project_files/frontlib/ipc.h
changeset 7179 f84805e6df03
parent 7177 bf6cf4dd847a
child 7182 076aba32abd3
--- a/project_files/frontlib/ipc.h	Fri Jun 08 19:52:24 2012 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,54 +0,0 @@
-#ifndef IPC_H_
-#define IPC_H_
-
-#include "buffer.h"
-#include "model/weapon.h"
-
-#include <stddef.h>
-#include <stdint.h>
-#include <stdbool.h>
-
-struct _flib_ipc;
-typedef struct _flib_ipc *flib_ipc;
-
-typedef enum {
-	GAME_END_FINISHED,
-	GAME_END_INTERRUPTED,
-	GAME_END_HALTED
-} flib_GameEndType;
-
-flib_ipc flib_ipc_create(bool recordDemo, const char *localPlayerName);
-void flib_ipc_destroy(flib_ipc *ipcptr);
-
-void flib_ipc_onConnect(flib_ipc ipc, void (*callback)(void* context), void* context);
-void flib_ipc_onDisconnect(flib_ipc ipc, void (*callback)(void* context), void* context);
-void flib_ipc_onConfigQuery(flib_ipc ipc, void (*callback)(void* context), void* context);
-void flib_ipc_onEngineError(flib_ipc ipc, void (*callback)(void* context, const uint8_t *error), void* context);
-void flib_ipc_onGameEnd(flib_ipc ipc, void (*callback)(void* context, int gameEndType), void* context);
-void flib_ipc_onChat(flib_ipc ipc, void (*callback)(void* context, const uint8_t *messagestr, int teamchat), void* context);
-void flib_ipc_onEngineMessage(flib_ipc ipc, void (*callback)(void* context, const uint8_t *message, int len), void* context);
-
-int flib_ipc_send_raw(flib_ipc ipc, void *data, size_t len);
-int flib_ipc_send_message(flib_ipc ipc, void *data, size_t len);
-int flib_ipc_send_messagestr(flib_ipc ipc, char *data);
-
-// Configuration
-int flib_ipc_send_seed(flib_ipc ipc, const char *seed);
-int flib_ipc_send_script(flib_ipc ipc, const char *scriptpath);
-int flib_ipc_send_map_regular(flib_ipc ipc, const char *theme, int templateFilter);
-int flib_ipc_send_map_maze(flib_ipc ipc, const char *theme, int mazeType);
-int flib_ipc_send_map_drawn(flib_ipc ipc, const char *theme, void *drawnMapData, size_t drawnMapDataLen);
-int flib_ipc_send_map_named(flib_ipc ipc, const char *mappath);
-int flib_ipc_send_gamemods(flib_ipc ipc, uint32_t modflags);
-int flib_ipc_send_gamesetting(flib_ipc ipc, const char *settingname, int modflags);
-int flib_ipc_send_weaponset(flib_ipc ipc, flib_weaponset *set);
-
-int flib_ipc_send_conf_end(flib_ipc ipc);
-
-
-uint16_t flib_ipc_port(flib_ipc ipc);
-flib_constbuffer flib_ipc_getdemo(flib_ipc ipc);
-
-void flib_ipc_tick(flib_ipc ipc);
-
-#endif /* IPC_H_ */