--- a/project_files/frontlib/ipc/ipcprotocol.c Fri Jun 08 19:52:24 2012 +0200
+++ b/project_files/frontlib/ipc/ipcprotocol.c Sat Jun 09 03:28:38 2012 +0200
@@ -1,10 +1,11 @@
#include "ipcprotocol.h"
-#include "../util.h"
-#include "../logging.h"
+#include "../util/util.h"
+#include "../util/logging.h"
#include <stdio.h>
#include <stdbool.h>
#include <string.h>
+#include <inttypes.h>
int flib_ipc_append_message(flib_vector vec, const char *fmt, ...) {
int result = -1;
@@ -94,3 +95,87 @@
return flib_ipc_append_message(vec, "eseed %s", seed);
}
}
+
+int flib_ipc_append_gamescheme(flib_vector vec, flib_cfg *scheme, flib_cfg_meta *meta) {
+ int result = -1;
+ flib_vector tempvector = flib_vector_create();
+ if(!vec || !scheme || !meta) {
+ flib_log_e("null parameter in flib_ipc_append_gamescheme");
+ } else if(tempvector) {
+ bool error = false;
+ uint32_t gamemods = 0;
+ for(int i=0; i<meta->modCount; i++) {
+ if(scheme->mods[i]) {
+ gamemods |= (1<<meta->mods[i].bitmaskIndex);
+ }
+ }
+ error |= flib_ipc_append_message(tempvector, "e$gmflags %"PRIu32, gamemods);
+ for(int i=0; i<meta->settingCount; i++) {
+ int value = scheme->settings[i];
+ if(meta->settings[i].checkOverMax) {
+ value = value>meta->settings[i].max ? meta->settings[i].max : value;
+ }
+ if(meta->settings[i].times1000) {
+ value *= 1000;
+ }
+ error |= flib_ipc_append_message(tempvector, "%s %i", meta->settings[i].engineCommand, value);
+ }
+
+ if(!error) {
+ // Message created, now we can copy everything.
+ flib_constbuffer constbuf = flib_vector_as_constbuffer(tempvector);
+ if(flib_vector_append(vec, constbuf.data, constbuf.size) == constbuf.size) {
+ result = 0;
+ }
+ }
+ }
+ flib_vector_destroy(&tempvector);
+ return result;
+}
+
+// FIXME shared ammo will break per-team ammo
+int flib_ipc_append_addteam(flib_vector vec, flib_team *team, bool perHogAmmo, bool sharedAmmo) {
+ int result = -1;
+ flib_vector tempvector = flib_vector_create();
+ if(!vec || !team || !team->weaponset) {
+ flib_log_e("invalid parameter in flib_ipc_append_addteam");
+ } else if(tempvector) {
+ bool error = false;
+ error |= flib_ipc_append_message(tempvector, "eammloadt %s", team->weaponset->loadout);
+ error |= flib_ipc_append_message(tempvector, "eammprob %s", team->weaponset->crateprob);
+ error |= flib_ipc_append_message(tempvector, "eammdelay %s", team->weaponset->delay);
+ error |= flib_ipc_append_message(tempvector, "eammreinf %s", team->weaponset->crateammo);
+ if(!perHogAmmo) {
+ error |= flib_ipc_append_message(tempvector, "eammstore");
+ }
+
+ char *hash = team->hash ? team->hash : "00000000000000000000000000000000";
+ error |= flib_ipc_append_message(tempvector, "eaddteam %s %"PRIu32" %s", hash, team->color, team->name);
+
+ if(team->remoteDriven) {
+ error |= flib_ipc_append_message(tempvector, "erdriven");
+ }
+
+ error |= flib_ipc_append_message(tempvector, "egrave %s", team->grave);
+ error |= flib_ipc_append_message(tempvector, "efort %s", team->fort);
+ error |= flib_ipc_append_message(tempvector, "evoicepack %s", team->voicepack);
+ error |= flib_ipc_append_message(tempvector, "eflag %s", team->flag);
+
+ // TODO bindings
+
+ for(int i=0; i<team->hogsInGame; i++) {
+ error |= flib_ipc_append_message(tempvector, "eaddhh %i %i %s", team->hogs[i].difficulty, team->hogs[i].initialHealth, team->hogs[i].name);
+ error |= flib_ipc_append_message(tempvector, "ehat %s", team->hogs[i].hat);
+ }
+
+ if(!error) {
+ // Message created, now we can copy everything.
+ flib_constbuffer constbuf = flib_vector_as_constbuffer(tempvector);
+ if(flib_vector_append(vec, constbuf.data, constbuf.size) == constbuf.size) {
+ result = 0;
+ }
+ }
+ }
+ flib_vector_destroy(&tempvector);
+ return result;
+}