--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/frontlib/ipc/gameconn.c Sat Jun 09 03:28:38 2012 +0200
@@ -0,0 +1,348 @@
+#include "gameconn.h"
+#include "ipcconn.h"
+#include "ipcprotocol.h"
+#include "../util/logging.h"
+#include "../hwconsts.h"
+#include <stdbool.h>
+#include <stdlib.h>
+
+typedef enum {
+ AWAIT_CONNECTION,
+ CONNECTED,
+ FINISHED
+} gameconn_state;
+
+struct _flib_gameconn {
+ flib_ipcconn connection;
+ flib_vector configBuffer;
+
+ gameconn_state state;
+ bool netgame;
+
+ void (*onConnectCb)(void* context);
+ void *onConnectCtx;
+
+ void (*onDisconnectCb)(void* context, int reason);
+ void *onDisconnectCtx;
+
+ void (*onErrorMessageCb)(void* context, const char *msg);
+ void *onErrorMessageCtx;
+
+ void (*onChatCb)(void* context, const char *msg, bool teamchat);
+ void *onChatCtx;
+
+ void (*onGameRecordedCb)(void *context, const uint8_t *record, int size, bool isSavegame);
+ void *onGameRecordedCtx;
+
+ void (*onNetMessageCb)(void *context, const uint8_t *em, int size);
+ void *onNetMessageCtx;
+
+ bool running;
+ bool destroyRequested;
+};
+
+static void defaultCallback_onConnect(void* context) {}
+static void defaultCallback_onDisconnect(void* context, int reason) {}
+static void defaultCallback_onErrorMessage(void* context, const char *msg) {
+ flib_log_w("Error from engine (no callback set): %s", msg);
+}
+static void defaultCallback_onChat(void* context, const char *msg, bool teamchat) {}
+static void defaultCallback_onGameRecorded(void *context, const uint8_t *record, int size, bool isSavegame) {}
+static void defaultCallback_onNetMessage(void *context, const uint8_t *em, int size) {}
+
+static void clearCallbacks(flib_gameconn *conn) {
+ conn->onConnectCb = &defaultCallback_onConnect;
+ conn->onDisconnectCb = &defaultCallback_onDisconnect;
+ conn->onErrorMessageCb = &defaultCallback_onErrorMessage;
+ conn->onChatCb = &defaultCallback_onChat;
+ conn->onGameRecordedCb = &defaultCallback_onGameRecorded;
+ conn->onNetMessageCb = &defaultCallback_onNetMessage;
+}
+
+static bool getGameMod(flib_cfg_meta *meta, flib_cfg *conf, int maskbit) {
+ for(int i=0; i<meta->modCount; i++) {
+ if(meta->mods[i].bitmaskIndex == maskbit) {
+ return conf->mods[i];
+ }
+ }
+ flib_log_e("Unable to find game mod with mask bit %i", maskbit);
+ return false;
+}
+
+static int fillConfigBuffer(flib_vector configBuffer, const char *playerName, flib_cfg_meta *metaconf, flib_gamesetup *setup, bool netgame) {
+ bool error = false;
+ bool perHogAmmo = false;
+ bool sharedAmmo = false;
+
+ error |= flib_ipc_append_message(configBuffer, netgame ? "TN" : "TL");
+ error |= flib_ipc_append_seed(configBuffer, setup->seed);
+ if(setup->map) {
+ error |= flib_ipc_append_mapconf(configBuffer, setup->map, false);
+ }
+ if(setup->script) {
+ error |= flib_ipc_append_message(configBuffer, "escript %s", setup->script);
+ }
+ if(setup->gamescheme) {
+ error |= flib_ipc_append_gamescheme(configBuffer, setup->gamescheme, metaconf);
+ perHogAmmo = getGameMod(metaconf, setup->gamescheme, GAMEMOD_PERHOGAMMO_MASKBIT);
+ sharedAmmo = getGameMod(metaconf, setup->gamescheme, GAMEMOD_SHAREDAMMO_MASKBIT);
+ }
+ if(setup->teams) {
+ for(int i=0; i<setup->teamcount; i++) {
+ error |= flib_ipc_append_addteam(configBuffer, &setup->teams[i], perHogAmmo, sharedAmmo);
+ }
+ }
+ error |= flib_ipc_append_message(configBuffer, "!");
+ return error ? -1 : 0;
+}
+
+static flib_gameconn *flib_gameconn_create_partial(bool record, const char *playerName, bool netGame) {
+ flib_gameconn *result = NULL;
+ flib_gameconn *tempConn = calloc(1, sizeof(flib_gameconn));
+ if(tempConn) {
+ tempConn->connection = flib_ipcconn_create(record, playerName);
+ tempConn->configBuffer = flib_vector_create();
+ if(tempConn->connection && tempConn->configBuffer) {
+ tempConn->state = AWAIT_CONNECTION;
+ tempConn->netgame = netGame;
+ clearCallbacks(tempConn);
+ result = tempConn;
+ tempConn = NULL;
+ }
+ }
+ flib_gameconn_destroy(tempConn);
+ return result;
+}
+
+flib_gameconn *flib_gameconn_create(const char *playerName, flib_cfg_meta *metaconf, flib_gamesetup *setup, bool netgame) {
+ flib_gameconn *result = NULL;
+ flib_gameconn *tempConn = flib_gameconn_create_partial(true, playerName, netgame);
+ if(tempConn) {
+ if(fillConfigBuffer(tempConn->configBuffer, playerName, metaconf, setup, netgame) == 0) {
+ result = tempConn;
+ tempConn = NULL;
+ }
+ }
+ flib_gameconn_destroy(tempConn);
+ return result;
+}
+
+flib_gameconn *flib_gameconn_create_playdemo(const uint8_t *demo, int size) {
+ flib_gameconn *result = NULL;
+ flib_gameconn *tempConn = flib_gameconn_create_partial(false, "Player", false);
+ if(tempConn) {
+ if(flib_vector_append(tempConn->configBuffer, demo, size) == size) {
+ result = tempConn;
+ tempConn = NULL;
+ }
+ }
+ flib_gameconn_destroy(tempConn);
+ return result;
+}
+
+flib_gameconn *flib_gameconn_create_loadgame(const char *playerName, const uint8_t *save, int size) {
+ flib_gameconn *result = NULL;
+ flib_gameconn *tempConn = flib_gameconn_create_partial(true, playerName, false);
+ if(tempConn) {
+ if(flib_vector_append(tempConn->configBuffer, save, size) == size) {
+ result = tempConn;
+ tempConn = NULL;
+ }
+ }
+ flib_gameconn_destroy(tempConn);
+ return result;
+}
+
+void flib_gameconn_destroy(flib_gameconn *conn) {
+ if(conn) {
+ if(conn->running) {
+ /*
+ * The function was called from a callback, so the tick function is still running
+ * and we delay the actual destruction. We ensure no further callbacks will be
+ * sent to prevent surprises.
+ */
+ clearCallbacks(conn);
+ conn->destroyRequested = true;
+ } else {
+ flib_ipcconn_destroy(&conn->connection);
+ flib_vector_destroy(&conn->configBuffer);
+ free(conn);
+ }
+ }
+}
+
+int flib_gameconn_getport(flib_gameconn *conn) {
+ if(!conn) {
+ flib_log_e("null parameter in flib_gameconn_getport");
+ return 0;
+ } else {
+ return flib_ipcconn_port(conn->connection);
+ }
+}
+
+void flib_gameconn_onConnect(flib_gameconn *conn, void (*callback)(void* context), void* context) {
+ if(!conn) {
+ flib_log_e("null parameter in flib_gameconn_onConnect");
+ } else {
+ conn->onConnectCb = callback ? callback : &defaultCallback_onConnect;
+ conn->onConnectCtx = context;
+ }
+}
+
+void flib_gameconn_onDisconnect(flib_gameconn *conn, void (*callback)(void* context, int reason), void* context) {
+ if(!conn) {
+ flib_log_e("null parameter in flib_gameconn_onDisconnect");
+ } else {
+ conn->onDisconnectCb = callback ? callback : &defaultCallback_onDisconnect;
+ conn->onDisconnectCtx = context;
+ }
+}
+
+void flib_gameconn_onErrorMessage(flib_gameconn *conn, void (*callback)(void* context, const char *msg), void* context) {
+ if(!conn) {
+ flib_log_e("null parameter in flib_gameconn_onErrorMessage");
+ } else {
+ conn->onErrorMessageCb = callback ? callback : &defaultCallback_onErrorMessage;
+ conn->onErrorMessageCtx = context;
+ }
+}
+
+void flib_gameconn_onChat(flib_gameconn *conn, void (*callback)(void* context, const char *msg, bool teamchat), void* context) {
+ if(!conn) {
+ flib_log_e("null parameter in flib_gameconn_onChat");
+ } else {
+ conn->onChatCb = callback ? callback : &defaultCallback_onChat;
+ conn->onChatCtx = context;
+ }
+}
+
+void flib_gameconn_onGameRecorded(flib_gameconn *conn, void (*callback)(void *context, const uint8_t *record, int size, bool isSavegame), void* context) {
+ if(!conn) {
+ flib_log_e("null parameter in flib_gameconn_onGameRecorded");
+ } else {
+ conn->onGameRecordedCb = callback ? callback : &defaultCallback_onGameRecorded;
+ conn->onGameRecordedCtx = context;
+ }
+}
+
+void flib_gameconn_onNetMessage(flib_gameconn *conn, void (*callback)(void *context, const uint8_t *em, int size), void* context) {
+ if(!conn) {
+ flib_log_e("null parameter in flib_gameconn_onNetMessage");
+ } else {
+ conn->onNetMessageCb = callback ? callback : &defaultCallback_onNetMessage;
+ conn->onNetMessageCtx = context;
+ }
+}
+
+static void flib_gameconn_wrappedtick(flib_gameconn *conn) {
+ if(conn->state == AWAIT_CONNECTION) {
+ flib_ipcconn_accept(conn->connection);
+ switch(flib_ipcconn_state(conn->connection)) {
+ case IPC_CONNECTED:
+ {
+ flib_constbuffer configBuffer = flib_vector_as_constbuffer(conn->configBuffer);
+ if(flib_ipcconn_send_raw(conn->connection, configBuffer.data, configBuffer.size)) {
+ conn->state = FINISHED;
+ conn->onDisconnectCb(conn->onDisconnectCtx, GAME_END_ERROR);
+ return;
+ } else {
+ conn->state = CONNECTED;
+ conn->onConnectCb(conn->onConnectCtx);
+ if(conn->destroyRequested) {
+ return;
+ }
+ }
+ }
+ break;
+ case IPC_NOT_CONNECTED:
+ conn->state = FINISHED;
+ conn->onDisconnectCb(conn->onDisconnectCtx, GAME_END_ERROR);
+ return;
+ default:
+ break;
+ }
+ }
+
+ if(conn->state == CONNECTED) {
+ uint8_t msgbuffer[257];
+ int len;
+ while(!conn->destroyRequested && (len = flib_ipcconn_recv_message(conn->connection, msgbuffer))>=0) {
+ if(len<2) {
+ flib_log_w("Received short message from IPC (<2 bytes)");
+ continue;
+ }
+ switch(msgbuffer[1]) {
+ case '?':
+ // The pong is already part of the config message
+ break;
+ case 'C':
+ // And we already send the config message on connecting.
+ break;
+ case 'E':
+ if(len>=3) {
+ msgbuffer[len-2] = 0;
+ conn->onErrorMessageCb(conn->onErrorMessageCtx, (char*)msgbuffer+2);
+ }
+ break;
+ case 'i':
+ // TODO stats
+ break;
+ case 'Q':
+ case 'H':
+ case 'q':
+ {
+ int reason = msgbuffer[1]=='Q' ? GAME_END_INTERRUPTED : msgbuffer[1]=='H' ? GAME_END_HALTED : GAME_END_FINISHED;
+ bool savegame = (reason != GAME_END_FINISHED) && !conn->netgame;
+ flib_constbuffer record = flib_ipcconn_getrecord(conn->connection, savegame);
+ if(record.size) {
+ conn->onGameRecordedCb(conn->onGameRecordedCtx, record.data, record.size, savegame);
+ if(conn->destroyRequested) {
+ return;
+ }
+ }
+ conn->state = FINISHED;
+ conn->onDisconnectCb(conn->onDisconnectCtx, reason);
+ return;
+ }
+ case 's':
+ if(len>=3) {
+ msgbuffer[len-2] = 0;
+ conn->onChatCb(conn->onChatCtx, (char*)msgbuffer+2, false);
+ }
+ break;
+ case 'b':
+ if(len>=3) {
+ msgbuffer[len-2] = 0;
+ conn->onChatCb(conn->onChatCtx, (char*)msgbuffer+2, true);
+ }
+ break;
+ default:
+ conn->onNetMessageCb(conn->onNetMessageCtx, msgbuffer, len);
+ break;
+ }
+ }
+ }
+
+ if(flib_ipcconn_state(conn->connection) == IPC_NOT_CONNECTED) {
+ conn->state = FINISHED;
+ conn->onDisconnectCb(conn->onDisconnectCtx, GAME_END_ERROR);
+ }
+}
+
+void flib_gameconn_tick(flib_gameconn *conn) {
+ if(!conn) {
+ flib_log_e("null parameter in flib_gameconn_tick");
+ } else if(conn->running) {
+ flib_log_w("Call to flib_gameconn_tick from a callback");
+ } else if(conn->state == FINISHED) {
+ flib_log_w("Call to flib_gameconn_tick, but we are already done.");
+ } else {
+ conn->running = true;
+ flib_gameconn_wrappedtick(conn);
+ conn->running = false;
+
+ if(conn->destroyRequested) {
+ flib_gameconn_destroy(conn);
+ }
+ }
+}