--- a/hedgewars/uStore.pas Fri Jul 02 17:46:53 2010 +0200
+++ b/hedgewars/uStore.pas Sat Jul 03 00:11:23 2010 +0200
@@ -424,7 +424,7 @@
else
begin
Texture:= Surface2Tex(tmpsurf, false);
- if (ii = sprWater) and ((cReducedQuality and rq2DWater) = 0) then // HACK: We should include some sprite attribute to define the texture wrap directions
+ if (ii = sprWater) and ((cReducedQuality and (rq2DWater or rqClampLess)) = 0) then // HACK: We should include some sprite attribute to define the texture wrap directions
begin
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
end;