--- a/hedgewars/uLand.pas Fri Aug 08 19:39:22 2008 +0000
+++ b/hedgewars/uLand.pas Fri Aug 08 20:13:32 2008 +0000
@@ -298,70 +298,62 @@
procedure ColorizeLand(Surface: PSDL_Surface);
var tmpsurf: PSDL_Surface;
- r: TSDL_Rect;
+ r, rr: TSDL_Rect;
+ x, yd, yu: LongInt;
begin
tmpsurf:= LoadImage(Pathz[ptCurrTheme] + '/LandTex', false, true, false);
r.y:= 0;
while r.y < 1024 do
- begin
- r.x:= 0;
- while r.x < 2048 do
- begin
- SDL_UpperBlit(tmpsurf, nil, Surface, @r);
- inc(r.x, tmpsurf^.w)
- end;
- inc(r.y, tmpsurf^.h)
- end;
+ begin
+ r.x:= 0;
+ while r.x < 2048 do
+ begin
+ SDL_UpperBlit(tmpsurf, nil, Surface, @r);
+ inc(r.x, tmpsurf^.w)
+ end;
+ inc(r.y, tmpsurf^.h)
+ end;
SDL_FreeSurface(tmpsurf);
-
-tmpsurf:= SDL_CreateRGBSurfaceFrom(@Land, 2048, 1024, 32, 2048*4, RMask, GMask, BMask, 0);
-SDLTry(tmpsurf <> nil, true);
-SDL_SetColorKey(tmpsurf, SDL_SRCCOLORKEY, SDL_MapRGB(tmpsurf^.format, $FF, $FF, $FF));
-SDL_UpperBlit(tmpsurf, nil, Surface, nil);
-SDL_FreeSurface(tmpsurf)
-end;
-
-procedure AddBorder(Surface: PSDL_Surface);
-var tmpsurf: PSDL_Surface;
- r, rr: TSDL_Rect;
- x, yd, yu: LongInt;
-begin
tmpsurf:= LoadImage(Pathz[ptCurrTheme] + '/Border', false, true, true);
for x:= 0 to 2047 do
- begin
- yd:= 1023;
- repeat
- while (yd > 0 ) and (Land[yd, x] = 0) do dec(yd);
- if (yd < 0) then yd:= 0;
- while (yd < 1024) and (Land[yd, x] <> 0) do inc(yd);
- dec(yd);
- yu:= yd;
- while (yu > 0 ) and (Land[yu, x] <> 0) do dec(yu);
- while (yu < yd ) and (Land[yu, x] = 0) do inc(yu);
- if (yd < 1023) and ((yd - yu) >= 16) then
- begin
- rr.x:= x;
- rr.y:= yd - 15;
- r.x:= x mod tmpsurf^.w;
- r.y:= 16;
- r.w:= 1;
- r.h:= 16;
- SDL_UpperBlit(tmpsurf, @r, Surface, @rr);
- end;
- if (yu > 0) then
- begin
- rr.x:= x;
- rr.y:= yu;
- r.x:= x mod tmpsurf^.w;
- r.y:= 0;
- r.w:= 1;
- r.h:= min(16, yd - yu + 1);
- SDL_UpperBlit(tmpsurf, @r, Surface, @rr);
- end;
- yd:= yu - 1;
- until yd < 0;
- end;
+ begin
+ yd:= 1023;
+ repeat
+ while (yd > 0 ) and (Land[yd, x] = 0) do dec(yd);
+
+ if (yd < 0) then yd:= 0;
+
+ while (yd < 1024) and (Land[yd, x] <> 0) do inc(yd);
+ dec(yd);
+ yu:= yd;
+
+ while (yu > 0 ) and (Land[yu, x] <> 0) do dec(yu);
+ while (yu < yd ) and (Land[yu, x] = 0) do inc(yu);
+
+ if (yd < 1023) and ((yd - yu) >= 16) then
+ begin
+ rr.x:= x;
+ rr.y:= yd - 15;
+ r.x:= x mod tmpsurf^.w;
+ r.y:= 16;
+ r.w:= 1;
+ r.h:= 16;
+ SDL_UpperBlit(tmpsurf, @r, Surface, @rr);
+ end;
+ if (yu > 0) then
+ begin
+ rr.x:= x;
+ rr.y:= yu;
+ r.x:= x mod tmpsurf^.w;
+ r.y:= 0;
+ r.w:= 1;
+ r.h:= min(16, yd - yu + 1);
+ SDL_UpperBlit(tmpsurf, @r, Surface, @rr);
+ end;
+ yd:= yu - 1;
+ until yd < 0;
+ end;
end;
procedure SetPoints(var Template: TEdgeTemplate; var pa: TPixAr);
@@ -508,18 +500,25 @@
SelectTemplate:= getrandom(Succ(High(EdgeTemplates)))
end;
-procedure LandSurface2Land(LandSurface: PSDL_Surface);
+procedure LandSurface2LandPixels(Surface: PSDL_Surface);
+var x, y: LongInt;
+ p: PLongwordArray;
begin
-TryDo(LandSurface <> nil, 'Assert (LandSurface <> nil) failed', true);
-LandTexture:= Surface2Tex(LandSurface);
+TryDo(Surface <> nil, 'Assert (LandSurface <> nil) failed', true);
+
+if SDL_MustLock(Surface) then
+ SDLTry(SDL_LockSurface(Surface) >= 0, true);
-if SDL_MustLock(LandSurface) then
- SDLTry(SDL_LockSurface(LandSurface) >= 0, true);
+p:= Surface^.pixels;
+for y:= 0 to 1023 do
+ begin
+ for x:= 0 to 2047 do
+ if Land[y, x] <> 0 then LandPixels[y, x]:= p^[x] or $FF000000;
+ p:= @(p^[Surface^.pitch div 4]);
+ end;
-Move(LandSurface^.pixels^, LandPixels, 2048 * 1024 * 4);
-
-if SDL_MustLock(LandSurface) then
- SDL_UnlockSurface(LandSurface)
+if SDL_MustLock(Surface) then
+ SDL_UnlockSurface(Surface)
end;
procedure GenLandSurface;
@@ -535,9 +534,8 @@
TryDo(tmpsurf <> nil, 'Error creating pre-land surface', true);
ColorizeLand(tmpsurf);
-AddBorder(tmpsurf);
-LandSurface2Land(tmpsurf);
+LandSurface2LandPixels(tmpsurf);
SDL_FreeSurface(tmpsurf);
AddProgress;