rust/hedgewars-server/src/server/actions.rs
changeset 14478 98ef2913ec73
parent 14477 a077aac9df01
child 14525 6cc0fce249f9
--- a/rust/hedgewars-server/src/server/actions.rs	Sun Dec 16 00:09:20 2018 +0100
+++ b/rust/hedgewars-server/src/server/actions.rs	Sun Dec 16 00:12:29 2018 +0100
@@ -1,26 +1,17 @@
-use std::{
-    io, io::Write,
-    iter::once,
-    mem::replace
-};
 use super::{
+    client::HWClient,
     core::HWServer,
+    coretypes::{ClientId, GameCfg, RoomId, VoteType},
+    handlers,
+    room::HWRoom,
     room::{GameInfo, RoomFlags},
-    client::HWClient,
-    coretypes::{ClientId, RoomId, GameCfg, VoteType},
-    room::HWRoom,
-    handlers
 };
 use crate::{
-    protocol::messages::{
-        HWProtocolMessage,
-        HWServerMessage,
-        HWServerMessage::*,
-        server_chat
-    },
-    utils::to_engine_msg
+    protocol::messages::{server_chat, HWProtocolMessage, HWServerMessage, HWServerMessage::*},
+    utils::to_engine_msg,
 };
-use rand::{thread_rng, Rng, distributions::Uniform};
+use rand::{distributions::Uniform, thread_rng, Rng};
+use std::{io, io::Write, iter::once, mem::replace};
 
 #[cfg(feature = "official-server")]
 use super::database;
@@ -31,22 +22,28 @@
     ToAll {
         room_id: Option<RoomId>,
         protocol: Option<u16>,
-        skip_self: bool
-    }
+        skip_self: bool,
+    },
 }
 
 pub struct PendingMessage {
     pub destination: Destination,
-    pub message: HWServerMessage
+    pub message: HWServerMessage,
 }
 
 impl PendingMessage {
     pub fn send(message: HWServerMessage, client_id: ClientId) -> PendingMessage {
-        PendingMessage{ destination: Destination::ToId(client_id), message}
+        PendingMessage {
+            destination: Destination::ToId(client_id),
+            message,
+        }
     }
 
     pub fn send_self(message: HWServerMessage) -> PendingMessage {
-        PendingMessage{ destination: Destination::ToSelf, message }
+        PendingMessage {
+            destination: Destination::ToSelf,
+            message,
+        }
     }
 
     pub fn send_all(message: HWServerMessage) -> PendingMessage {
@@ -55,41 +52,63 @@
             protocol: None,
             skip_self: false,
         };
-        PendingMessage{ destination, message }
+        PendingMessage {
+            destination,
+            message,
+        }
     }
 
     pub fn in_room(mut self, clients_room_id: RoomId) -> PendingMessage {
-        if let Destination::ToAll {ref mut room_id, ..} = self.destination {
+        if let Destination::ToAll {
+            ref mut room_id, ..
+        } = self.destination
+        {
             *room_id = Some(clients_room_id)
         }
         self
     }
 
     pub fn with_protocol(mut self, protocol_number: u16) -> PendingMessage {
-        if let Destination::ToAll {ref mut protocol, ..} = self.destination {
+        if let Destination::ToAll {
+            ref mut protocol, ..
+        } = self.destination
+        {
             *protocol = Some(protocol_number)
         }
         self
     }
 
     pub fn but_self(mut self) -> PendingMessage {
-        if let Destination::ToAll {ref mut skip_self, ..} = self.destination {
+        if let Destination::ToAll {
+            ref mut skip_self, ..
+        } = self.destination
+        {
             *skip_self = true
         }
         self
     }
 
-    pub fn action(self) -> Action { Send(self) }
+    pub fn action(self) -> Action {
+        Send(self)
+    }
 }
 
 impl Into<Action> for PendingMessage {
-    fn into(self) -> Action { self.action() }
+    fn into(self) -> Action {
+        self.action()
+    }
 }
 
 impl HWServerMessage {
-    pub fn send(self, client_id: ClientId) -> PendingMessage { PendingMessage::send(self, client_id) }
-    pub fn send_self(self) -> PendingMessage { PendingMessage::send_self(self) }
-    pub fn send_all(self) -> PendingMessage { PendingMessage::send_all(self) }
+    pub fn send(self, client_id: ClientId) -> PendingMessage {
+        PendingMessage::send(self, client_id)
+    }
+    pub fn send_self(self) -> PendingMessage {
+        PendingMessage::send_self(self)
+    }
+    pub fn send_all(self) -> PendingMessage {
+        PendingMessage::send_all(self)
+    }
 }
 
 pub enum Action {
@@ -110,11 +129,19 @@
     StartRoomGame(RoomId),
     SendTeamRemovalMessage(String),
     FinishRoomGame(RoomId),
-    SendRoomData{to: ClientId, teams: bool, config: bool, flags: bool},
-    AddVote{vote: bool, is_forced: bool},
+    SendRoomData {
+        to: ClientId,
+        teams: bool,
+        config: bool,
+        flags: bool,
+    },
+    AddVote {
+        vote: bool,
+        is_forced: bool,
+    },
     ApplyVoting(VoteType, RoomId),
     Warn(String),
-    ProtocolError(String)
+    ProtocolError(String),
 }
 
 use self::Action::*;
@@ -126,31 +153,38 @@
             let c = &server.clients[client_id];
             let nick = c.nick.clone();
 
-            if let Some(id) = c.room_id{
+            if let Some(id) = c.room_id {
                 if id != server.lobby_id {
-                    server.react(client_id, vec![
-                        MoveToLobby(format!("quit: {}", msg.clone()))]);
+                    server.react(
+                        client_id,
+                        vec![MoveToLobby(format!("quit: {}", msg.clone()))],
+                    );
                 }
             }
 
-            server.react(client_id, vec![
-                LobbyLeft(nick, msg.clone()).send_all().action(),
-                Bye(msg).send_self().action(),
-                RemoveClient]);
-        },
+            server.react(
+                client_id,
+                vec![
+                    LobbyLeft(nick, msg.clone()).send_all().action(),
+                    Bye(msg).send_self().action(),
+                    RemoveClient,
+                ],
+            );
+        }
         RemoveClient => {
             server.removed_clients.push(client_id);
             if server.clients.contains(client_id) {
                 server.clients.remove(client_id);
             }
-        },
-        ReactProtocolMessage(msg) =>
-            handlers::handle(server, client_id, msg),
+        }
+        ReactProtocolMessage(msg) => handlers::handle(server, client_id, msg),
         CheckRegistered => {
             let client = &server.clients[client_id];
             if client.protocol_number > 0 && client.nick != "" {
-                let has_nick_clash = server.clients.iter().any(
-                    |(id, c)| id != client_id && c.nick == client.nick);
+                let has_nick_clash = server
+                    .clients
+                    .iter()
+                    .any(|(id, c)| id != client_id && c.nick == client.nick);
 
                 let actions = if !client.is_checker() && has_nick_clash {
                     if client.protocol_number < 38 {
@@ -164,7 +198,7 @@
                 };
                 server.react(client_id, actions);
             }
-        },
+        }
         JoinLobby => {
             server.clients[client_id].room_id = Some(server.lobby_id);
 
@@ -179,24 +213,33 @@
             let everyone_msg = LobbyJoined(vec![server.clients[client_id].nick.clone()]);
             let flags_msg = ClientFlags(
                 "+i".to_string(),
-                server.clients.iter()
+                server
+                    .clients
+                    .iter()
                     .filter(|(_, c)| c.room_id.is_some())
                     .map(|(_, c)| c.nick.clone())
-                    .collect());
+                    .collect(),
+            );
             let server_msg = ServerMessage("\u{1f994} is watching".to_string());
-            let rooms_msg = Rooms(server.rooms.iter()
-                .filter(|(id, _)| *id != server.lobby_id)
-                .flat_map(|(_, r)|
-                    r.info(r.master_id.map(|id| &server.clients[id])))
-                .collect());
-            server.react(client_id, vec![
-                everyone_msg.send_all().but_self().action(),
-                joined_msg.send_self().action(),
-                flags_msg.send_self().action(),
-                server_msg.send_self().action(),
-                rooms_msg.send_self().action(),
-                ]);
-        },
+            let rooms_msg = Rooms(
+                server
+                    .rooms
+                    .iter()
+                    .filter(|(id, _)| *id != server.lobby_id)
+                    .flat_map(|(_, r)| r.info(r.master_id.map(|id| &server.clients[id])))
+                    .collect(),
+            );
+            server.react(
+                client_id,
+                vec![
+                    everyone_msg.send_all().but_self().action(),
+                    joined_msg.send_self().action(),
+                    flags_msg.send_self().action(),
+                    server_msg.send_self().action(),
+                    rooms_msg.send_self().action(),
+                ],
+            );
+        }
         AddRoom(name, password) => {
             let room_id = server.add_room();;
 
@@ -208,16 +251,21 @@
             r.protocol_number = c.protocol_number;
 
             let actions = vec![
-                RoomAdd(r.info(Some(&c))).send_all()
-                    .with_protocol(r.protocol_number).action(),
-                MoveToRoom(room_id)];
+                RoomAdd(r.info(Some(&c)))
+                    .send_all()
+                    .with_protocol(r.protocol_number)
+                    .action(),
+                MoveToRoom(room_id),
+            ];
 
             server.react(client_id, actions);
-        },
+        }
         RemoveRoom(room_id) => {
             let r = &mut server.rooms[room_id];
-            let actions = vec![RoomRemove(r.name.clone()).send_all()
-                .with_protocol(r.protocol_number).action()];
+            let actions = vec![RoomRemove(r.name.clone())
+                .send_all()
+                .with_protocol(r.protocol_number)
+                .action()];
             server.rooms.remove(room_id);
             server.react(client_id, actions);
         }
@@ -237,13 +285,25 @@
             }
 
             let mut v = vec![
-                RoomJoined(vec![c.nick.clone()]).send_all().in_room(room_id).action(),
-                ClientFlags("+i".to_string(), vec![c.nick.clone()]).send_all().action(),
-                SendRoomUpdate(None)];
+                RoomJoined(vec![c.nick.clone()])
+                    .send_all()
+                    .in_room(room_id)
+                    .action(),
+                ClientFlags("+i".to_string(), vec![c.nick.clone()])
+                    .send_all()
+                    .action(),
+                SendRoomUpdate(None),
+            ];
 
             if !r.greeting.is_empty() {
-                v.push(ChatMsg {nick: "[greeting]".to_string(), msg: r.greeting.clone()}
-                    .send_self().action());
+                v.push(
+                    ChatMsg {
+                        nick: "[greeting]".to_string(),
+                        msg: r.greeting.clone(),
+                    }
+                    .send_self()
+                    .action(),
+                );
             }
 
             if !c.is_master() {
@@ -260,49 +320,82 @@
                     }
 
                     if !team_names.is_empty() {
-                        info.left_teams.retain(|name|
-                            !team_names.contains(&name));
+                        info.left_teams.retain(|name| !team_names.contains(&name));
                         info.teams_in_game += team_names.len() as u8;
-                        r.teams = info.teams_at_start.iter()
+                        r.teams = info
+                            .teams_at_start
+                            .iter()
                             .filter(|(_, t)| !team_names.contains(&t.name))
-                            .cloned().collect();
+                            .cloned()
+                            .collect();
                     }
                 } else {
                     team_names = Vec::new();
                 }
 
-                v.push(SendRoomData{ to: client_id, teams: true, config: true, flags: true});
+                v.push(SendRoomData {
+                    to: client_id,
+                    teams: true,
+                    config: true,
+                    flags: true,
+                });
 
                 if let Some(ref info) = r.game_info {
                     v.push(RunGame.send_self().action());
-                    v.push(ClientFlags("+g".to_string(), vec![c.nick.clone()])
-                        .send_all().in_room(r.id).action());
-                    v.push(ForwardEngineMessage(
-                        vec![to_engine_msg("e$spectate 1".bytes())])
-                        .send_self().action());
-                    v.push(ForwardEngineMessage(info.msg_log.clone())
-                        .send_self().action());
+                    v.push(
+                        ClientFlags("+g".to_string(), vec![c.nick.clone()])
+                            .send_all()
+                            .in_room(r.id)
+                            .action(),
+                    );
+                    v.push(
+                        ForwardEngineMessage(vec![to_engine_msg("e$spectate 1".bytes())])
+                            .send_self()
+                            .action(),
+                    );
+                    v.push(
+                        ForwardEngineMessage(info.msg_log.clone())
+                            .send_self()
+                            .action(),
+                    );
 
                     for name in &team_names {
-                        v.push(ForwardEngineMessage(
-                            vec![to_engine_msg(once(b'G').chain(name.bytes()))])
-                            .send_all().in_room(r.id).action());
+                        v.push(
+                            ForwardEngineMessage(vec![to_engine_msg(
+                                once(b'G').chain(name.bytes()),
+                            )])
+                            .send_all()
+                            .in_room(r.id)
+                            .action(),
+                        );
                     }
                     if info.is_paused {
-                        v.push(ForwardEngineMessage(vec![to_engine_msg(once(b'I'))])
-                            .send_all().in_room(r.id).action())
+                        v.push(
+                            ForwardEngineMessage(vec![to_engine_msg(once(b'I'))])
+                                .send_all()
+                                .in_room(r.id)
+                                .action(),
+                        )
                     }
                 }
             }
             server.react(client_id, v);
         }
-        SendRoomData {to, teams, config, flags} => {
+        SendRoomData {
+            to,
+            teams,
+            config,
+            flags,
+        } => {
             let mut actions = Vec::new();
             let room_id = server.clients[client_id].room_id;
             if let Some(r) = room_id.and_then(|id| server.rooms.get(id)) {
                 if config {
-                    actions.push(ConfigEntry("FULLMAPCONFIG".to_string(), r.map_config())
-                        .send(to).action());
+                    actions.push(
+                        ConfigEntry("FULLMAPCONFIG".to_string(), r.map_config())
+                            .send(to)
+                            .action(),
+                    );
                     for cfg in r.game_config() {
                         actions.push(cfg.to_server_msg().send(to).action());
                     }
@@ -310,41 +403,54 @@
                 if teams {
                     let current_teams = match r.game_info {
                         Some(ref info) => &info.teams_at_start,
-                        None => &r.teams
+                        None => &r.teams,
                     };
                     for (owner_id, team) in current_teams.iter() {
-                        actions.push(TeamAdd(HWRoom::team_info(&server.clients[*owner_id], &team))
-                            .send(to).action());
-                        actions.push(TeamColor(team.name.clone(), team.color)
-                            .send(to).action());
-                        actions.push(HedgehogsNumber(team.name.clone(), team.hedgehogs_number)
-                            .send(to).action());
+                        actions.push(
+                            TeamAdd(HWRoom::team_info(&server.clients[*owner_id], &team))
+                                .send(to)
+                                .action(),
+                        );
+                        actions.push(TeamColor(team.name.clone(), team.color).send(to).action());
+                        actions.push(
+                            HedgehogsNumber(team.name.clone(), team.hedgehogs_number)
+                                .send(to)
+                                .action(),
+                        );
                     }
                 }
                 if flags {
                     if let Some(id) = r.master_id {
-                        actions.push(ClientFlags("+h".to_string(), vec![server.clients[id].nick.clone()])
-                            .send(to).action());
+                        actions.push(
+                            ClientFlags("+h".to_string(), vec![server.clients[id].nick.clone()])
+                                .send(to)
+                                .action(),
+                        );
                     }
-                    let nicks: Vec<_> = server.clients.iter()
+                    let nicks: Vec<_> = server
+                        .clients
+                        .iter()
                         .filter(|(_, c)| c.room_id == Some(r.id) && c.is_ready())
-                        .map(|(_, c)| c.nick.clone()).collect();
+                        .map(|(_, c)| c.nick.clone())
+                        .collect();
                     if !nicks.is_empty() {
-                        actions.push(ClientFlags("+r".to_string(), nicks)
-                            .send(to).action());
+                        actions.push(ClientFlags("+r".to_string(), nicks).send(to).action());
                     }
                 }
             }
             server.react(client_id, actions);
         }
-        AddVote{vote, is_forced} => {
+        AddVote { vote, is_forced } => {
             let mut actions = Vec::new();
             if let Some(r) = server.room(client_id) {
                 let mut result = None;
                 if let Some(ref mut voting) = r.voting {
                     if is_forced || voting.votes.iter().all(|(id, _)| client_id != *id) {
-                        actions.push(server_chat("Your vote has been counted.".to_string())
-                            .send_self().action());
+                        actions.push(
+                            server_chat("Your vote has been counted.".to_string())
+                                .send_self()
+                                .action(),
+                        );
                         voting.votes.push((client_id, vote));
                         let i = voting.votes.iter();
                         let pro = i.clone().filter(|(_, v)| *v).count();
@@ -352,21 +458,32 @@
                         let success_quota = voting.voters.len() / 2 + 1;
                         if is_forced && vote || pro >= success_quota {
                             result = Some(true);
-                        } else if is_forced && !vote || contra > voting.voters.len() - success_quota {
+                        } else if is_forced && !vote || contra > voting.voters.len() - success_quota
+                        {
                             result = Some(false);
                         }
                     } else {
-                        actions.push(server_chat("You already have voted.".to_string())
-                            .send_self().action());
+                        actions.push(
+                            server_chat("You already have voted.".to_string())
+                                .send_self()
+                                .action(),
+                        );
                     }
                 } else {
-                    actions.push(server_chat("There's no voting going on.".to_string())
-                        .send_self().action());
+                    actions.push(
+                        server_chat("There's no voting going on.".to_string())
+                            .send_self()
+                            .action(),
+                    );
                 }
 
                 if let Some(res) = result {
-                    actions.push(server_chat("Voting closed.".to_string())
-                        .send_all().in_room(r.id).action());
+                    actions.push(
+                        server_chat("Voting closed.".to_string())
+                            .send_all()
+                            .in_room(r.id)
+                            .action(),
+                    );
                     let voting = replace(&mut r.voting, None).unwrap();
                     if res {
                         actions.push(ApplyVoting(voting.kind, r.id));
@@ -388,44 +505,62 @@
                             actions.push(MoveToLobby("kicked".to_string()));
                         }
                     }
-                },
+                }
                 VoteType::Map(None) => (),
                 VoteType::Map(Some(name)) => {
                     if let Some(location) = server.rooms[room_id].load_config(&name) {
-                        actions.push(server_chat(location.to_string())
-                            .send_all().in_room(room_id).action());
+                        actions.push(
+                            server_chat(location.to_string())
+                                .send_all()
+                                .in_room(room_id)
+                                .action(),
+                        );
                         actions.push(SendRoomUpdate(None));
                         for (_, c) in server.clients.iter() {
                             if c.room_id == Some(room_id) {
-                               actions.push(SendRoomData{
-                                   to: c.id, teams: false,
-                                   config: true, flags: false})
+                                actions.push(SendRoomData {
+                                    to: c.id,
+                                    teams: false,
+                                    config: true,
+                                    flags: false,
+                                })
                             }
                         }
                     }
-                },
+                }
                 VoteType::Pause => {
                     if let Some(ref mut info) = server.rooms[room_id].game_info {
                         info.is_paused = !info.is_paused;
-                        actions.push(server_chat("Pause toggled.".to_string())
-                            .send_all().in_room(room_id).action());
-                        actions.push(ForwardEngineMessage(vec![to_engine_msg(once(b'I'))])
-                            .send_all().in_room(room_id).action());
+                        actions.push(
+                            server_chat("Pause toggled.".to_string())
+                                .send_all()
+                                .in_room(room_id)
+                                .action(),
+                        );
+                        actions.push(
+                            ForwardEngineMessage(vec![to_engine_msg(once(b'I'))])
+                                .send_all()
+                                .in_room(room_id)
+                                .action(),
+                        );
                     }
-                },
+                }
                 VoteType::NewSeed => {
                     let seed = thread_rng().gen_range(0, 1_000_000_000).to_string();
                     let cfg = GameCfg::Seed(seed);
                     actions.push(cfg.to_server_msg().send_all().in_room(room_id).action());
                     server.rooms[room_id].set_config(cfg);
-                },
+                }
                 VoteType::HedgehogsPerTeam(number) => {
                     let r = &mut server.rooms[room_id];
                     let nicks = r.set_hedgehogs_number(number);
-                    actions.extend(nicks.into_iter().map(|n|
-                        HedgehogsNumber(n, number).send_all().in_room(room_id).action()
-                    ));
-                },
+                    actions.extend(nicks.into_iter().map(|n| {
+                        HedgehogsNumber(n, number)
+                            .send_all()
+                            .in_room(room_id)
+                            .action()
+                    }));
+                }
             }
             server.react(id, actions);
         }
@@ -440,8 +575,11 @@
                 if c.is_master() && (r.players_number > 0 || r.is_fixed()) {
                     actions.push(ChangeMaster(r.id, None));
                 }
-                actions.push(ClientFlags("-i".to_string(), vec![c.nick.clone()])
-                    .send_all().action());
+                actions.push(
+                    ClientFlags("-i".to_string(), vec![c.nick.clone()])
+                        .send_all()
+                        .action(),
+                );
             }
             server.react(client_id, actions);
             actions = Vec::new();
@@ -452,8 +590,13 @@
                     actions.push(RemoveRoom(r.id));
                 } else {
                     actions.push(RemoveClientTeams);
-                    actions.push(RoomLeft(c.nick.clone(), msg)
-                        .send_all().in_room(r.id).but_self().action());
+                    actions.push(
+                        RoomLeft(c.nick.clone(), msg)
+                            .send_all()
+                            .in_room(r.id)
+                            .but_self()
+                            .action(),
+                    );
                     actions.push(SendRoomUpdate(Some(r.name.clone())));
                 }
             }
@@ -462,11 +605,14 @@
         ChangeMaster(room_id, new_id) => {
             let mut actions = Vec::new();
             let room_client_ids = server.room_clients(room_id);
-            let new_id = if server.room(client_id).map(|r| r.is_fixed()).unwrap_or(false) {
+            let new_id = if server
+                .room(client_id)
+                .map(|r| r.is_fixed())
+                .unwrap_or(false)
+            {
                 new_id
             } else {
-                new_id.or_else(||
-                    room_client_ids.iter().find(|id| **id != client_id).cloned())
+                new_id.or_else(|| room_client_ids.iter().find(|id| **id != client_id).cloned())
             };
             let new_nick = new_id.map(|id| server.clients[id].nick.clone());
 
@@ -475,23 +621,32 @@
                     Some(id) if id == c.id => {
                         c.set_is_master(false);
                         r.master_id = None;
-                        actions.push(ClientFlags("-h".to_string(), vec![c.nick.clone()])
-                            .send_all().in_room(r.id).action());
+                        actions.push(
+                            ClientFlags("-h".to_string(), vec![c.nick.clone()])
+                                .send_all()
+                                .in_room(r.id)
+                                .action(),
+                        );
                     }
                     Some(_) => unreachable!(),
                     None => {}
                 }
                 r.master_id = new_id;
                 if !r.is_fixed() && c.protocol_number < 42 {
-                    r.name.replace_range(.., new_nick.as_ref().map_or("[]", String::as_str));
+                    r.name
+                        .replace_range(.., new_nick.as_ref().map_or("[]", String::as_str));
                 }
                 r.set_join_restriction(false);
                 r.set_team_add_restriction(false);
                 let is_fixed = r.is_fixed();
                 r.set_unregistered_players_restriction(is_fixed);
                 if let Some(nick) = new_nick {
-                    actions.push(ClientFlags("+h".to_string(), vec![nick])
-                        .send_all().in_room(r.id).action());
+                    actions.push(
+                        ClientFlags("+h".to_string(), vec![nick])
+                            .send_all()
+                            .in_room(r.id)
+                            .action(),
+                    );
                 }
             }
             if let Some(id) = new_id {
@@ -513,10 +668,13 @@
                 }
             }
             server.react(client_id, actions);
-        },
+        }
         RemoveClientTeams => {
             if let (c, Some(r)) = server.client_and_room(client_id) {
-                let actions = r.client_teams(c.id).map(|t| RemoveTeam(t.name.clone())).collect();
+                let actions = r
+                    .client_teams(c.id)
+                    .map(|t| RemoveTeam(t.name.clone()))
+                    .collect();
                 server.react(client_id, actions);
             }
         }
@@ -524,19 +682,28 @@
             if let (c, Some(r)) = server.client_and_room(client_id) {
                 let name = old_name.unwrap_or_else(|| r.name.clone());
                 let actions = vec![RoomUpdated(name, r.info(Some(&c)))
-                    .send_all().with_protocol(r.protocol_number).action()];
+                    .send_all()
+                    .with_protocol(r.protocol_number)
+                    .action()];
                 server.react(client_id, actions);
             }
-        },
+        }
         StartRoomGame(room_id) => {
             let actions = {
-                let (room_clients, room_nicks): (Vec<_>, Vec<_>) = server.clients.iter()
-                    .map(|(id, c)| (id, c.nick.clone())).unzip();
+                let (room_clients, room_nicks): (Vec<_>, Vec<_>) = server
+                    .clients
+                    .iter()
+                    .map(|(id, c)| (id, c.nick.clone()))
+                    .unzip();
                 let room = &mut server.rooms[room_id];
 
                 if !room.has_multiple_clans() {
-                    vec![Warn("The game can't be started with less than two clans!".to_string())]
-                } else if room.protocol_number <= 43 && room.players_number != room.ready_players_number {
+                    vec![Warn(
+                        "The game can't be started with less than two clans!".to_string(),
+                    )]
+                } else if room.protocol_number <= 43
+                    && room.players_number != room.ready_players_number
+                {
                     vec![Warn("Not all players are ready".to_string())]
                 } else if room.game_info.is_some() {
                     vec![Warn("The game is already in progress".to_string())]
@@ -547,10 +714,14 @@
                         c.set_is_in_game(false);
                         c.team_indices = room.client_team_indices(c.id);
                     }
-                    vec![RunGame.send_all().in_room(room.id).action(),
-                         SendRoomUpdate(None),
-                         ClientFlags("+g".to_string(), room_nicks)
-                             .send_all().in_room(room.id).action()]
+                    vec![
+                        RunGame.send_all().in_room(room.id).action(),
+                        SendRoomUpdate(None),
+                        ClientFlags("+g".to_string(), room_nicks)
+                            .send_all()
+                            .in_room(room.id)
+                            .action(),
+                    ]
                 }
             };
             server.react(client_id, actions);
@@ -560,8 +731,13 @@
             if let Some(r) = server.room(client_id) {
                 if let Some(ref mut info) = r.game_info {
                     let msg = once(b'F').chain(team_name.bytes());
-                    actions.push(ForwardEngineMessage(vec![to_engine_msg(msg)]).
-                        send_all().in_room(r.id).but_self().action());
+                    actions.push(
+                        ForwardEngineMessage(vec![to_engine_msg(msg)])
+                            .send_all()
+                            .in_room(r.id)
+                            .but_self()
+                            .action(),
+                    );
                     info.teams_in_game -= 1;
                     if info.teams_in_game == 0 {
                         actions.push(FinishRoomGame(r.id));
@@ -574,8 +750,13 @@
                         info.sync_msg = None
                     }
                     info.msg_log.push(remove_msg.clone());
-                    actions.push(ForwardEngineMessage(vec![remove_msg])
-                        .send_all().in_room(r.id).but_self().action());
+                    actions.push(
+                        ForwardEngineMessage(vec![remove_msg])
+                            .send_all()
+                            .in_room(r.id)
+                            .but_self()
+                            .action(),
+                    );
                 }
             }
             server.react(client_id, actions);
@@ -591,28 +772,36 @@
             if let Some(info) = replace(&mut r.game_info, None) {
                 for (_, c) in server.clients.iter() {
                     if c.room_id == Some(room_id) && c.is_joined_mid_game() {
-                        actions.push(SendRoomData{
-                            to: c.id, teams: false,
-                            config: true, flags: false});
+                        actions.push(SendRoomData {
+                            to: c.id,
+                            teams: false,
+                            config: true,
+                            flags: false,
+                        });
                         for name in &info.left_teams {
-                            actions.push(TeamRemove(name.clone())
-                                .send(c.id).action());
+                            actions.push(TeamRemove(name.clone()).send(c.id).action());
                         }
                     }
                 }
             }
 
-            let nicks: Vec<_> = server.clients.iter_mut()
+            let nicks: Vec<_> = server
+                .clients
+                .iter_mut()
                 .filter(|(_, c)| c.room_id == Some(room_id))
                 .map(|(_, c)| {
                     c.set_is_ready(c.is_master());
                     c.set_is_joined_mid_game(false);
                     c
-                }).filter_map(|c| if !c.is_master() {
-                    Some(c.nick.clone())
-                } else {
-                    None
-                }).collect();
+                })
+                .filter_map(|c| {
+                    if !c.is_master() {
+                        Some(c.nick.clone())
+                    } else {
+                        None
+                    }
+                })
+                .collect();
 
             if !nicks.is_empty() {
                 let msg = if r.protocol_number < 38 {
@@ -627,8 +816,6 @@
         Warn(msg) => {
             run_action(server, client_id, Warning(msg).send_self().action());
         }
-        ProtocolError(msg) => {
-            run_action(server, client_id, Error(msg).send_self().action())
-        }
+        ProtocolError(msg) => run_action(server, client_id, Error(msg).send_self().action()),
     }
 }