LongInt): LongInt;
-begin
- if WorldEdge = weWrap then
- if X < LongInt(leftX) then
- X:= X + (LongInt(rightX) - LongInt(leftX))
- else if X > LongInt(rightX) then
- X:= X - (LongInt(rightX) - LongInt(leftX))
- else if WorldEdge = weBounce then
- if X - radius < LongInt(leftX) then
- X:= LongInt(leftX) + radius
- else if X + radius > LongInt(rightX) then
- X:= LongInt(rightX) - radius;
- CalcWorldWrap:= X;
-end;
-
procedure AddBounceEffectForGear(Gear: PGear);
var boing: PVisualGear;
begin