--- a/share/hedgewars/Data/Missions/Campaign/A_Space_Adventure/cosmos.lua Mon Sep 25 21:41:38 2017 +0200
+++ b/share/hedgewars/Data/Missions/Campaign/A_Space_Adventure/cosmos.lua Mon Sep 25 22:25:10 2017 +0200
@@ -55,6 +55,8 @@
local teamC = {}
-- to check if flying saucer is active
local saucerGear = nil
+-- if player abandoned any incomplete planet mission
+local abandonedPlanetMission = false
-- hedgehogs values
hero.name = loc("Hog Solo")
hero.x = 1450
@@ -156,6 +158,12 @@
end
end
AnimInit(startSequence)
+
+ -- Reset checkpoint of other missions when entering this mission.
+ -- The player has left the planet, so we count that “abandoning” any incomplete missions.
+ -- This also allows the player (indirectly) to reset the checkpointed missions.
+ abandonedPlanetMission = resetCheckpoint()
+
AnimationSetup()
end
@@ -191,11 +199,6 @@
AddAmmo(hero.gear, amJetpack, 100)
end
- -- Reset checkpoint of other missions when entering this mission.
- -- The player has left the planet, so we count that “abandoning” any incomplete missions.
- -- This also allows the player (indirectly) to reset the checkpointed missions.
- abandoned = resetCheckpoint()
-
AddEvent(onHeroDeath, {hero.gear}, heroDeath, {hero.gear}, 0)
AddEvent(onNoFuelAtLand, {hero.gear}, noFuelAtLand, {hero.gear}, 0)
-- always check for landings
@@ -255,7 +258,16 @@
SetAmmo(amJetpack, 0, 0, 0, 1)
end
+local abandonCheck = false
+
function onNewTurn()
+ if not abandonCheck and checkPointReached == 5 then
+ if abandonedPlanetMission then
+ HogSay(hero.gear, loc("I just forgot all checkpoints of incomplete missions."), SAY_THINK)
+ end
+ abandonCheck = false
+ end
+
if guard1.keepTurning then
AnimSwitchHog(hero.gear)
TurnTimeLeft = -1
@@ -598,6 +610,10 @@
-- DIALOG 05 - Hero returned from moon without fuels
AddSkipFunction(dialog05, Skipanim, {dialog05})
table.insert(dialog05, {func = AnimSay, args = {hero.gear, loc("I guess I can't go far without fuel!"), SAY_THINK, 6000}})
+ if abandonedPlanetMission then
+ -- Hog solo is mad he has to play the moon main mission from start. Very sarcastic tone. ;-)
+ table.insert(dialog05, {func = AnimSay, args = {hero.gear, loc("And I just forgot the checkpoint of my main mission. Great, just great!"), SAY_THINK, 7000}})
+ end
table.insert(dialog05, {func = AnimSay, args = {hero.gear, loc("Got to go back."), SAY_THINK, 2000}})
table.insert(dialog05, {func = sendStatsOnRetry, args = {hero.gear}})
-- DIALOG 06 - Landing on wrong planet or on earth if not enough fuels