--- a/hedgewars/GSHandlers.inc Tue May 21 11:32:42 2013 -0400
+++ b/hedgewars/GSHandlers.inc Tue May 21 16:13:32 2013 -0400
@@ -5109,17 +5109,6 @@
LastDamage:= nil;
X:= Hedgehog^.Gear^.X;
Y:= Hedgehog^.Gear^.Y;
- //unfreeze all semifrozen hogs - make this generic hog cleanup
-(*
- iter := GearsList;
- while iter <> nil do
- begin
- if (iter^.Kind = gtHedgehog) and
- (iter^.Hedgehog^.Effects[heFrozen] and $FF = 0) then
- iter^.Hedgehog^.Effects[heFrozen]:= 0;
- iter:= iter^.NextGear
- end
-*)
end;
end;
@@ -5134,7 +5123,7 @@
const iceRadius = 32;
const iceHeight = 40;
var
- HHGear: PGear;
+ HHGear, iter: PGear;
landRect: TSDL_Rect;
ndX, ndY: hwFloat;
i, j, t, gX, gY: LongInt;
@@ -5204,6 +5193,28 @@
landRect.w := min(2*iceRadius, LAND_WIDTH - landRect.x - 1);
landRect.h := min(2*iceRadius, LAND_HEIGHT - landRect.y - 1);
UpdateLandTexture(landRect.x, landRect.w, landRect.y, landRect.h, true);
+
+ // Freeze nearby mines/explosives/cases too
+ iter := GearsList;
+ while iter <> nil do
+ begin
+ if ((iter^.Kind = gtExplosives) or (iter^.Kind = gtCase) or (iter^.Kind = gtMine)) and
+ (abs(Gear^.X.Round-target.x)+abs(Gear^.Y.Round-target.y)+2<Gear^.Radius*2) and (Distance(Gear^.X-int2hwFloat(target.x),Gear^.Y-int2hwFloat(target.y))<int2hwFloat(Gear^.Radius*2)) then
+ begin
+ iter^.State:= iter^.State or gstFrozen;
+ if iter^.Kind = gtMine then // dud mine block
+ begin
+ vg:= AddVisualGear(hwRound(Gear^.X) - 4 + Random(8), hwRound(Gear^.Y) - 4 - Random(4), vgtSmoke);
+ if vg <> nil then
+ vg^.Scale:= 0.5;
+ PlaySound(sndVaporize);
+ Gear^.Health := 0;
+ Gear^.Damage := 0;
+ Gear^.State := Gear^.State and (not gstAttacking)
+ end
+ end;
+ iter:= iter^.NextGear
+ end;
// FillRoundInLandWithIce(Target.X, Target.Y, iceRadius);
SetAllHHToActive;