--- a/.travis.yml Tue Mar 01 12:37:42 2016 +0300
+++ b/.travis.yml Tue Mar 01 14:46:13 2016 +0100
@@ -14,15 +14,33 @@
- BUILD_ARGS="-DNOSERVER=1 -DBUILD_ENGINE_C=1"
- BUILD_ARGS="-DNOSERVER=1 -DNOVIDEOREC=1 -DNOPNG=1"
- BUILD_ARGS="-DNOSERVER=1 -DLUA_SYSTEM=0 -DPHYSFS_SYSTEM=0"
+matrix:
+ include:
+ - language: objective-c
+ os: osx
+ compiler:
+ env: BUILD_ARGS="IOS" SDL_LIB_PATH="$TRAVIS_BUILD_DIR/../Library"
+ osx_image: xcode7.2
+ sudo: required
before_install: |
- if [ "$TRAVIS_OS_NAME" == "linux" ]; then
+ if [ "$BUILD_ARGS" == "IOS" ]; then
+ hg clone http://hg.libsdl.org/SDL $SDL_LIB_PATH/SDL/
+ hg clone http://hg.libsdl.org/SDL_image $SDL_LIB_PATH/SDL_image/
+ hg clone http://hg.libsdl.org/SDL_net $SDL_LIB_PATH/SDL_net/
+ hg clone http://hg.libsdl.org/SDL_ttf $SDL_LIB_PATH/SDL_ttf/
+ hg clone http://hg.libsdl.org/SDL_mixer $SDL_LIB_PATH/SDL_mixer/
+ elif [ "$TRAVIS_OS_NAME" == "linux" ]; then
sudo add-apt-repository -y ppa:zoogie/sdl2-snapshots
sudo apt-get update -qq
elif [ "$TRAVIS_OS_NAME" == "osx" ]; then
brew update --all
fi
install: |
- if [ "$TRAVIS_OS_NAME" == "linux" ]; then
+ if [ "$BUILD_ARGS" == "IOS" ]; then
+ # FPC 3.0.0 required for using FPC 3.0.1 which contains rtl for ios
+ sudo bash tools/dmg_pkg_install.sh ftp://freepascal.stack.nl/pub/fpc/dist/3.0.0/i386-macosx/fpc-3.0.0.intel-macosx.dmg
+ sudo bash tools/dmg_pkg_install.sh ftp://freepascal.stack.nl/pub/fpc/dist/3.0.0/i386-macosx/fpc-3.0.1.intel-macosx.cross.ios.dmg
+ elif [ "$TRAVIS_OS_NAME" == "linux" ]; then
sudo apt-get install debhelper cmake dpkg-dev libqt4-dev qt4-qmake libphysfs-dev libsdl2-dev libsdl2-ttf-dev libsdl2-mixer-dev libsdl2-image-dev libsdl2-net-dev bzip2 ghc libghc-mtl-dev libghc-parsec3-dev libghc-bytestring-show-dev libghc-vector-dev libghc-zlib-dev libghc-random-dev libghc-stm-dev libghc-network-dev libghc-dataenc-dev libghc-hslogger-dev libghc-utf8-string-dev libghc-sha-dev libghc-entropy-dev liblua5.1-0-dev imagemagick fpc fp-compiler fp-units-misc libpng-dev fp-units-gfx libavcodec-dev libavformat-dev libglew1.6-dev
elif [ "$TRAVIS_OS_NAME" == "osx" ]; then
brew install fpc glew qt physfs lua51 sdl2 sdl2_image sdl2_net sdl2_ttf ffmpeg ghc cabal-install
@@ -39,12 +57,25 @@
# avoid installing Sparkle, add default unit path
export BUILD_ARGS="$BUILD_ARGS -DNOAUTOUPDATE=1 -DCMAKE_Pascal_FLAGS=-Fu/usr/local/lib/fpc/$(fpc -iW)/units/x86_64-darwin/*/"
fi
-before_script:
- - mkdir build && cd build && cmake $BUILD_ARGS ..
-script:
- - make VERBOSE=1
+before_script: |
+ if [ "$BUILD_ARGS" == "IOS" ]; then
+ # More or less stable hw iOS version can be compiled with FPC 3.1.1, btw there are no (easy?) way to build it from sources,
+ # so we just temporary switch Xcode project to use FPC 3.0.1
+ git apply tools/fix_fpc_ios_build_patch.diff
+ xctool -project ./project_files/HedgewarsMobile/Hedgewars.xcodeproj -scheme UpdateDataFolder build
+ else
+ mkdir build && cd build && cmake $BUILD_ARGS ..
+ fi
+script: |
+ if [ "$BUILD_ARGS" == "IOS" ]; then
+ xctool -project ./project_files/HedgewarsMobile/Hedgewars.xcodeproj -scheme Hedgewars -configuration Release build CODE_SIGN_IDENTITY="" CODE_SIGNING_REQUIRED=NO
+ else
+ make VERBOSE=1
+ fi
after_success: |
- if [ "$TRAVIS_OS_NAME" == "linux" ]; then
+ if [ "$BUILD_ARGS" == "IOS" ]; then
+ :
+ elif [ "$TRAVIS_OS_NAME" == "linux" ]; then
make test_verbose
elif [ "$TRAVIS_OS_NAME" == "osx" ]; then
make install