--- a/hedgewars/GSHandlers.inc Fri Sep 16 14:04:21 2011 -0400
+++ b/hedgewars/GSHandlers.inc Fri Sep 16 14:43:04 2011 -0400
@@ -5102,7 +5102,7 @@
begin
if (HH^.Gear <> nil) and (HH^.Gear^.State and gstInvisible = 0) then
begin
- AfterAttack;
+ AfterAttack;
if Gear = CurAmmoGear then CurAmmoGear := nil;
HideHog(HH)
end
@@ -5119,7 +5119,20 @@
end
end;
-if (Gear^.Pos = 1) and (GameTicks and $1F = 0) and (Gear^.Power < 255) then inc(Gear^.Power);
+if (Gear^.Pos = 1) and (GameTicks and $1F = 0) and (Gear^.Power < 255) then
+ begin
+ inc(Gear^.Power);
+ if (Gear^.Power = 172) and (Gear^.Hedgehog^.Gear <> nil) then
+ begin
+ with Gear^.Hedgehog^.Gear^ do
+ begin
+ State:= State or gstAnimation;
+ Tag:= 2;
+ Timer:= 0;
+ Pos:= 0
+ end
+ end
+ end;
if (Gear^.Pos = 3) and (GameTicks and $1F = 0) and (Gear^.Power > 0) then dec(Gear^.Power);
if (Gear^.Pos = 1) and (Gear^.Power = 255) and ((GameTicks mod 2000) = 1000) then Gear^.Pos:= 2;
if (Gear^.Pos = 3) and (Gear^.Power = 0) then