--- a/hedgewars/uConsts.pas Wed Jul 31 23:14:27 2019 +0200
+++ b/hedgewars/uConsts.pas Fri Jul 03 23:51:47 2020 +0200
@@ -110,6 +110,8 @@
ifCritical = $00000002; // image is critical for gameplay (exit game if unable to load)
ifColorKey = $00000004; // image uses transparent pixels (color keying)
ifIgnoreCaps = $00000008; // ignore hardware capabilities when loading (i.e. image will not be drawn using OpenGL)
+ ifDigestAlpha = $00000010; // add alpha channel to the digest
+ ifDigestAll = $00000020; // add all channels to the digest
// texture priority (allows OpenGL to keep frequently used textures in video memory more easily)
tpLowest = 0.00;
@@ -326,6 +328,7 @@
// AI hints to be set for any gear
aihUsualProcessing = $00000000; // treat gear as usual
aihDoesntMatter = $00000001; // ignore gear in attack calculations and don't intentionally attack it
+ aihAmmosChanged = $00000002; // set when ammos were changed within this turn but not processed yet
// ammo properties
ammoprop_Timerable = $00000001; // can set timer