--- a/hedgewars/uWorld.pas Thu Oct 31 21:13:07 2013 -0400
+++ b/hedgewars/uWorld.pas Fri Nov 01 23:50:13 2013 +0400
@@ -892,7 +892,7 @@
glTexCoordPointer(2, GL_FLOAT, 0, @TextureBuffer[0]);
glDrawArrays(GL_TRIANGLE_FAN, 0, Length(VertexBuffer));
-Tint($FF, $FF, $FF, $FF);
+untint;
{for i:= -1 to cWaterSprCount do
DrawSprite(sprWater,
@@ -1297,7 +1297,7 @@
begin
if TeamsCount * 100 > Longword(cScreenHeight) then
Tint($FF,$FF,$FF,$80)
- else Tint($FF, $FF, $FF, $FF);
+ else untint;
// draw name
r.x:= 2;
@@ -1346,7 +1346,7 @@
ChangeDepth(RM, -cStereo_Horizon);
DrawRepeated(sprHorizont, sprHorizontL, sprHorizontR, (WorldDx + LAND_WIDTH div 2) * 3 div 5, HorizontOffset);
if SuddenDeathDmg then
- Tint($FF, $FF, $FF, $FF);
+ untint;
end;
DrawVisualGears(0);
@@ -1661,7 +1661,7 @@
glDrawArrays(GL_TRIANGLE_FAN, 0, Length(VertexBuffer));
glEnable(GL_TEXTURE_2D);
- Tint($FF, $FF, $FF, $FF);
+ untint;
if not isFirstFrame and ((ScreenFadeValue = 0) or (ScreenFadeValue = sfMax)) then
ScreenFade:= sfNone
end
@@ -1689,7 +1689,7 @@
for i:= 0 to 20 do
glVertex2f(-(cScreenWidth shr 1) + 30 + sin(i*2*Pi/20)*10, 35 + cos(i*2*Pi/20)*10);
glEnd();
- Tint($FF, $FF, $FF, $FF);
+ untint;
glEnable(GL_TEXTURE_2D);
end;
{$ENDIF}