--- a/hedgewars/uFloat.pas Mon Aug 27 17:40:16 2012 +0200
+++ b/hedgewars/uFloat.pas Sun Sep 16 16:54:51 2012 +0200
@@ -115,6 +115,7 @@
_0_0005: hwFloat = (isNegative: false; QWordValue: 2147484);
_0_001: hwFloat = (isNegative: false; QWordValue: 4294967);
_0_003: hwFloat = (isNegative: false; QWordValue: 12884902);
+ _0_0032: hwFloat = (isNegative: false; QWordValue: 13743895);
_0_004: hwFloat = (isNegative: false; QWordValue: 17179869);
_0_005: hwFloat = (isNegative: false; QWordValue: 21474836);
_0_008: hwFloat = (isNegative: false; QWordValue: 34359738);
@@ -149,12 +150,14 @@
_0_999: hwFloat = (isNegative: false; QWordValue: 4290672328);
_0: hwFloat = (isNegative: false; QWordValue: 0);
_1: hwFloat = (isNegative: false; QWordValue: 4294967296);
+ _1_2: hwFloat = (isNegative: false; QWordValue: 1288490189*4);
_1_5: hwFloat = (isNegative: false; QWordValue: 4294967296 * 3 div 2);
_1_6: hwFloat = (isNegative: false; QWordValue: 4294967296 * 8 div 5);
_1_9: hwFloat = (isNegative: false; QWordValue: 8160437862);
_2: hwFloat = (isNegative: false; QWordValue: 4294967296 * 2);
_2_4: hwFloat = (isNegative: false; QWordValue: 4294967296 * 12 div 5);
_3: hwFloat = (isNegative: false; QWordValue: 4294967296 * 3);
+ _3_2: hwFloat = (isNegative: false; QWordValue: 3435973837*4);
_PI: hwFloat = (isNegative: false; QWordValue: 13493037704);
_4: hwFloat = (isNegative: false; QWordValue: 4294967296 * 4);
_4_5: hwFloat = (isNegative: false; QWordValue: 4294967296 * 9 div 2);
@@ -203,20 +206,21 @@
{$IFDEF FPC}
-function int2hwFloat (const i: LongInt) : hwFloat;
+function int2hwFloat (const i: LongInt) : hwFloat; inline;
begin
int2hwFloat.isNegative:= i < 0;
int2hwFloat.Round:= abs(i);
int2hwFloat.Frac:= 0
end;
-function hwFloat2Float (const i: hwFloat) : extended;
+function hwFloat2Float (const i: hwFloat) : extended; inline;
begin
-hwFloat2Float:= i.QWordValue / $100000000;
+hwFloat2Float:= i.Frac / $100000000 + i.Round;
if i.isNegative then
hwFloat2Float:= -hwFloat2Float;
end;
+{$IFNDEF WEB}
operator = (const z1, z2: hwFloat) z : boolean; inline;
begin
z:= (z1.isNegative = z2.isNegative) and (z1.QWordValue = z2.QWordValue);
@@ -229,7 +233,7 @@
end;
{$ENDIF}
-operator + (const z1, z2: hwFloat) z : hwFloat;
+operator + (const z1, z2: hwFloat) z : hwFloat; inline;
begin
if z1.isNegative = z2.isNegative then
begin
@@ -249,7 +253,7 @@
end
end;
-operator - (const z1, z2: hwFloat) z : hwFloat;
+operator - (const z1, z2: hwFloat) z : hwFloat; inline;
begin
if z1.isNegative = z2.isNegative then
if z1.QWordValue > z2.QWordValue then
@@ -269,27 +273,150 @@
end
end;
-operator - (const z1: hwFloat) z : hwFloat;
+function isZero(const z: hwFloat): boolean; inline;
+begin
+isZero := z.QWordValue = 0;
+end;
+
+operator < (const z1, z2: hwFloat) b : boolean; inline;
+begin
+if z1.isNegative xor z2.isNegative then
+ b:= z1.isNegative
+else
+ if z1.QWordValue = z2.QWordValue then
+ b:= false
+ else
+ b:= not((z1.QWordValue = z2.QWordValue) or ((z2.QWordValue < z1.QWordValue) <> z1.isNegative))
+end;
+
+operator > (const z1, z2: hwFloat) b : boolean; inline;
+begin
+if z1.isNegative xor z2.isNegative then
+ b:= z2.isNegative
+else
+ if z1.QWordValue = z2.QWordValue then
+ b:= false
+ else
+ b:= (z1.QWordValue > z2.QWordValue) <> z2.isNegative
+end;
+{$ENDIF}
+{$IFDEF WEB}
+(*
+ Mostly to be kind to JS as of 2012-08-27 where there is no int64/uint64. This may change though.
+*)
+operator = (const z1, z2: hwFloat) z : boolean; inline;
+begin
+ z:= (z1.isNegative = z2.isNegative) and (z1.Frac = z2.Frac) and (z1.Round = z2.Round);
+end;
+
+operator <> (const z1, z2: hwFloat) z : boolean; inline;
+begin
+ z:= (z1.isNegative <> z2.isNegative) or (z1.Frac <> z2.Frac) or (z1.Round <> z2.Round);
+end;
+
+operator + (const z1, z2: hwFloat) z : hwFloat; inline;
+begin
+if z1.isNegative = z2.isNegative then
+ begin
+ z:= z1;
+ z.Frac:= z.Frac + z2.Frac;
+ z.Round:= z.Round + z2.Round;
+ if z.Frac<z1.Frac then inc(z.Round)
+ end
+else
+ if (z1.Round > z2.Round) or ((z1.Round = z2.Round) and (z1.Frac > z2.Frac)) then
+ begin
+ z.isNegative:= z1.isNegative;
+ z.Round:= z1.Round - z2.Round;
+ z.Frac:= z1.Frac - z2.Frac;
+ if z2.Frac > z1.Frac then dec(z.Round)
+ end
+ else
+ begin
+ z.isNegative:= z2.isNegative;
+ z.Round:= z2.Round - z1.Round;
+ z.Frac:= z2.Frac-z1.Frac;
+ if z2.Frac < z1.Frac then dec(z.Round)
+ end
+end;
+
+operator - (const z1, z2: hwFloat) z : hwFloat; inline;
+begin
+if z1.isNegative = z2.isNegative then
+ if (z1.Round > z2.Round) or ((z1.Round = z2.Round) and (z1.Frac > z2.Frac)) then
+ begin
+ z.isNegative:= z1.isNegative;
+ z.Round:= z1.Round - z2.Round;
+ z.Frac:= z1.Frac-z2.Frac;
+ if z2.Frac > z1.Frac then dec(z.Round)
+ end
+ else
+ begin
+ z.isNegative:= not z2.isNegative;
+ z.Round:= z2.Round - z1.Round;
+ z.Frac:= z2.Frac-z1.Frac;
+ if z2.Frac < z1.Frac then dec(z.Round)
+ end
+else
+ begin
+ z:= z1;
+ z.Frac:= z.Frac + z2.Frac;
+ z.Round:= z.Round + z2.Round;
+ if z.Frac<z1.Frac then inc(z.Round)
+ end
+end;
+
+operator < (const z1, z2: hwFloat) b : boolean; inline;
+begin
+if z1.isNegative xor z2.isNegative then
+ b:= z1.isNegative
+else
+(* Not so sure this specialcase is a win w/ Round/Frac. have to do more tests anyway.
+ if (z1.Round = z2.Round and (z1.Frac = z2.Frac)) then
+ b:= false
+ else *)
+ b:= ((z1.Round < z2.Round) or ((z1.Round = z2.Round) and (z1.Frac < z2.Frac))) <> z1.isNegative
+end;
+
+operator > (const z1, z2: hwFloat) b : boolean; inline;
+begin
+if z1.isNegative xor z2.isNegative then
+ b:= z2.isNegative
+else
+(*
+ if z1.QWordValue = z2.QWordValue then
+ b:= false
+ else*)
+ b:= ((z1.Round > z2.Round) or ((z1.Round = z2.Round) and (z1.Frac > z2.Frac))) <> z1.isNegative
+end;
+
+function isZero(const z: hwFloat): boolean; inline;
+begin
+isZero := (z.Round = 0) and (z.Frac = 0);
+end;
+{$ENDIF}
+
+operator - (const z1: hwFloat) z : hwFloat; inline;
begin
z:= z1;
z.isNegative:= not z.isNegative
end;
-operator * (const z1, z2: hwFloat) z : hwFloat;
+operator * (const z1, z2: hwFloat) z : hwFloat; inline;
begin
z.isNegative:= z1.isNegative xor z2.isNegative;
z.QWordValue:= QWord(z1.Round) * z2.Frac + QWord(z1.Frac) * z2.Round + ((QWord(z1.Frac) * z2.Frac) shr 32);
z.Round:= z.Round + QWord(z1.Round) * z2.Round;
end;
-operator * (const z1: hwFloat; const z2: LongInt) z : hwFloat;
+operator * (const z1: hwFloat; const z2: LongInt) z : hwFloat; inline;
begin
z.isNegative:= z1.isNegative xor (z2 < 0);
z.QWordValue:= z1.QWordValue * abs(z2)
end;
-operator / (const z1: hwFloat; z2: hwFloat) z : hwFloat;
+operator / (const z1: hwFloat; z2: hwFloat) z : hwFloat; inline;
var t: hwFloat;
begin
z.isNegative:= z1.isNegative xor z2.isNegative;
@@ -311,34 +438,12 @@
end
end;
-operator / (const z1: hwFloat; const z2: LongInt) z : hwFloat;
+operator / (const z1: hwFloat; const z2: LongInt) z : hwFloat; inline;
begin
z.isNegative:= z1.isNegative xor (z2 < 0);
z.QWordValue:= z1.QWordValue div abs(z2)
end;
-operator < (const z1, z2: hwFloat) b : boolean;
-begin
-if z1.isNegative xor z2.isNegative then
- b:= z1.isNegative
-else
- if z1.QWordValue = z2.QWordValue then
- b:= false
- else
- b:= (z1.QWordValue < z2.QWordValue) xor z1.isNegative
-end;
-
-operator > (const z1, z2: hwFloat) b : boolean;
-begin
-if z1.isNegative xor z2.isNegative then
- b:= z2.isNegative
-else
- if z1.QWordValue = z2.QWordValue then
- b:= false
- else
- b:= (z1.QWordValue > z2.QWordValue) xor z2.isNegative
-end;
-
function cstr(const z: hwFloat): shortstring;
var tmpstr: shortstring;
begin
@@ -367,7 +472,7 @@
hwAbs.isNegative:= false
end;
-function hwSqr(const t: hwFloat): hwFloat;
+function hwSqr(const t: hwFloat): hwFloat; inline;
begin
hwSqr.isNegative:= false;
hwSqr.QWordValue:= ((QWord(t.Round) * t.Round) shl 32) + QWord(t.Round) * t.Frac * 2 + ((QWord(t.Frac) * t.Frac) shr 32);
@@ -468,11 +573,6 @@
else
AngleCos.QWordValue:= SinTable[Angle - 1024]
end;
-
-function isZero(const z: hwFloat): boolean; inline;
-begin
-isZero := z.QWordValue = 0;
-end;
{$ENDIF}
end.