--- a/project_files/frontlib/extra/jnacontrol.c Mon Aug 20 17:08:52 2012 +0200
+++ b/project_files/frontlib/extra/jnacontrol.c Mon Aug 20 20:16:37 2012 +0200
@@ -65,10 +65,9 @@
typedef flib_team *TeamPtr;
typedef flib_gamesetup *GameSetupPtr;
typedef bool boolean;
-typedef size_t NativeLong;
+typedef size_t NativeSizeT;
typedef void *Pointer;
typedef char *String;
-typedef uint8_t *Buffer;
/*
* Mapping callback types
@@ -85,8 +84,8 @@
typedef void (*BoolCallback)(Pointer context, boolean arg1);
typedef void (*StrBoolCallback)(Pointer context, String arg1, boolean arg2);
typedef void (*TeamCallback)(Pointer context, TeamPtr arg1);
-typedef void (*BytesCallback)(Pointer context, const uint8_t *buffer, NativeLong size);
-typedef void (*BytesBoolCallback)(Pointer context, const uint8_t *buffer, NativeLong size, boolean arg3);
+typedef void (*BytesCallback)(Pointer context, const uint8_t *buffer, NativeSizeT size);
+typedef void (*BytesBoolCallback)(Pointer context, const uint8_t *buffer, NativeSizeT size, boolean arg3);
typedef void (*SchemeCallback)(Pointer context, SchemePtr arg1);
typedef void (*MapIntCallback)(Pointer context, MapRecipePtr arg1, int arg2);
typedef void (*WeaponsetCallback)(Pointer context, WeaponsetPtr arg1);
@@ -98,140 +97,137 @@
*/
// frontlib.h
-int flib_init();
-void flib_quit();
+ int flib_init();
+ void flib_quit();
-// hwconsts.h
-int flib_get_teamcolor_count();
-int flib_get_hedgehogs_per_team();
-int flib_get_weapons_count();
+ // hwconsts.h
+ int flib_get_teamcolor_count();
+ int flib_get_hedgehogs_per_team();
+ int flib_get_weapons_count();
+ MetaschemePtr flib_get_metascheme();
-// net/netconn.h
-NetconnPtr flib_netconn_create(String playerName, String dataDirPath, String host, int port);
-void flib_netconn_destroy(NetconnPtr conn);
+ // net/netconn.h
+ NetconnPtr flib_netconn_create(String playerName, String dataDirPath, String host, int port);
+ void flib_netconn_destroy(NetconnPtr conn);
-void flib_netconn_tick(NetconnPtr conn);
-boolean flib_netconn_is_chief(NetconnPtr conn);
-String flib_netconn_get_playername(NetconnPtr conn);
-GameSetupPtr flib_netconn_create_gamesetup(NetconnPtr conn);
-int flib_netconn_send_quit(NetconnPtr conn, String quitmsg);
-int flib_netconn_send_chat(NetconnPtr conn, String chat);
-int flib_netconn_send_teamchat(NetconnPtr conn, String msg);
-int flib_netconn_send_password(NetconnPtr conn, String passwd);
-int flib_netconn_send_nick(NetconnPtr conn, String nick);
-int flib_netconn_send_request_roomlist(NetconnPtr conn);
-int flib_netconn_send_joinRoom(NetconnPtr conn, String room);
-int flib_netconn_send_createRoom(NetconnPtr conn, String room);
-int flib_netconn_send_renameRoom(NetconnPtr conn, String roomName);
-int flib_netconn_send_leaveRoom(NetconnPtr conn, String msg);
-int flib_netconn_send_toggleReady(NetconnPtr conn);
-int flib_netconn_send_addTeam(NetconnPtr conn, TeamPtr team);
-int flib_netconn_send_removeTeam(NetconnPtr conn, String teamname);
-int flib_netconn_send_teamHogCount(NetconnPtr conn, String teamname, int hogcount);
-int flib_netconn_send_teamColor(NetconnPtr conn, String teamname, int colorIndex);
-int flib_netconn_send_weaponset(NetconnPtr conn, WeaponsetPtr weaponset);
-int flib_netconn_send_map(NetconnPtr conn, MapRecipePtr map);
-int flib_netconn_send_mapName(NetconnPtr conn, String mapName);
-int flib_netconn_send_mapGen(NetconnPtr conn, int mapGen);
-int flib_netconn_send_mapTemplate(NetconnPtr conn, int templateFilter);
-int flib_netconn_send_mapMazeSize(NetconnPtr conn, int mazeSize);
-int flib_netconn_send_mapSeed(NetconnPtr conn, String seed);
-int flib_netconn_send_mapTheme(NetconnPtr conn, String theme);
-int flib_netconn_send_script(NetconnPtr conn, String scriptName);
-int flib_netconn_send_scheme(NetconnPtr conn, SchemePtr scheme);
-int flib_netconn_send_roundfinished(NetconnPtr conn, boolean withoutError);
-int flib_netconn_send_ban(NetconnPtr conn, String playerName);
-int flib_netconn_send_kick(NetconnPtr conn, String playerName);
-int flib_netconn_send_playerInfo(NetconnPtr conn, String playerName);
-int flib_netconn_send_playerFollow(NetconnPtr conn, String playerName);
-int flib_netconn_send_startGame(NetconnPtr conn);
-int flib_netconn_send_toggleRestrictJoins(NetconnPtr conn);
-int flib_netconn_send_toggleRestrictTeams(NetconnPtr conn);
-int flib_netconn_send_clearAccountsCache(NetconnPtr conn);
-int flib_netconn_send_setServerVar(NetconnPtr conn, String name, String value);
-int flib_netconn_send_getServerVars(NetconnPtr conn);
+ void flib_netconn_tick(NetconnPtr conn);
+ boolean flib_netconn_is_chief(NetconnPtr conn);
+ String flib_netconn_get_playername(NetconnPtr conn);
+ GameSetupPtr flib_netconn_create_gamesetup(NetconnPtr conn);
+ int flib_netconn_send_quit(NetconnPtr conn, String quitmsg);
+ int flib_netconn_send_chat(NetconnPtr conn, String chat);
+ int flib_netconn_send_teamchat(NetconnPtr conn, String msg);
+ int flib_netconn_send_password(NetconnPtr conn, String passwd);
+ int flib_netconn_send_nick(NetconnPtr conn, String nick);
+ int flib_netconn_send_request_roomlist(NetconnPtr conn);
+ int flib_netconn_send_joinRoom(NetconnPtr conn, String room);
+ int flib_netconn_send_createRoom(NetconnPtr conn, String room);
+ int flib_netconn_send_renameRoom(NetconnPtr conn, String roomName);
+ int flib_netconn_send_leaveRoom(NetconnPtr conn, String msg);
+ int flib_netconn_send_toggleReady(NetconnPtr conn);
+ int flib_netconn_send_addTeam(NetconnPtr conn, TeamPtr team);
+ int flib_netconn_send_removeTeam(NetconnPtr conn, String teamname);
+ int flib_netconn_send_teamHogCount(NetconnPtr conn, String teamname, int hogcount);
+ int flib_netconn_send_teamColor(NetconnPtr conn, String teamname, int colorIndex);
+ int flib_netconn_send_weaponset(NetconnPtr conn, WeaponsetPtr weaponset);
+ int flib_netconn_send_map(NetconnPtr conn, MapRecipePtr map);
+ int flib_netconn_send_mapName(NetconnPtr conn, String mapName);
+ int flib_netconn_send_mapGen(NetconnPtr conn, int mapGen);
+ int flib_netconn_send_mapTemplate(NetconnPtr conn, int templateFilter);
+ int flib_netconn_send_mapMazeSize(NetconnPtr conn, int mazeSize);
+ int flib_netconn_send_mapSeed(NetconnPtr conn, String seed);
+ int flib_netconn_send_mapTheme(NetconnPtr conn, String theme);
+ int flib_netconn_send_script(NetconnPtr conn, String scriptName);
+ int flib_netconn_send_scheme(NetconnPtr conn, SchemePtr scheme);
+ int flib_netconn_send_roundfinished(NetconnPtr conn, boolean withoutError);
+ int flib_netconn_send_ban(NetconnPtr conn, String playerName);
+ int flib_netconn_send_kick(NetconnPtr conn, String playerName);
+ int flib_netconn_send_playerInfo(NetconnPtr conn, String playerName);
+ int flib_netconn_send_playerFollow(NetconnPtr conn, String playerName);
+ int flib_netconn_send_startGame(NetconnPtr conn);
+ int flib_netconn_send_toggleRestrictJoins(NetconnPtr conn);
+ int flib_netconn_send_toggleRestrictTeams(NetconnPtr conn);
+ int flib_netconn_send_clearAccountsCache(NetconnPtr conn);
+ int flib_netconn_send_setServerVar(NetconnPtr conn, String name, String value);
+ int flib_netconn_send_getServerVars(NetconnPtr conn);
-void flib_netconn_onMessage(NetconnPtr conn, IntStrCallback callback, Pointer context);
-void flib_netconn_onChat(NetconnPtr conn, StrStrCallback callback, Pointer context);
-void flib_netconn_onConnected(NetconnPtr conn, VoidCallback callback, Pointer context);
-void flib_netconn_onDisconnected(NetconnPtr conn, IntStrCallback callback, Pointer context);
-void flib_netconn_onRoomlist(NetconnPtr conn, RoomListCallback callback, Pointer context);
-void flib_netconn_onRoomAdd(NetconnPtr conn, RoomCallback callback, Pointer context);
-void flib_netconn_onRoomDelete(NetconnPtr conn, StrCallback callback, Pointer context);
-void flib_netconn_onRoomUpdate(NetconnPtr conn, StrRoomCallback callback, Pointer context);
-void flib_netconn_onLobbyJoin(NetconnPtr conn, StrCallback callback, Pointer context);
-void flib_netconn_onLobbyLeave(NetconnPtr conn, StrStrCallback callback, Pointer context);
-void flib_netconn_onNickTaken(NetconnPtr conn, StrCallback callback, Pointer context);
-void flib_netconn_onPasswordRequest(NetconnPtr conn, StrCallback callback, Pointer context);
-void flib_netconn_onEnterRoom(NetconnPtr conn, BoolCallback callback, Pointer context);
-void flib_netconn_onRoomChiefStatus(NetconnPtr conn, BoolCallback callback, Pointer context);
-void flib_netconn_onReadyState(NetconnPtr conn, StrBoolCallback callback, Pointer context);
-void flib_netconn_onLeaveRoom(NetconnPtr conn, IntStrCallback callback, Pointer context);
-void flib_netconn_onTeamAdd(NetconnPtr conn, TeamCallback callback, Pointer context);
-void flib_netconn_onTeamDelete(NetconnPtr conn, StrCallback callback, Pointer context);
-void flib_netconn_onRoomJoin(NetconnPtr conn, StrCallback callback, Pointer context);
-void flib_netconn_onRoomLeave(NetconnPtr conn, StrStrCallback callback, Pointer context);
-void flib_netconn_onRunGame(NetconnPtr conn, VoidCallback callback, Pointer context);
-void flib_netconn_onTeamAccepted(NetconnPtr conn, StrCallback callback, Pointer context);
-void flib_netconn_onHogCountChanged(NetconnPtr conn, StrIntCallback callback, Pointer context);
-void flib_netconn_onTeamColorChanged(NetconnPtr conn, StrIntCallback callback, Pointer context);
-void flib_netconn_onEngineMessage(NetconnPtr conn, BytesCallback callback, Pointer context);
-void flib_netconn_onCfgScheme(NetconnPtr conn, SchemeCallback callback, Pointer context);
-void flib_netconn_onMapChanged(NetconnPtr conn, MapIntCallback callback, Pointer context);
-void flib_netconn_onScriptChanged(NetconnPtr conn, StrCallback callback, Pointer context);
-void flib_netconn_onWeaponsetChanged(NetconnPtr conn, WeaponsetCallback callback, Pointer context);
-void flib_netconn_onAdminAccess(NetconnPtr conn, VoidCallback callback, Pointer context);
-void flib_netconn_onServerVar(NetconnPtr conn, StrStrCallback callback, Pointer context);
+ void flib_netconn_onMessage(NetconnPtr conn, IntStrCallback callback, Pointer context);
+ void flib_netconn_onChat(NetconnPtr conn, StrStrCallback callback, Pointer context);
+ void flib_netconn_onConnected(NetconnPtr conn, VoidCallback callback, Pointer context);
+ void flib_netconn_onDisconnected(NetconnPtr conn, IntStrCallback callback, Pointer context);
+ void flib_netconn_onRoomlist(NetconnPtr conn, RoomListCallback callback, Pointer context);
+ void flib_netconn_onRoomAdd(NetconnPtr conn, RoomCallback callback, Pointer context);
+ void flib_netconn_onRoomDelete(NetconnPtr conn, StrCallback callback, Pointer context);
+ void flib_netconn_onRoomUpdate(NetconnPtr conn, StrRoomCallback callback, Pointer context);
+ void flib_netconn_onLobbyJoin(NetconnPtr conn, StrCallback callback, Pointer context);
+ void flib_netconn_onLobbyLeave(NetconnPtr conn, StrStrCallback callback, Pointer context);
+ void flib_netconn_onNickTaken(NetconnPtr conn, StrCallback callback, Pointer context);
+ void flib_netconn_onPasswordRequest(NetconnPtr conn, StrCallback callback, Pointer context);
+ void flib_netconn_onEnterRoom(NetconnPtr conn, BoolCallback callback, Pointer context);
+ void flib_netconn_onRoomChiefStatus(NetconnPtr conn, BoolCallback callback, Pointer context);
+ void flib_netconn_onReadyState(NetconnPtr conn, StrBoolCallback callback, Pointer context);
+ void flib_netconn_onLeaveRoom(NetconnPtr conn, IntStrCallback callback, Pointer context);
+ void flib_netconn_onTeamAdd(NetconnPtr conn, TeamCallback callback, Pointer context);
+ void flib_netconn_onTeamDelete(NetconnPtr conn, StrCallback callback, Pointer context);
+ void flib_netconn_onRoomJoin(NetconnPtr conn, StrCallback callback, Pointer context);
+ void flib_netconn_onRoomLeave(NetconnPtr conn, StrStrCallback callback, Pointer context);
+ void flib_netconn_onRunGame(NetconnPtr conn, VoidCallback callback, Pointer context);
+ void flib_netconn_onTeamAccepted(NetconnPtr conn, StrCallback callback, Pointer context);
+ void flib_netconn_onHogCountChanged(NetconnPtr conn, StrIntCallback callback, Pointer context);
+ void flib_netconn_onTeamColorChanged(NetconnPtr conn, StrIntCallback callback, Pointer context);
+ void flib_netconn_onEngineMessage(NetconnPtr conn, BytesCallback callback, Pointer context);
+ void flib_netconn_onSchemeChanged(NetconnPtr conn, SchemeCallback callback, Pointer context);
+ void flib_netconn_onMapChanged(NetconnPtr conn, MapIntCallback callback, Pointer context);
+ void flib_netconn_onScriptChanged(NetconnPtr conn, StrCallback callback, Pointer context);
+ void flib_netconn_onWeaponsetChanged(NetconnPtr conn, WeaponsetCallback callback, Pointer context);
+ void flib_netconn_onAdminAccess(NetconnPtr conn, VoidCallback callback, Pointer context);
+ void flib_netconn_onServerVar(NetconnPtr conn, StrStrCallback callback, Pointer context);
-// ipc/gameconn.h
-GameconnPtr flib_gameconn_create(String playerName, GameSetupPtr setup, boolean netgame);
-GameconnPtr flib_gameconn_create_playdemo(Buffer demo, NativeLong size);
-GameconnPtr flib_gameconn_create_loadgame(String playerName, Buffer save, NativeLong size);
-GameconnPtr flib_gameconn_create_campaign(String playerName, String seed, String script);
+ // ipc/gameconn.h
+ GameconnPtr flib_gameconn_create(String playerName, GameSetupPtr setup, boolean netgame);
+ GameconnPtr flib_gameconn_create_campaign(String playerName, String seed, String script);
-void flib_gameconn_destroy(GameconnPtr conn);
-int flib_gameconn_getport(GameconnPtr conn);
-void flib_gameconn_tick(GameconnPtr conn);
+ void flib_gameconn_destroy(GameconnPtr conn);
+ int flib_gameconn_getport(GameconnPtr conn);
+ void flib_gameconn_tick(GameconnPtr conn);
-int flib_gameconn_send_textmsg(GameconnPtr conn, int msgtype, String msg);
-int flib_gameconn_send_chatmsg(GameconnPtr conn, String playername, String msg);
-int flib_gameconn_send_quit(GameconnPtr conn);
+ int flib_gameconn_send_textmsg(GameconnPtr conn, int msgtype, String msg);
+ int flib_gameconn_send_chatmsg(GameconnPtr conn, String playername, String msg);
+ int flib_gameconn_send_quit(GameconnPtr conn);
+ int flib_gameconn_send_cmd(GameconnPtr conn, String cmdString);
-void flib_gameconn_onConnect(GameconnPtr conn, VoidCallback callback, Pointer context);
-void flib_gameconn_onDisconnect(GameconnPtr conn, IntCallback callback, Pointer context);
-void flib_gameconn_onErrorMessage(GameconnPtr conn, StrCallback callback, Pointer context);
-void flib_gameconn_onChat(GameconnPtr conn, StrBoolCallback callback, Pointer context);
-void flib_gameconn_onGameRecorded(GameconnPtr conn, BytesBoolCallback callback, Pointer context);
-void flib_gameconn_onEngineMessage(GameconnPtr conn, BytesCallback callback, Pointer context);
+ void flib_gameconn_onConnect(GameconnPtr conn, VoidCallback callback, Pointer context);
+ void flib_gameconn_onDisconnect(GameconnPtr conn, IntCallback callback, Pointer context);
+ void flib_gameconn_onErrorMessage(GameconnPtr conn, StrCallback callback, Pointer context);
+ void flib_gameconn_onChat(GameconnPtr conn, StrBoolCallback callback, Pointer context);
+ void flib_gameconn_onGameRecorded(GameconnPtr conn, BytesBoolCallback callback, Pointer context);
+ void flib_gameconn_onEngineMessage(GameconnPtr conn, BytesCallback callback, Pointer context);
-// ipc/mapconn.h
-MapconnPtr flib_mapconn_create(MapRecipePtr mapdesc);
-void flib_mapconn_destroy(MapconnPtr conn);
-int flib_mapconn_getport(MapconnPtr conn);
-void flib_mapconn_onSuccess(MapconnPtr conn, MapimageCallback callback, Pointer context);
-void flib_mapconn_onFailure(MapconnPtr conn, StrCallback callback, Pointer context);
-void flib_mapconn_tick(MapconnPtr conn);
-
-MetaschemePtr flib_get_metascheme();
+ // ipc/mapconn.h
+ MapconnPtr flib_mapconn_create(MapRecipePtr mapdesc);
+ void flib_mapconn_destroy(MapconnPtr conn);
+ int flib_mapconn_getport(MapconnPtr conn);
+ void flib_mapconn_onSuccess(MapconnPtr conn, MapimageCallback callback, Pointer context);
+ void flib_mapconn_onFailure(MapconnPtr conn, StrCallback callback, Pointer context);
+ void flib_mapconn_tick(MapconnPtr conn);
-// model/schemelist.h
-SchemelistPtr flib_schemelist_from_ini(String filename);
-int flib_schemelist_to_ini(String filename, SchemelistPtr list);
-void flib_schemelist_destroy(SchemelistPtr list);
+ // model/schemelist.h
+ SchemelistPtr flib_schemelist_from_ini(String filename);
+ int flib_schemelist_to_ini(String filename, SchemelistPtr list);
+ void flib_schemelist_destroy(SchemelistPtr list);
-// model/team.h
-TeamPtr flib_team_from_ini(String filename);
-int flib_team_to_ini(String filename, TeamPtr team);
-void flib_team_destroy(TeamPtr team);
+ // model/team.h
+ TeamPtr flib_team_from_ini(String filename);
+ int flib_team_to_ini(String filename, TeamPtr team);
+ void flib_team_destroy(TeamPtr team);
-// model/weapon.h
-WeaponsetListPtr flib_weaponsetlist_from_ini(String filename);
-int flib_weaponsetlist_to_ini(String filename, WeaponsetListPtr weaponsets);
-void flib_weaponsetlist_destroy(WeaponsetListPtr list);
+ // model/weapon.h
+ WeaponsetListPtr flib_weaponsetlist_from_ini(String filename);
+ int flib_weaponsetlist_to_ini(String filename, WeaponsetListPtr weaponsets);
+ void flib_weaponsetlist_destroy(WeaponsetListPtr list);
-// model/gamesetup.h
-void flib_gamesetup_destroy(GameSetupPtr gamesetup);
+ // model/gamesetup.h
+ void flib_gamesetup_destroy(GameSetupPtr gamesetup);
-// util/logging.h
-void flib_log_setLevel(int level);
-void flib_log_setCallback(LogCallback callback);
+ void flib_log_setLevel(int level);
+ void flib_log_setCallback(LogCallback callback);