--- a/hedgewars/GSHandlers.inc Thu Nov 05 20:47:42 2009 +0000
+++ b/hedgewars/GSHandlers.inc Thu Nov 05 20:48:13 2009 +0000
@@ -16,32 +16,6 @@
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*)
-procedure makeHogsWorry(x, y: hwFloat; r: LongInt);
-var gi: PGear;
- d: LongInt;
-begin
- gi:= GearsList;
- while gi <> nil do
- begin
- d:= r - hwRound(Distance(gi^.X - x, gi^.Y - y));
- if (d > 1) and (gi^.Kind = gtHedgehog) and not gi^.Invulnerable then
- begin
- if (gi^.State and gstMoving) = 0 then
- gi^.State:= gi^.State or gstLoser;
- if (CurrentHedgehog^.Gear = gi) then
- PlaySound(sndOops, false, PHedgehog(gi^.Hedgehog)^.Team^.voicepack)
- else
- begin
- if d > r div 2 then
- PlaySound(sndNooo, false, PHedgehog(gi^.Hedgehog)^.Team^.voicepack)
- else
- PlaySound(sndUhOh, false, PHedgehog(gi^.Hedgehog)^.Team^.voicepack);
- end;
- end;
- gi:= gi^.NextGear
- end;
-end;
-////////////////////////////////////////////////////////////////////////////////
procedure doStepDrowningGear(Gear: PGear); forward;
function CheckGearDrowning(Gear: PGear): boolean;
@@ -187,13 +161,6 @@
doStepFallingGear(Gear);
dec(Gear^.Timer);
-if Gear^.Timer = 1000 then // might need adjustments
- case Gear^.Kind of
- gtAmmo_Bomb: makeHogsWorry(Gear^.X, Gear^.Y, 50);
- gtClusterBomb: makeHogsWorry(Gear^.X, Gear^.Y, 20);
- gtWatermelon: makeHogsWorry(Gear^.X, Gear^.Y, 75);
- gtHellishBomb: makeHogsWorry(Gear^.X, Gear^.Y, 90);
- end;
if Gear^.Timer = 0 then
begin
case Gear^.Kind of
@@ -284,6 +251,7 @@
procedure doStepWatermelon(Gear: PGear);
begin
AllInactive:= false;
+PlaySound(sndMelon, false, nil);
Gear^.doStep:= @doStepBomb
end;
@@ -1191,8 +1159,6 @@
doStepFallingGear(Gear);
AllInactive:= false;
if Gear^.Timer mod 166 = 0 then inc(Gear^.Tag);
-if Gear^.Timer = 1000 then // might need better timing
- makeHogsWorry(Gear^.X, Gear^.Y, 75);
if Gear^.Timer = 0 then
begin
doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 75, EXPLAutoSound);
@@ -1358,8 +1324,10 @@
if (hwRound(Gear^.Y) > cWaterLine) then
begin
for i:= 0 to 3 do
+ begin
AddVisualGear(hwRound(Gear^.X) - 16 + Random(32), hwRound(Gear^.Y) - 16 + Random(16), vgtSteam);
- PlaySound(sndVaporize, false, nil);
+ PlaySound(sndVaporize, false, nil);
+ end;
DeleteGear(Gear);
exit
end
@@ -1562,6 +1530,7 @@
Gear^.Health:= 6;
Gear^.doStep:= @doStepAirAttackWork;
+PlaySound(sndIncoming, false, PHedgehog(Gear^.Hedgehog)^.Team^.voicepack)
end;
////////////////////////////////////////////////////////////////////////////////
@@ -2454,7 +2423,6 @@
end
end;
-////////////////////////////////////////////////////////////////////////////////
procedure doStepJetpack(Gear: PGear);
var HHGear: PGear;
begin