.travis.yml
changeset 11587 cf83d9cb5590
parent 11504 df336149cc2b
child 11653 ef625fe6eaaa
--- a/.travis.yml	Tue Mar 01 12:37:42 2016 +0300
+++ b/.travis.yml	Tue Mar 01 14:46:13 2016 +0100
@@ -14,15 +14,33 @@
   - BUILD_ARGS="-DNOSERVER=1 -DBUILD_ENGINE_C=1"
   - BUILD_ARGS="-DNOSERVER=1 -DNOVIDEOREC=1 -DNOPNG=1"
   - BUILD_ARGS="-DNOSERVER=1 -DLUA_SYSTEM=0 -DPHYSFS_SYSTEM=0"
+matrix:
+  include:
+  - language: objective-c
+    os: osx
+    compiler:
+    env: BUILD_ARGS="IOS" SDL_LIB_PATH="$TRAVIS_BUILD_DIR/../Library"
+    osx_image: xcode7.2
+    sudo: required
 before_install: |
-  if [ "$TRAVIS_OS_NAME" == "linux" ]; then
+  if [ "$BUILD_ARGS" == "IOS" ]; then
+    hg clone http://hg.libsdl.org/SDL $SDL_LIB_PATH/SDL/
+    hg clone http://hg.libsdl.org/SDL_image $SDL_LIB_PATH/SDL_image/
+    hg clone http://hg.libsdl.org/SDL_net $SDL_LIB_PATH/SDL_net/
+    hg clone http://hg.libsdl.org/SDL_ttf $SDL_LIB_PATH/SDL_ttf/
+    hg clone http://hg.libsdl.org/SDL_mixer $SDL_LIB_PATH/SDL_mixer/
+  elif [ "$TRAVIS_OS_NAME" == "linux" ]; then
     sudo add-apt-repository -y ppa:zoogie/sdl2-snapshots
     sudo apt-get update -qq
   elif [ "$TRAVIS_OS_NAME" == "osx" ]; then
     brew update --all
   fi
 install: |
-  if [ "$TRAVIS_OS_NAME" == "linux" ]; then
+  if [ "$BUILD_ARGS" == "IOS" ]; then
+    # FPC 3.0.0 required for using FPC 3.0.1 which contains rtl for ios
+    sudo bash tools/dmg_pkg_install.sh ftp://freepascal.stack.nl/pub/fpc/dist/3.0.0/i386-macosx/fpc-3.0.0.intel-macosx.dmg
+    sudo bash tools/dmg_pkg_install.sh ftp://freepascal.stack.nl/pub/fpc/dist/3.0.0/i386-macosx/fpc-3.0.1.intel-macosx.cross.ios.dmg
+  elif [ "$TRAVIS_OS_NAME" == "linux" ]; then
     sudo apt-get install debhelper cmake dpkg-dev libqt4-dev qt4-qmake libphysfs-dev libsdl2-dev libsdl2-ttf-dev libsdl2-mixer-dev libsdl2-image-dev libsdl2-net-dev bzip2 ghc libghc-mtl-dev libghc-parsec3-dev libghc-bytestring-show-dev libghc-vector-dev libghc-zlib-dev libghc-random-dev libghc-stm-dev libghc-network-dev libghc-dataenc-dev libghc-hslogger-dev libghc-utf8-string-dev libghc-sha-dev libghc-entropy-dev liblua5.1-0-dev imagemagick fpc fp-compiler fp-units-misc libpng-dev fp-units-gfx libavcodec-dev libavformat-dev libglew1.6-dev
   elif [ "$TRAVIS_OS_NAME" == "osx" ]; then
     brew install fpc glew qt physfs lua51 sdl2 sdl2_image sdl2_net sdl2_ttf ffmpeg ghc cabal-install
@@ -39,12 +57,25 @@
     # avoid installing Sparkle, add default unit path
     export BUILD_ARGS="$BUILD_ARGS -DNOAUTOUPDATE=1 -DCMAKE_Pascal_FLAGS=-Fu/usr/local/lib/fpc/$(fpc -iW)/units/x86_64-darwin/*/"
   fi
-before_script:
-  - mkdir build && cd build && cmake $BUILD_ARGS ..
-script:
-  - make VERBOSE=1
+before_script: |
+  if [ "$BUILD_ARGS" == "IOS" ]; then
+    # More or less stable hw iOS version can be compiled with FPC 3.1.1, btw there are no (easy?) way to build it from sources,
+    # so we just temporary switch Xcode project to use FPC 3.0.1
+    git apply tools/fix_fpc_ios_build_patch.diff
+    xctool -project ./project_files/HedgewarsMobile/Hedgewars.xcodeproj -scheme UpdateDataFolder build
+  else
+    mkdir build && cd build && cmake $BUILD_ARGS ..
+  fi
+script: |
+  if [ "$BUILD_ARGS" == "IOS" ]; then
+    xctool -project ./project_files/HedgewarsMobile/Hedgewars.xcodeproj -scheme Hedgewars -configuration Release build CODE_SIGN_IDENTITY="" CODE_SIGNING_REQUIRED=NO
+  else
+    make VERBOSE=1
+  fi
 after_success: |
-  if [ "$TRAVIS_OS_NAME" == "linux" ]; then
+  if [ "$BUILD_ARGS" == "IOS" ]; then
+    :
+  elif [ "$TRAVIS_OS_NAME" == "linux" ]; then
     make test_verbose
   elif [ "$TRAVIS_OS_NAME" == "osx" ]; then
     make install