project_files/Android-build/SDL-android-project/src/org/hedgewars/hedgeroid/RoomStateManager.java
changeset 10017 de822cd3df3a
parent 7584 7831c84cc644
--- a/project_files/Android-build/SDL-android-project/src/org/hedgewars/hedgeroid/RoomStateManager.java	Tue Jan 21 22:38:13 2014 +0100
+++ b/project_files/Android-build/SDL-android-project/src/org/hedgewars/hedgeroid/RoomStateManager.java	Tue Jan 21 22:43:06 2014 +0100
@@ -33,78 +33,78 @@
  * using these fragments both for setting up networked and local games, despite
  * the fact that for local games the settings can be changed immediately in
  * memory, while they have to be sent out to the server for networked games.
- * 
+ *
  * If/when the state changes as result of calling one of the "changeX" or
  * "requestX" functions, that will also trigger the corresponding change
  * listener method. There is no guarantee that calling a changeX method will
  * actually change the setting (e.g. if you're not room chief).
- * 
+ *
  * For local games, getChiefStatus is always true.
- * 
+ *
  * Implementations of this interface are probably not thread safe and should
  * only be used on the UI thread.
  */
 public interface RoomStateManager {
-	// Query current state
-	MapRecipe getMapRecipe();
-	boolean getChiefStatus();
-	Scheme getScheme();
-	String getGameStyle();
-	Weaponset getWeaponset();
-	Map<String, TeamInGame> getTeams();
-	
-	// Manipulate state
-	void changeMapRecipe(MapRecipe map);
-	void changeMapTheme(String theme);
+    // Query current state
+    MapRecipe getMapRecipe();
+    boolean getChiefStatus();
+    Scheme getScheme();
+    String getGameStyle();
+    Weaponset getWeaponset();
+    Map<String, TeamInGame> getTeams();
+
+    // Manipulate state
+    void changeMapRecipe(MapRecipe map);
+    void changeMapTheme(String theme);
+
+    /**
+     * This function sets both the map's name and generator. There is no function
+     * to change them independendly since e.g. the QtFrontend relies on them being
+     * consistent.
+     *
+     * If the name parameter is equal to one of the MapRecipe.MAPNAME_REGULAR, MAPNAME_MAZE
+     * or MAPNAME_DRAWN constants, the map generator is set accordingly. Otherwise, the
+     * map generator is set to represent a mapfile. The map's name is always set to
+     * the parameter.
+     */
+    void changeMapNameAndGenerator(String mapName);
+    void changeMapTemplate(int template);
+    void changeMazeSize(int mazeSize);
+    void changeMapSeed(String seed);
+    void changeMapDrawdata(byte[] drawdata);
+
+    void changeScheme(Scheme scheme);
+    void changeGameStyle(String style);
+    void changeWeaponset(Weaponset weaponset);
 
-	/**
-	 * This function sets both the map's name and generator. There is no function
-	 * to change them independendly since e.g. the QtFrontend relies on them being
-	 * consistent.
-	 * 
-	 * If the name parameter is equal to one of the MapRecipe.MAPNAME_REGULAR, MAPNAME_MAZE
-	 * or MAPNAME_DRAWN constants, the map generator is set accordingly. Otherwise, the
-	 * map generator is set to represent a mapfile. The map's name is always set to
-	 * the parameter.
-	 */
-	void changeMapNameAndGenerator(String mapName);
-	void changeMapTemplate(int template);
-	void changeMazeSize(int mazeSize);
-	void changeMapSeed(String seed);
-	void changeMapDrawdata(byte[] drawdata);
-	
-	void changeScheme(Scheme scheme);
-	void changeGameStyle(String style);
-	void changeWeaponset(Weaponset weaponset);
-	
-	void requestAddTeam(Team team, int colorIndex);
-	void requestRemoveTeam(String teamname);
-	void changeTeamColorIndex(String teamname, int colorIndex);
-	void changeTeamHogCount(String teamname, int hogcount);
-	
-	// Observe changes
-	void addListener(Listener observer);
-	void removeListener(Listener observer);
-	
-	public interface Listener {
-		void onMapChanged(MapRecipe recipe);
-		void onChiefStatusChanged(boolean isChief);
-		void onSchemeChanged(Scheme scheme);
-		void onGameStyleChanged(String gameStyle);
-		void onWeaponsetChanged(Weaponset weaponset);
-		void onTeamsChanged(Map<String, TeamInGame> teams);
-	}
-	
-	public static class ListenerAdapter implements Listener {
-		public void onMapChanged(MapRecipe recipe) {}
-		public void onChiefStatusChanged(boolean isChief) {}
-		public void onSchemeChanged(Scheme scheme) {}
-		public void onGameStyleChanged(String gameStyle) {}
-		public void onWeaponsetChanged(Weaponset weaponset) {}
-		public void onTeamsChanged(Map<String, TeamInGame> teams) {}
-	}
-	
-	public interface Provider {
-		RoomStateManager getRoomStateManager();
-	}
+    void requestAddTeam(Team team, int colorIndex);
+    void requestRemoveTeam(String teamname);
+    void changeTeamColorIndex(String teamname, int colorIndex);
+    void changeTeamHogCount(String teamname, int hogcount);
+
+    // Observe changes
+    void addListener(Listener observer);
+    void removeListener(Listener observer);
+
+    public interface Listener {
+        void onMapChanged(MapRecipe recipe);
+        void onChiefStatusChanged(boolean isChief);
+        void onSchemeChanged(Scheme scheme);
+        void onGameStyleChanged(String gameStyle);
+        void onWeaponsetChanged(Weaponset weaponset);
+        void onTeamsChanged(Map<String, TeamInGame> teams);
+    }
+
+    public static class ListenerAdapter implements Listener {
+        public void onMapChanged(MapRecipe recipe) {}
+        public void onChiefStatusChanged(boolean isChief) {}
+        public void onSchemeChanged(Scheme scheme) {}
+        public void onGameStyleChanged(String gameStyle) {}
+        public void onWeaponsetChanged(Weaponset weaponset) {}
+        public void onTeamsChanged(Map<String, TeamInGame> teams) {}
+    }
+
+    public interface Provider {
+        RoomStateManager getRoomStateManager();
+    }
 }