--- a/hedgewars/uWorld.pas Thu Apr 04 14:37:19 2013 +0200
+++ b/hedgewars/uWorld.pas Tue Jun 04 22:28:12 2013 +0200
@@ -1,6 +1,6 @@
(*
* Hedgewars, a free turn based strategy game
- * Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com>
+ * Copyright (c) 2004-2013 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
@@ -1387,7 +1387,7 @@
// draw health bars right border
inc(r.x, cTeamHealthWidth + 2);
r.w:= 3;
- DrawTextureFromRect(TeamHealthBarWidth + 16, cScreenHeight + DrawHealthY + smallScreenOffset, @r, HealthTex);
+ DrawTextureFromRect(TeamHealthBarWidth + 15, cScreenHeight + DrawHealthY + smallScreenOffset, @r, HealthTex);
if (not highlight) and (not hasGone) then
for i:= 0 to cMaxHHIndex do
@@ -1424,8 +1424,8 @@
// draw health bar
r.w:= TeamHealthBarWidth + 1;
r.h:= HealthTex^.h - 4;
- DrawTextureFromRect(16, cScreenHeight + DrawHealthY + smallScreenOffset + 2, @r, HealthTex);
- if (not hasGone) and (TeamHealth > 1) then
+ DrawTextureFromRect(15, cScreenHeight + DrawHealthY + smallScreenOffset + 2, @r, HealthTex);
+ if not hasGone and (TeamHealth > 1) then
begin
Tint(Clan^.Color shl 8 or $FF);
for i:= 0 to cMaxHHIndex do