changeset 8501 | 9f70e6f7fb63 |
parent 8494 | 53b91a602955 |
child 8548 | b98631bf2066 |
child 8564 | dadfda4ba248 |
--- a/hedgewars/GSHandlers.inc Tue Jan 29 16:18:36 2013 +0100 +++ b/hedgewars/GSHandlers.inc Mon Feb 11 17:09:35 2013 -0500 @@ -5287,7 +5287,7 @@ DeleteCI(Gear); Gear^.Radius:= 7; // used for damage and impact calc. needs balancing I think - Gear^.Health:= hwRound(hwSqr((hwAbs(Gear^.dY)+hwAbs(Gear^.dX))*_3_2)); + Gear^.Health:= hwRound(hwSqr((hwAbs(Gear^.dY)+hwAbs(Gear^.dX))*_4)); doStepFallingGear(Gear); AllInactive := false; a:= Gear^.DirAngle;