--- a/hedgewars/GSHandlers.inc Wed Feb 27 13:13:34 2013 +0200
+++ b/hedgewars/GSHandlers.inc Wed Feb 27 08:29:21 2013 -0500
@@ -5092,41 +5092,6 @@
end;
-function isLandscapeEdge(weight:Longint):boolean;
-begin
- result := (weight < 8) and (weight >= 2);
-end;
-
-function isLandscape(weight:Longint):boolean;
-begin
- result := weight < 2;
-end;
-
-function isEmptySpace(weight:Longint):boolean;
-begin
- result := not isLandscape(weight) and not isLandscapeEdge(weight);
-end;
-
-
-function getPixelWeight(x, y:Longint): Longint;
-var
- i, j:Longint;
-begin
- result := 0;
- for i := x - 1 to x + 1 do
- for j := y - 1 to y + 1 do
- begin
- if (i < 0) or
- (i > LAND_WIDTH - 1) or
- (j < 0) or
- (j > LAND_HEIGHT -1) or
- ((Land[j, i] and $FF00) = 0) then
- begin
- result := result + 1;
- end;
- end;
-end;
-
procedure doStepIceGun(Gear: PGear);
const iceWaitCollision:Longint = 0;
const iceCollideWithGround:Longint = 1;