--- a/project_files/HedgewarsMobile/Classes/EngineProtocolNetwork.h Wed Nov 02 19:17:07 2011 +0100
+++ b/project_files/HedgewarsMobile/Classes/EngineProtocolNetwork.h Thu Nov 03 00:56:44 2011 +0100
@@ -32,21 +32,17 @@
id<EngineProtocolDelegate> delegate;
NSOutputStream *stream;
- NSInteger ipcPort; // Port on which engine will listen
TCPsocket csd; // Client socket descriptor
}
@property (nonatomic,assign) id<EngineProtocolDelegate> delegate;
@property (nonatomic,retain) NSOutputStream *stream;
-@property (assign) NSInteger ipcPort;
@property (assign) TCPsocket csd;
-(id) init;
--(id) initOnPort:(NSInteger) port;
--(void) spawnThread:(NSString *)onSaveFile;
--(void) spawnThread:(NSString *)onSaveFile withOptions:(NSDictionary *)dictionary;
+-(NSInteger) spawnThread:(NSString *)onSaveFile withOptions:(NSDictionary *)dictionary;
-(void) engineProtocol:(id) object;
-(void) gameHasEndedWithStats:(NSArray *)stats;