--- a/hedgewars/uTeams.pas Mon Aug 22 21:38:06 2005 +0000
+++ b/hedgewars/uTeams.pas Tue Aug 23 16:17:53 2005 +0000
@@ -1,268 +1,277 @@
-(*
- * Hedgewars, a worms-like game
- * Copyright (c) 2004, 2005 Andrey Korotaev <unC0Rr@gmail.com>
- *
- * Distributed under the terms of the BSD-modified licence:
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * with the Software without restriction, including without limitation the
- * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- * sell copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * 1. Redistributions of source code must retain the above copyright notice,
- * this list of conditions and the following disclaimer.
- * 2. Redistributions in binary form must reproduce the above copyright notice,
- * this list of conditions and the following disclaimer in the documentation
- * and/or other materials provided with the distribution.
- * 3. The name of the author may not be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
- * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
- * EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
- * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
- * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
- * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
- * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
- * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *)
-
-unit uTeams;
-interface
-uses SDLh, uConsts, uKeys, uGears, uRandom;
-{$INCLUDE options.inc}
-type PHedgehog = ^THedgehog;
- PTeam = ^TTeam;
- PHHAmmo = ^THHAmmo;
- THedgehog = record
- Name: string[15];
- Gear: PGear;
- NameRect, HealthRect, HealthTagRect: TSDL_Rect;
- Ammo: PHHAmmo;
- CurSlot, CurAmmo: LongWord;
- AltSlot, AltAmmo: LongWord;
- Team: PTeam;
- AttacksNum: Longword;
- visStepPos: LongWord;
- BotLevel : LongWord; // 0 - человек
- end;
- THHAmmo = array[0..cMaxSlot, 0..cMaxSlotAmmo] of TAmmo;
- TTeam = record
- Next: PTeam;
- Color: Cardinal;
- TeamName: string[15];
- ExtDriven: boolean;
- Aliases: array[0..cKeyMaxIndex] of shortstring;
- Hedgehogs: array[0..cMaxHHIndex] of THedgehog;
- Ammos: array[0..cMaxHHIndex] of THHAmmo;
- CurrHedgehog: integer;
- NameRect, CrossHairRect, GraveRect: TSDL_Rect;
- GraveName: string;
- FortName: string;
- AttackBar: LongWord;
- end;
-
-var CurrentTeam: PTeam = nil;
- TeamsList: PTeam = nil;
-
-function AddTeam: PTeam;
-procedure ApplyAmmoChanges(Hedgehog: PHedgehog);
-procedure SwitchHedgehog;
-procedure InitTeams;
-procedure OnUsedAmmo(Ammo: PHHAmmo);
-
-implementation
-uses uMisc, uStore, uWorld, uIO, uAIActions;
-
-procedure FreeTeamsList; forward;
-
-procedure SwitchHedgehog;
-var tteam: PTeam;
- th: integer;
-begin
-FreeActionsList;
-TargetPoint.X:= NoPointX;
-if CurrentTeam = nil then OutError('nil Team', true);
-tteam:= CurrentTeam;
-with CurrentTeam.Hedgehogs[CurrentTeam.CurrHedgehog] do
- if Gear <> nil then Gear.Message:= 0;
-
-repeat
- CurrentTeam:= CurrentTeam.Next;
- if CurrentTeam = nil then CurrentTeam:= TeamsList;
- th:= CurrentTeam.CurrHedgehog;
- repeat
- CurrentTeam.CurrHedgehog:= Succ(CurrentTeam.CurrHedgehog) mod cMaxHHIndex;
- until (CurrentTeam.Hedgehogs[CurrentTeam.CurrHedgehog].Gear <> nil) or (CurrentTeam.CurrHedgehog = th)
-until (CurrentTeam.Hedgehogs[CurrentTeam.CurrHedgehog].Gear <> nil) or (CurrentTeam = tteam);
-
-if (CurrentTeam = tteam) then
- begin
- if GameType = gmtDemo then
- begin
- SendIPC('q');
- GameState:= gsExit;
- exit
- end else OutError('There''s only one team on map!', true);
- end;
-with CurrentTeam.Hedgehogs[CurrentTeam.CurrHedgehog] do
- begin
- AttacksNum:= 0;
- with Gear^ do
- begin
- State:= State or gstHHDriven;
- Active:= true
- end;
- FollowGear:= Gear
- end;
-ResetKbd;
-cWindSpeed:= (GetRandom * 2 - 1) * cMaxWindSpeed;
-{$IFDEF DEBUGFILE}AddFileLog('Wind = '+FloatToStr(cWindSpeed));{$ENDIF}
-ApplyAmmoChanges(@CurrentTeam.Hedgehogs[CurrentTeam.CurrHedgehog]);
-TurnTimeLeft:= cHedgehogTurnTime
-end;
-
-procedure SetFirstTurnHedgehog;
-var i: integer;
-begin
-if CurrentTeam=nil then OutError('nil Team (SetFirstTurnHedgehog)', true);
-i:= 0;
-while (i<cMaxHHIndex)and(CurrentTeam.Hedgehogs[i].Gear=nil) do inc(i);
-if CurrentTeam.Hedgehogs[i].Gear = nil then OutError(errmsgIncorrectUse + ' (sfth)', true);
-CurrentTeam.CurrHedgehog:= i;
-end;
-
-function AddTeam: PTeam;
-begin
-try
- New(Result);
-except Result:= nil; OutError(errmsgDynamicVar, true) end;
-FillChar(Result^, sizeof(TTeam), 0);
-Result.AttackBar:= 1;
-if TeamsList = nil then TeamsList:= Result
- else begin
- Result.Next:= TeamsList;
- TeamsList:= Result
- end;
-CurrentTeam:= Result
-end;
-
-procedure FreeTeamsList;
-var t, tt: PTeam;
-begin
-tt:= TeamsList;
-TeamsList:= nil;
-while tt<>nil do
- begin
- t:= tt;
- tt:= tt.Next;
- try
- Dispose(t)
- except OutError(errmsgDynamicVar) end;
- end;
-end;
-
-procedure InitTeams;
-var p: PTeam;
- i: integer;
-begin
-p:= TeamsList;
-while p <> nil do
- begin
- for i:= 0 to cMaxHHIndex do
- if p.Hedgehogs[i].Gear <> nil then
- begin
- p.Ammos[i][0, 0]:= Ammoz[amGrenade].Ammo;
- p.Ammos[i][0, 1]:= Ammoz[amUFO].Ammo;
- p.Ammos[i][1, 0]:= Ammoz[amBazooka].Ammo;
- p.Ammos[i][2, 0]:= Ammoz[amShotgun].Ammo;
- p.Ammos[i][3, 0]:= Ammoz[amPickHammer].Ammo;
- p.Ammos[i][3, 1]:= Ammoz[amRope].Ammo;
- p.Ammos[i][4, 0]:= Ammoz[amSkip].Ammo;
- p.Hedgehogs[i].Gear.Health:= 100;
- p.Hedgehogs[i].Ammo:= @p.Ammos[0]
- {0 - общее на всех оружие, i - у каждого своё
- можно группировать ёжиков, чтобы у каждой группы было своё оружие}
- end;
- p:= p.Next
- end;
-SetFirstTurnHedgehog;
-end;
-
-procedure ApplyAmmoChanges(Hedgehog: PHedgehog);
-var s: shortstring;
-begin
-with Hedgehog^ do
- begin
- if Ammo[CurSlot, CurAmmo].Count = 0 then
- begin
- CurAmmo:= 0;
- while (CurAmmo <= cMaxSlotAmmo) and (Ammo[CurSlot, CurAmmo].Count = 0) do inc(CurAmmo)
- end;
-
-with Ammo[CurSlot, CurAmmo] do
- begin
- s:= Ammoz[AmmoType].Name;
- if Count <> AMMO_INFINITE then
- s:= s + ' (' + IntToStr(Count) + ')';
- if (Propz and ammoprop_Timerable) <> 0 then
- s:= s + ', ' + inttostr(Timer div 1000) + ' sec';
- AddCaption(s, Team.Color, capgrpAmmoinfo);
- if (Propz and ammoprop_NeedTarget) <> 0
- then begin
- Gear.State:= Gear.State or gstHHChooseTarget;
- isCursorVisible:= true
- end else begin
- Gear.State:= Gear.State and not gstHHChooseTarget;
- AdjustMPoint;
- isCursorVisible:= false
- end
- end
- end
-end;
-
-procedure PackAmmo(Ammo: PHHAmmo; Slot: integer);
-var ami: integer;
- b: boolean;
-begin
- repeat
- b:= false;
- ami:= 0;
- while (not b) and (ami < cMaxSlotAmmo) do
- if (Ammo[slot, ami].Count = 0)
- and (Ammo[slot, ami + 1].Count > 0) then b:= true
- else inc(ami);
- if b then // есть пустое место
- begin
- Ammo[slot, ami]:= Ammo[slot, ami + 1]
- end
- until not b;
-end;
-
-procedure OnUsedAmmo(Ammo: PHHAmmo);
-var s, a: Longword;
-begin
-with CurrentTeam.Hedgehogs[CurrentTeam.CurrHedgehog] do
- begin
- if CurAmmoGear = nil then begin s:= CurSlot; a:= CurAmmo end
- else begin s:= AltSlot; a:= AltAmmo end;
- with Ammo[s, a] do
- if Count <> AMMO_INFINITE then
- begin
- dec(Count);
- if Count = 0 then PackAmmo(Ammo, CurSlot)
- end
- end
-end;
-
-initialization
-
-finalization
-
-FreeTeamsList
-
-end.
+(*
+ * Hedgewars, a worms-like game
+ * Copyright (c) 2004, 2005 Andrey Korotaev <unC0Rr@gmail.com>
+ *
+ * Distributed under the terms of the BSD-modified licence:
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
+ * of this software and associated documentation files (the "Software"), to deal
+ * with the Software without restriction, including without limitation the
+ * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
+ * sell copies of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * 1. Redistributions of source code must retain the above copyright notice,
+ * this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright notice,
+ * this list of conditions and the following disclaimer in the documentation
+ * and/or other materials provided with the distribution.
+ * 3. The name of the author may not be used to endorse or promote products
+ * derived from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
+ * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
+ * EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+ * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
+ * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
+ * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
+ * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
+ * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ *)
+
+unit uTeams;
+interface
+uses SDLh, uConsts, uKeys, uGears, uRandom;
+{$INCLUDE options.inc}
+type PHedgehog = ^THedgehog;
+ PTeam = ^TTeam;
+ PHHAmmo = ^THHAmmo;
+ THedgehog = record
+ Name: string[15];
+ Gear: PGear;
+ NameRect, HealthRect, HealthTagRect: TSDL_Rect;
+ Ammo: PHHAmmo;
+ CurSlot, CurAmmo: LongWord;
+ AltSlot, AltAmmo: LongWord;
+ Team: PTeam;
+ AttacksNum: Longword;
+ visStepPos: LongWord;
+ BotLevel : LongWord; // 0 - человек
+ end;
+ THHAmmo = array[0..cMaxSlot, 0..cMaxSlotAmmo] of TAmmo;
+ TTeam = record
+ Next: PTeam;
+ Color: Cardinal;
+ TeamName: string[15];
+ ExtDriven: boolean;
+ Aliases: array[0..cKeyMaxIndex] of shortstring;
+ Hedgehogs: array[0..cMaxHHIndex] of THedgehog;
+ Ammos: array[0..cMaxHHIndex] of THHAmmo;
+ CurrHedgehog: integer;
+ NameRect, CrossHairRect, GraveRect: TSDL_Rect;
+ GraveName: string;
+ FortName: string;
+ AttackBar: LongWord;
+ end;
+
+var CurrentTeam: PTeam = nil;
+ TeamsList: PTeam = nil;
+
+function AddTeam: PTeam;
+procedure ApplyAmmoChanges(Hedgehog: PHedgehog);
+procedure SwitchHedgehog;
+procedure InitTeams;
+procedure OnUsedAmmo(Ammo: PHHAmmo);
+function TeamSize(p: PTeam): Longword;
+
+implementation
+uses uMisc, uStore, uWorld, uIO, uAIActions;
+
+procedure FreeTeamsList; forward;
+
+procedure SwitchHedgehog;
+var tteam: PTeam;
+ th: integer;
+begin
+FreeActionsList;
+TargetPoint.X:= NoPointX;
+if CurrentTeam = nil then OutError('nil Team', true);
+tteam:= CurrentTeam;
+with CurrentTeam.Hedgehogs[CurrentTeam.CurrHedgehog] do
+ if Gear <> nil then Gear.Message:= 0;
+
+repeat
+ CurrentTeam:= CurrentTeam.Next;
+ if CurrentTeam = nil then CurrentTeam:= TeamsList;
+ th:= CurrentTeam.CurrHedgehog;
+ repeat
+ CurrentTeam.CurrHedgehog:= Succ(CurrentTeam.CurrHedgehog) mod cMaxHHIndex;
+ until (CurrentTeam.Hedgehogs[CurrentTeam.CurrHedgehog].Gear <> nil) or (CurrentTeam.CurrHedgehog = th)
+until (CurrentTeam.Hedgehogs[CurrentTeam.CurrHedgehog].Gear <> nil) or (CurrentTeam = tteam);
+
+if (CurrentTeam = tteam) then
+ begin
+ if GameType = gmtDemo then
+ begin
+ SendIPC('q');
+ GameState:= gsExit;
+ exit
+ end else OutError('There''s only one team on map!', true);
+ end;
+with CurrentTeam.Hedgehogs[CurrentTeam.CurrHedgehog] do
+ begin
+ AttacksNum:= 0;
+ with Gear^ do
+ begin
+ State:= State or gstHHDriven;
+ Active:= true
+ end;
+ FollowGear:= Gear
+ end;
+ResetKbd;
+cWindSpeed:= (GetRandom * 2 - 1) * cMaxWindSpeed;
+{$IFDEF DEBUGFILE}AddFileLog('Wind = '+FloatToStr(cWindSpeed));{$ENDIF}
+ApplyAmmoChanges(@CurrentTeam.Hedgehogs[CurrentTeam.CurrHedgehog]);
+TurnTimeLeft:= cHedgehogTurnTime
+end;
+
+procedure SetFirstTurnHedgehog;
+var i: integer;
+begin
+if CurrentTeam=nil then OutError('nil Team (SetFirstTurnHedgehog)', true);
+i:= 0;
+while (i<cMaxHHIndex)and(CurrentTeam.Hedgehogs[i].Gear=nil) do inc(i);
+if CurrentTeam.Hedgehogs[i].Gear = nil then OutError(errmsgIncorrectUse + ' (sfth)', true);
+CurrentTeam.CurrHedgehog:= i;
+end;
+
+function AddTeam: PTeam;
+begin
+try
+ New(Result);
+except Result:= nil; OutError(errmsgDynamicVar, true) end;
+FillChar(Result^, sizeof(TTeam), 0);
+Result.AttackBar:= 1;
+if TeamsList = nil then TeamsList:= Result
+ else begin
+ Result.Next:= TeamsList;
+ TeamsList:= Result
+ end;
+CurrentTeam:= Result
+end;
+
+procedure FreeTeamsList;
+var t, tt: PTeam;
+begin
+tt:= TeamsList;
+TeamsList:= nil;
+while tt<>nil do
+ begin
+ t:= tt;
+ tt:= tt.Next;
+ try
+ Dispose(t)
+ except OutError(errmsgDynamicVar) end;
+ end;
+end;
+
+procedure InitTeams;
+var p: PTeam;
+ i: integer;
+begin
+p:= TeamsList;
+while p <> nil do
+ begin
+ for i:= 0 to cMaxHHIndex do
+ if p.Hedgehogs[i].Gear <> nil then
+ begin
+ p.Ammos[i][0, 0]:= Ammoz[amGrenade].Ammo;
+ p.Ammos[i][0, 1]:= Ammoz[amUFO].Ammo;
+ p.Ammos[i][1, 0]:= Ammoz[amBazooka].Ammo;
+ p.Ammos[i][2, 0]:= Ammoz[amShotgun].Ammo;
+ p.Ammos[i][3, 0]:= Ammoz[amPickHammer].Ammo;
+ p.Ammos[i][3, 1]:= Ammoz[amRope].Ammo;
+ p.Ammos[i][4, 0]:= Ammoz[amSkip].Ammo;
+ p.Hedgehogs[i].Gear.Health:= 100;
+ p.Hedgehogs[i].Ammo:= @p.Ammos[0]
+ {0 - общее на всех оружие, i - у каждого своё
+ можно группировать ёжиков, чтобы у каждой группы было своё оружие}
+ end;
+ p:= p.Next
+ end;
+SetFirstTurnHedgehog;
+end;
+
+procedure ApplyAmmoChanges(Hedgehog: PHedgehog);
+var s: shortstring;
+begin
+with Hedgehog^ do
+ begin
+ if Ammo[CurSlot, CurAmmo].Count = 0 then
+ begin
+ CurAmmo:= 0;
+ while (CurAmmo <= cMaxSlotAmmo) and (Ammo[CurSlot, CurAmmo].Count = 0) do inc(CurAmmo)
+ end;
+
+with Ammo[CurSlot, CurAmmo] do
+ begin
+ s:= Ammoz[AmmoType].Name;
+ if Count <> AMMO_INFINITE then
+ s:= s + ' (' + IntToStr(Count) + ')';
+ if (Propz and ammoprop_Timerable) <> 0 then
+ s:= s + ', ' + inttostr(Timer div 1000) + ' sec';
+ AddCaption(s, Team.Color, capgrpAmmoinfo);
+ if (Propz and ammoprop_NeedTarget) <> 0
+ then begin
+ Gear.State:= Gear.State or gstHHChooseTarget;
+ isCursorVisible:= true
+ end else begin
+ Gear.State:= Gear.State and not gstHHChooseTarget;
+ AdjustMPoint;
+ isCursorVisible:= false
+ end
+ end
+ end
+end;
+
+procedure PackAmmo(Ammo: PHHAmmo; Slot: integer);
+var ami: integer;
+ b: boolean;
+begin
+ repeat
+ b:= false;
+ ami:= 0;
+ while (not b) and (ami < cMaxSlotAmmo) do
+ if (Ammo[slot, ami].Count = 0)
+ and (Ammo[slot, ami + 1].Count > 0) then b:= true
+ else inc(ami);
+ if b then // есть пустое место
+ begin
+ Ammo[slot, ami]:= Ammo[slot, ami + 1]
+ end
+ until not b;
+end;
+
+procedure OnUsedAmmo(Ammo: PHHAmmo);
+var s, a: Longword;
+begin
+with CurrentTeam.Hedgehogs[CurrentTeam.CurrHedgehog] do
+ begin
+ if CurAmmoGear = nil then begin s:= CurSlot; a:= CurAmmo end
+ else begin s:= AltSlot; a:= AltAmmo end;
+ with Ammo[s, a] do
+ if Count <> AMMO_INFINITE then
+ begin
+ dec(Count);
+ if Count = 0 then PackAmmo(Ammo, CurSlot)
+ end
+ end
+end;
+
+function TeamSize(p: PTeam): Longword;
+var i: Longword;
+begin
+Result:= 0;
+for i:= 0 to cMaxHHIndex do
+ if p.Hedgehogs[i].Gear <> nil then inc(Result)
+end;
+
+initialization
+
+finalization
+
+FreeTeamsList
+
+end.