--- a/tools/build_vcpkg.bat Thu Aug 22 19:07:25 2019 +0300
+++ b/tools/build_vcpkg.bat Thu Aug 22 22:46:19 2019 +0300
@@ -1,5 +1,9 @@
@echo off
+setlocal
+::CONFIG START
::edit these variables if necessary
+
+::change between "Debug" and "Release"
set BUILD_TYPE="Release"
::set if vcpkg is not on path
set VCPKG_PATH=%VCPKG_ROOT%
@@ -7,17 +11,35 @@
set CMAKE_PATH=
::set if FPC is not on path
set PASCAL_PATH=
+::set to 1 if x86 to x64 cross-compiler is not enabled automatically
+set FORCE_X64_CROSS_COMPILE=
+::set to 1 to build the game server
+set BUILD_SERVER=
+::CONFIG END
+
:setup
set CURRDIR="%CD%"
cd %CURRDIR%\..\
set PATH=%PASCAL_PATH%;%VCPKG_PATH%;%CMAKE_PATH%;%PATH%
+if "%VSCMD_ARG_TGT_ARCH%" == "x64" (
+ set FORCE_X64_CROSS_COMPILE=1
+)
+
+if "%FORCE_X64_CROSS_COMPILE%" NEQ "" (
+ set CROSS_COMPILE_FLAG="-DWIN32_WIN64_CROSS_COMPILE=1"
+)
+
+if "%BUILD_SERVER%" == "" (
+ set BUILD_SERVER_FLAG="-DNOSERVER=1"
+)
+
echo Running cmake...
set ERRORLEVEL=
-cmake . -DCMAKE_TOOLCHAIN_FILE="%VCPKG_PATH%\scripts\buildsystems\vcpkg.cmake" -G"NMake Makefiles" -DNOSERVER=1 -DCMAKE_BUILD_TYPE="%BUILD_TYPE%" -DSDL2_BUILDING_LIBRARY=1
+cmake . -DCMAKE_TOOLCHAIN_FILE="%VCPKG_PATH%\scripts\buildsystems\vcpkg.cmake" -G"NMake Makefiles" "%CROSS_COMPILE_FLAG%" "%BUILD_SERVER_FLAG%" -DCMAKE_BUILD_TYPE="%BUILD_TYPE%" -DSDL2_BUILDING_LIBRARY=1
if %ERRORLEVEL% NEQ 0 goto exitpoint
@@ -36,4 +58,6 @@
:exitpoint
cd %CURRDIR%
+
+endlocal
pause