hedgewars/uRenderUtils.pas
changeset 4380 b78638b36b89
child 4403 0dfe26f48ec1
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/hedgewars/uRenderUtils.pas	Thu Nov 18 16:19:55 2010 +0300
@@ -0,0 +1,356 @@
+{$INCLUDE "options.inc"}
+unit uRenderUtils;
+
+interface
+uses SDLh, uTypes;
+
+procedure flipSurface(Surface: PSDL_Surface; Vertical: Boolean);
+procedure copyRotatedSurface(src, dest: PSDL_Surface); // this is necessary since width/height are read only in SDL
+procedure copyToXY(src, dest: PSDL_Surface; destX, destY: LongInt);
+function  RenderStringTex(s: ansistring; Color: Longword; font: THWFont): PTexture;
+function  RenderSpeechBubbleTex(s: ansistring; SpeechType: Longword; font: THWFont): PTexture;
+procedure DrawRoundRect(rect: PSDL_Rect; BorderColor, FillColor: Longword; Surface: PSDL_Surface; Clear: boolean);
+
+implementation
+uses uIO, uUtils, uVariables, uConsts, uTextures, sysutils;
+
+procedure DrawRoundRect(rect: PSDL_Rect; BorderColor, FillColor: Longword; Surface: PSDL_Surface; Clear: boolean);
+var r: TSDL_Rect;
+begin
+    r:= rect^;
+    if Clear then SDL_FillRect(Surface, @r, 0);
+
+    BorderColor:= SDL_MapRGB(Surface^.format, BorderColor shr 16, BorderColor shr 8, BorderColor and $FF);
+    FillColor:= SDL_MapRGB(Surface^.format, FillColor shr 16, FillColor shr 8, FillColor and $FF);
+
+    r.y:= rect^.y + 1;
+    r.h:= rect^.h - 2;
+    SDL_FillRect(Surface, @r, BorderColor);
+    r.x:= rect^.x + 1;
+    r.w:= rect^.w - 2;
+    r.y:= rect^.y;
+    r.h:= rect^.h;
+    SDL_FillRect(Surface, @r, BorderColor);
+    r.x:= rect^.x + 2;
+    r.y:= rect^.y + 1;
+    r.w:= rect^.w - 4;
+    r.h:= rect^.h - 2;
+    SDL_FillRect(Surface, @r, FillColor);
+    r.x:= rect^.x + 1;
+    r.y:= rect^.y + 2;
+    r.w:= rect^.w - 2;
+    r.h:= rect^.h - 4;
+    SDL_FillRect(Surface, @r, FillColor)
+end;
+
+function WriteInRoundRect(Surface: PSDL_Surface; X, Y: LongInt; Color: LongWord; Font: THWFont; s: ansistring): TSDL_Rect;
+var w, h: LongInt;
+    tmpsurf: PSDL_Surface;
+    clr: TSDL_Color;
+    finalRect: TSDL_Rect;
+begin
+    TTF_SizeUTF8(Fontz[Font].Handle, Str2PChar(s), w, h);
+    finalRect.x:= X;
+    finalRect.y:= Y;
+    finalRect.w:= w + FontBorder * 2 + 4;
+    finalRect.h:= h + FontBorder * 2;
+    DrawRoundRect(@finalRect, cWhiteColor, endian(cNearBlackColorChannels.value), Surface, true);
+    clr.r:= (Color shr 16) and $FF;
+    clr.g:= (Color shr 8) and $FF;
+    clr.b:= Color and $FF;
+    tmpsurf:= TTF_RenderUTF8_Blended(Fontz[Font].Handle, Str2PChar(s), clr);
+    finalRect.x:= X + FontBorder + 2;
+    finalRect.y:= Y + FontBorder;
+    SDLTry(tmpsurf <> nil, true);
+    SDL_UpperBlit(tmpsurf, nil, Surface, @finalRect);
+    SDL_FreeSurface(tmpsurf);
+    finalRect.x:= X;
+    finalRect.y:= Y;
+    finalRect.w:= w + FontBorder * 2 + 4;
+    finalRect.h:= h + FontBorder * 2;
+    WriteInRoundRect:= finalRect;
+end;
+
+procedure flipSurface(Surface: PSDL_Surface; Vertical: Boolean);
+var y, x, i, j: LongInt;
+    tmpPixel: Longword;
+    pixels: PLongWordArray;
+begin
+    TryDo(Surface^.format^.BytesPerPixel = 4, 'flipSurface failed, expecting 32 bit surface', true);
+    pixels:= Surface^.pixels;
+    if Vertical then
+    for y := 0 to (Surface^.h div 2) - 1 do
+        for x := 0 to Surface^.w - 1 do
+            begin
+            i:= y * Surface^.w + x;
+            j:= (Surface^.h - y - 1) * Surface^.w + x;
+            tmpPixel:= pixels^[i];
+            pixels^[i]:= pixels^[j];
+            pixels^[j]:= tmpPixel;
+            end
+    else
+    for x := 0 to (Surface^.w div 2) - 1 do
+        for y := 0 to Surface^.h -1 do
+            begin
+            i:= y*Surface^.w + x;
+            j:= y*Surface^.w + (Surface^.w - x - 1);
+            tmpPixel:= pixels^[i];
+            pixels^[i]:= pixels^[j];
+            pixels^[j]:= tmpPixel;
+            end;
+end;
+
+procedure copyToXY(src, dest: PSDL_Surface; destX, destY: LongInt);
+var srcX, srcY, i, j, maxDest: LongInt;
+    srcPixels, destPixels: PLongWordArray;
+    r0, g0, b0, a0, r1, g1, b1, a1: Byte;
+begin
+    maxDest:= (dest^.pitch div 4) * dest^.h;
+    srcPixels:= src^.pixels;
+    destPixels:= dest^.pixels;
+
+    for srcX:= 0 to src^.w - 1 do
+    for srcY:= 0 to src^.h - 1 do
+        begin
+        i:= (destY + srcY) * (dest^.pitch div 4) + destX + srcX;
+        j:= srcY * (src^.pitch div 4) + srcX;
+        if (i < maxDest) and (srcPixels^[j] and AMask <> 0) then
+            begin
+            SDL_GetRGBA(destPixels^[i], dest^.format, @r0, @g0, @b0, @a0);
+            SDL_GetRGBA(srcPixels^[j], src^.format, @r1, @g1, @b1, @a1);
+            r0:= (r0 * (255 - LongInt(a1)) + r1 * LongInt(a1)) div 255;
+            g0:= (g0 * (255 - LongInt(a1)) + g1 * LongInt(a1)) div 255;
+            b0:= (b0 * (255 - LongInt(a1)) + b1 * LongInt(a1)) div 255;
+            a0:= (a0 * (255 - LongInt(a1)) + a1 * LongInt(a1)) div 255;
+            destPixels^[i]:= SDL_MapRGBA(dest^.format, r0, g0, b0, a0);
+            end;
+        end;
+end;
+
+procedure copyRotatedSurface(src, dest: PSDL_Surface); // this is necessary since width/height are read only in SDL, apparently
+var y, x, i, j: LongInt;
+    srcPixels, destPixels: PLongWordArray;
+begin
+    TryDo(src^.format^.BytesPerPixel = 4, 'rotateSurface failed, expecting 32 bit surface', true);
+    TryDo(dest^.format^.BytesPerPixel = 4, 'rotateSurface failed, expecting 32 bit surface', true);
+
+    srcPixels:= src^.pixels;
+    destPixels:= dest^.pixels;
+
+    j:= 0;
+    for x := 0 to src^.w - 1 do
+        for y := 0 to src^.h - 1 do
+            begin
+            i:= (src^.h - 1 - y) * (src^.pitch div 4) + x;
+            destPixels^[j]:= srcPixels^[i];
+            inc(j)
+            end;
+end;
+
+function  RenderStringTex(s: ansistring; Color: Longword; font: THWFont): PTexture;
+var w, h: LongInt;
+    finalSurface: PSDL_Surface;
+begin
+    if length(s) = 0 then s:= ' ';
+    font:= CheckCJKFont(s, font);
+    w:= 0; h:= 0; // avoid compiler hints
+    TTF_SizeUTF8(Fontz[font].Handle, Str2PChar(s), w, h);
+
+    finalSurface:= SDL_CreateRGBSurface(SDL_SWSURFACE, w + FontBorder * 2 + 4, h + FontBorder * 2,
+            32, RMask, GMask, BMask, AMask);
+
+    TryDo(finalSurface <> nil, 'RenderString: fail to create surface', true);
+
+    WriteInRoundRect(finalSurface, 0, 0, Color, font, s);
+
+    TryDo(SDL_SetColorKey(finalSurface, SDL_SRCCOLORKEY, 0) = 0, errmsgTransparentSet, true);
+
+    RenderStringTex:= Surface2Tex(finalSurface, false);
+
+    SDL_FreeSurface(finalSurface);
+end;
+
+
+function RenderSpeechBubbleTex(s: ansistring; SpeechType: Longword; font: THWFont): PTexture;
+var textWidth, textHeight, x, y, w, h, i, j, pos, prevpos, line, numLines, edgeWidth, edgeHeight, cornerWidth, cornerHeight: LongInt;
+    finalSurface, tmpsurf, rotatedEdge: PSDL_Surface;
+    rect: TSDL_Rect;
+    chars: set of char = [#9,' ','.',';',':','?','!',','];
+    substr: shortstring;
+    edge, corner, tail: TSPrite;
+begin
+    case SpeechType of
+        1: begin;
+        edge:= sprSpeechEdge;
+        corner:= sprSpeechCorner;
+        tail:= sprSpeechTail;
+        end;
+        2: begin;
+        edge:= sprThoughtEdge;
+        corner:= sprThoughtCorner;
+        tail:= sprThoughtTail;
+        end;
+        3: begin;
+        edge:= sprShoutEdge;
+        corner:= sprShoutCorner;
+        tail:= sprShoutTail;
+        end;
+        end;
+    edgeHeight:= SpritesData[edge].Height;
+    edgeWidth:= SpritesData[edge].Width;
+    cornerWidth:= SpritesData[corner].Width;
+    cornerHeight:= SpritesData[corner].Height;
+    // This one screws up WrapText
+    //s:= 'This is the song that never ends.  ''cause it goes on and on my friends. Some people, started singing it not knowing what it was. And they''ll just go on singing it forever just because... This is the song that never ends...';
+    // This one does not
+    //s:= 'This is the song that never ends.  cause it goes on and on my friends. Some people, started singing it not knowing what it was. And they will go on singing it forever just because... This is the song that never ends... ';
+
+    numLines:= 0;
+
+    if length(s) = 0 then s:= '...';
+    font:= CheckCJKFont(s, font);
+    w:= 0; h:= 0; // avoid compiler hints
+    TTF_SizeUTF8(Fontz[font].Handle, Str2PChar(s), w, h);
+    if w<8 then w:= 8;
+    j:= 0;
+    if (length(s) > 20) then
+        begin
+        w:= 0;
+        i:= round(Sqrt(length(s)) * 2);
+        s:= WrapText(s, #1, chars, i);
+        pos:= 1; prevpos:= 0; line:= 0;
+    // Find the longest line for the purposes of centring the text.  Font dependant.
+        while pos <= length(s) do
+            begin
+            if (s[pos] = #1) or (pos = length(s)) then
+                begin
+                inc(numlines);
+                if s[pos] <> #1 then inc(pos);
+                while s[prevpos+1] = ' ' do inc(prevpos);
+                substr:= copy(s, prevpos+1, pos-prevpos-1);
+                i:= 0; j:= 0;
+                TTF_SizeUTF8(Fontz[font].Handle, Str2PChar(substr), i, j);
+                if i > w then w:= i;
+                prevpos:= pos;
+                end;
+            inc(pos);
+            end;
+        end
+    else numLines := 1;
+
+    textWidth:=((w-(cornerWidth-edgeWidth)*2) div edgeWidth)*edgeWidth+edgeWidth;
+    textHeight:=(((numlines * h + 2)-((cornerHeight-edgeWidth)*2)) div edgeWidth)*edgeWidth;
+
+    textHeight:=max(textHeight,edgeWidth);
+    //textWidth:=max(textWidth,SpritesData[tail].Width);
+    rect.x:= 0;
+    rect.y:= 0;
+    rect.w:= textWidth + (cornerWidth * 2);
+    rect.h:= textHeight + cornerHeight*2 - edgeHeight + SpritesData[tail].Height;
+    //s:= inttostr(w) + ' ' + inttostr(numlines) + ' ' + inttostr(rect.x) + ' '+inttostr(rect.y) + ' ' + inttostr(rect.w) + ' ' + inttostr(rect.h);
+
+    finalSurface:= SDL_CreateRGBSurface(SDL_SWSURFACE, rect.w, rect.h, 32, RMask, GMask, BMask, AMask);
+
+    TryDo(finalSurface <> nil, 'RenderString: fail to create surface', true);
+
+    //////////////////////////////// CORNERS ///////////////////////////////
+    copyToXY(SpritesData[corner].Surface, finalSurface, 0, 0); /////////////////// NW
+
+    flipSurface(SpritesData[corner].Surface, true); // store all 4 versions in memory to avoid repeated flips?
+    x:= 0;
+    y:= textHeight + cornerHeight -1;
+    copyToXY(SpritesData[corner].Surface, finalSurface, x, y); /////////////////// SW
+
+    flipSurface(SpritesData[corner].Surface, false);
+    x:= rect.w-cornerWidth-1;
+    y:= textHeight + cornerHeight -1;
+    copyToXY(SpritesData[corner].Surface, finalSurface, x, y); /////////////////// SE
+
+    flipSurface(SpritesData[corner].Surface, true);
+    x:= rect.w-cornerWidth-1;
+    y:= 0;
+    copyToXY(SpritesData[corner].Surface, finalSurface, x, y); /////////////////// NE
+    flipSurface(SpritesData[corner].Surface, false); // restore original position
+    //////////////////////////////// END CORNERS ///////////////////////////////
+
+    //////////////////////////////// EDGES //////////////////////////////////////
+    x:= cornerWidth;
+    y:= 0;
+    while x < rect.w-cornerWidth-1 do
+        begin
+        copyToXY(SpritesData[edge].Surface, finalSurface, x, y); ///////////////// top edge
+        inc(x,edgeWidth);
+        end;
+    flipSurface(SpritesData[edge].Surface, true);
+    x:= cornerWidth;
+    y:= textHeight + cornerHeight*2 - edgeHeight-1;
+    while x < rect.w-cornerWidth-1 do
+        begin
+        copyToXY(SpritesData[edge].Surface, finalSurface, x, y); ///////////////// bottom edge
+        inc(x,edgeWidth);
+        end;
+    flipSurface(SpritesData[edge].Surface, true); // restore original position
+
+    rotatedEdge:= SDL_CreateRGBSurface(SDL_SWSURFACE, edgeHeight, edgeWidth, 32, RMask, GMask, BMask, AMask);
+    x:= rect.w - edgeHeight - 1;
+    y:= cornerHeight;
+    //// initially was going to rotate in place, but the SDL spec claims width/height are read only
+    copyRotatedSurface(SpritesData[edge].Surface,rotatedEdge);
+    while y < textHeight + cornerHeight do
+        begin
+        copyToXY(rotatedEdge, finalSurface, x, y);
+        inc(y,edgeWidth);
+        end;
+    flipSurface(rotatedEdge, false); // restore original position
+    x:= 0;
+    y:= cornerHeight;
+    while y < textHeight + cornerHeight do
+        begin
+        copyToXY(rotatedEdge, finalSurface, x, y);
+        inc(y,edgeWidth);
+        end;
+    //////////////////////////////// END EDGES //////////////////////////////////////
+
+    x:= cornerWidth;
+    y:= textHeight + cornerHeight * 2 - edgeHeight - 1;
+    copyToXY(SpritesData[tail].Surface, finalSurface, x, y);
+
+    rect.x:= edgeHeight;
+    rect.y:= edgeHeight;
+    rect.w:= rect.w - edgeHeight * 2;
+    rect.h:= textHeight + cornerHeight * 2 - edgeHeight * 2;
+    i:= rect.w;
+    j:= rect.h;
+    SDL_FillRect(finalSurface, @rect, cWhiteColor);
+
+    pos:= 1; prevpos:= 0; line:= 0;
+    while pos <= length(s) do
+        begin
+        if (s[pos] = #1) or (pos = length(s)) then
+            begin
+            if s[pos] <> #1 then inc(pos);
+            while s[prevpos+1] = ' 'do inc(prevpos);
+            substr:= copy(s, prevpos+1, pos-prevpos-1);
+            if Length(substr) <> 0 then
+            begin
+            tmpsurf:= TTF_RenderUTF8_Blended(Fontz[Font].Handle, Str2PChar(substr), cNearBlackColorChannels);
+            rect.x:= edgeHeight + 1 + ((i - w) div 2);
+            // trying to more evenly position the text, vertically
+            rect.y:= edgeHeight + ((j-(numLines*h)) div 2) + line * h;
+            SDLTry(tmpsurf <> nil, true);
+            SDL_UpperBlit(tmpsurf, nil, finalSurface, @rect);
+            SDL_FreeSurface(tmpsurf);
+            inc(line);
+            prevpos:= pos;
+            end;
+            end;
+        inc(pos);
+        end;
+
+    RenderSpeechBubbleTex:= Surface2Tex(finalSurface, true);
+
+    SDL_FreeSurface(rotatedEdge);
+    SDL_FreeSurface(finalSurface);
+end;
+
+end.
\ No newline at end of file