--- a/hedgewars/GSHandlers.inc Fri Dec 31 04:08:57 2010 +0100
+++ b/hedgewars/GSHandlers.inc Fri Dec 31 19:31:37 2010 +0100
@@ -629,7 +629,7 @@
begin
////////////////////////////////// TODO - ASK UNC0RR FOR A GOOD HOME FOR THIS ////////////////////////////////////
dec(yy,3);
- dec(xx,2);
+ dec(xx,1);
s:= SpritesData[sprSnow].Surface;
p:= s^.pixels;
allpx:= true;
@@ -653,13 +653,8 @@
p:= @(p^[s^.pitch shr 2])
end;
- for py:= (yy) to (yy+1) do
- begin
- for px:= (xx+2) to (xx+3) do
- begin
- Land[py, px]:= lfBasic;
- end;
- end;
+
+ Land[py, px+1]:= lfBasic;
if allpx then UpdateLandTexture(xx, Pred(s^.h), yy, Pred(s^.w))
else