--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/misc/wrapper.c Sat Jun 05 14:07:58 2010 +0000
@@ -0,0 +1,32 @@
+/*
+ This is an experimental main to use with hwLibary
+ - create the library with `cmake . -DBUILD_ENGINE_LIBRARY=1' and `make hwengine'
+ - compile this file with `gcc libhwLibrary.dylib libSDLmain.a wrapper.c -o wrapper -framework Cocoa -framework SDL'
+ (in Mac OS X, but this command line shouldn't be much different in other OSes; make sure to set the correct files/paths)
+ - this executable expect a save file "Save.hws" and the data folder "Data" to be in the same launching directory
+ */
+
+#import <stdio.h>
+#import <stdlib.h>
+
+extern void Game (const char **);
+
+int SDL_main (int argc, const char **argv) {
+
+ const char **gameArgs = (const char**) malloc(sizeof(char *) * 9);
+
+ gameArgs[0] = "wrapper"; //UserNick
+ gameArgs[1] = "0"; //ipcPort
+ gameArgs[2] = "0"; //isSoundEnabled
+ gameArgs[3] = "0"; //isMusicEnabled
+ gameArgs[4] = "en.txt"; //cLocaleFName
+ gameArgs[5] = "0"; //cAltDamage
+ gameArgs[6] = "768"; //cScreenHeight
+ gameArgs[7] = "1024"; //cScreenHeight
+ gameArgs[8] = "Save.hws"; //recordFileName
+
+ Game(gameArgs);
+ free(gameArgs);
+
+ return 0;
+}