--- a/share/hedgewars/Data/Missions/Campaign/A_Space_Adventure/moon01.lua Sat Aug 24 04:14:33 2013 +0300
+++ b/share/hedgewars/Data/Missions/Campaign/A_Space_Adventure/moon01.lua Sat Aug 24 06:36:02 2013 +0300
@@ -21,7 +21,7 @@
----------------- VARIABLES --------------------
-- globals
local campaignName = loc("A Space Adventure")
-local missionName = loc("Moon, stop for fuels!")
+local missionName = loc("The first stop")
local weaponsAcquired = false
local battleZoneReached = false
local checkPointReached = 1 -- 1 is start of the game
@@ -33,7 +33,7 @@
-- mission objectives
local goals = {
[dialog01] = {missionName, loc("Getting ready"), loc("Go to the upper platform and get the weapons in the crates!"), 1, 4500},
- [dialog02] = {missionName, loc("Prepare to fight"), loc("Go down and save these PAoTH hogs!"), 1, 5000},
+ [dialog02] = {missionName, loc("Prepare to fight"), loc("Go down and save these PAotH hogs!"), 1, 5000},
[dialog03] = {missionName, loc("The fight begins!"), loc("Neutralize your enemies and be careful!"), 1, 5000},
[dialog04] = {missionName, loc("The fight begins!"), loc("Neutralize your enemies and be careful!"), 1, 5000}
}
@@ -60,34 +60,34 @@
local teamC = {}
local teamD = {}
-- hedgehogs values
-hero.name = "Hog Solo"
+hero.name = loc("Hog Solo")
hero.x = 1380
hero.y = 1750
hero.dead = false
-paoth1.name = "Joe"
+paoth1.name = loc("Joe")
paoth1.x = 1430
paoth1.y = 1750
-paoth2.name = "Bruce"
+paoth2.name = loc("Bruce")
paoth2.x = 3760
paoth2.y = 1800
-paoth3.name = "Helena"
+paoth3.name = loc("Helena")
paoth3.x = 3800
paoth3.y = 1800
-paoth4.name = "Boris"
+paoth4.name = loc("Boris")
paoth4.x = 3860
paoth4.y = 1800
-professor.name = "Pr.Hogevil"
+professor.name = loc("Prof. Hogevil")
professor.x = 3800
professor.y = 1600
professor.dead = false
professor.health = 100
-minion1.name = "Minion"
+minion1.name = loc("Minion")
minion1.x = 2460
minion1.y = 1450
-minion2.name = "Minion"
+minion2.name = loc("Minion")
minion2.x = 2450
minion2.y = 1900
-minion3.name = "Minion"
+minion3.name = loc("Minion")
minion3.x = 3500
minion3.y = 1750
teamA.name = loc("PAoTH")
@@ -172,7 +172,7 @@
FollowGear(hero.gear)
ShowMission(campaignName, missionName, loc("Hog Solo has to refuel his saucer.")..
- "|"..loc("Rescue the imprisoned PAoTH team and get your fuels!"), -amSkip, 0)
+ "|"..loc("Rescue the imprisoned PAotH team and get your fuels!"), -amSkip, 0)
AddAmmo(minion1.gear, amDEagle, 10)
AddAmmo(minion2.gear, amDEagle, 10)
@@ -330,7 +330,7 @@
function heroDeath(gear)
SendStat('siGameResult', loc("Hog Solo lost, try again!")) --1
- SendStat('siCustomAchievement', loc("You have to get the weapons and rescue the PAoTH researchers")) --11
+ SendStat('siCustomAchievement', loc("You have to get the weapons and rescue the PAotH researchers")) --11
SendStat('siPlayerKills','1',teamC.name)
SendStat('siPlayerKills','0',teamD.name)
EndGame()
@@ -380,7 +380,7 @@
AnimCaption(hero.gear, loc("Congrats! You won!"), 6000)
AnimWait(hero.gear,5000)
- SendStat('siGameResult', loc("Hog Solo won, conrgatulations!")) --1
+ SendStat('siGameResult', loc("Congratulations, you won!")) --1
SendStat('siCustomAchievement', loc("Eliminated the evil minions")) --11
SendStat('siCustomAchievement', loc("Drove the professor away")) --11
SendStat('siPlayerKills','1',teamD.name)
@@ -406,10 +406,10 @@
-- DIALOG 01 - Start, welcome to moon
AddSkipFunction(dialog01, Skipanim, {dialog01})
table.insert(dialog01, {func = AnimWait, args = {hero.gear, 3000}})
- table.insert(dialog01, {func = AnimCaption, args = {hero.gear, loc("Near PAoTH base at moon..."), 4000}})
+ table.insert(dialog01, {func = AnimCaption, args = {hero.gear, loc("Near PAotH base at moon..."), 4000}})
table.insert(dialog01, {func = AnimSay, args = {paoth1.gear, loc("Hey Hog Solo! Finaly you have come..."), SAY_SAY, 2000}})
table.insert(dialog01, {func = AnimSay, args = {paoth1.gear, loc("It seems that Professor Hogevil learned for your arrival!"), SAY_SAY, 4000}})
- table.insert(dialog01, {func = AnimSay, args = {paoth1.gear, loc("Now he have captured the rest of the PAoTH team and awaits to capture you!"), SAY_SAY, 5000}})
+ table.insert(dialog01, {func = AnimSay, args = {paoth1.gear, loc("Now he have captured the rest of the PAotH team and awaits to capture you!"), SAY_SAY, 5000}})
table.insert(dialog01, {func = AnimSay, args = {paoth1.gear, loc("We have to hurry! Are you armed?"), SAY_SAY, 4300}})
table.insert(dialog01, {func = AnimWait, args = {hero.gear, 500}})
table.insert(dialog01, {func = AnimSay, args = {hero.gear, loc("No, I am afraid I had to travel light"), SAY_SAY, 2500}})