--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/QTfrontend/ui/page/pageselectweapon.cpp Wed Sep 28 19:27:56 2011 +0200
@@ -0,0 +1,75 @@
+/*
+ * Hedgewars, a free turn based strategy game
+ * Copyright (c) 2006-2011 Andrey Korotaev <unC0Rr@gmail.com>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; version 2 of the License
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
+ */
+
+#include <QGridLayout>
+#include <QHBoxLayout>
+#include <QPushButton>
+#include <QComboBox>
+
+#include "pageselectweapon.h"
+#include "hwconsts.h"
+#include "selectWeapon.h"
+
+QLayout * PageSelectWeapon::bodyLayoutDefinition()
+{
+ QGridLayout * pageLayout = new QGridLayout();
+
+ pWeapons = new SelWeaponWidget(cAmmoNumber, this);
+ pageLayout->addWidget(pWeapons);
+
+ return pageLayout;
+}
+
+QLayout * PageSelectWeapon::footerLayoutDefinition()
+{
+ QGridLayout * bottomLayout = new QGridLayout();
+
+ selectWeaponSet = new QComboBox(this);
+ bottomLayout->addWidget(selectWeaponSet, 0, 0, 2, 1);
+
+ // first row
+ BtnNew = addButton(tr("New"), bottomLayout, 0, 1);
+ BtnDefault = addButton(tr("Default"), bottomLayout, 0, 2);
+
+ // second row
+ BtnCopy = addButton(tr("Copy"), bottomLayout, 1, 1);
+ BtnDelete = addButton(tr("Delete"), bottomLayout, 1, 2);
+
+ bottomLayout->setColumnStretch(1,1);
+ bottomLayout->setColumnStretch(2,1);
+
+ btnSave = addButton(":/res/Save.png", bottomLayout, 0, 3, 2, 1, true);
+ btnSave->setStyleSheet("QPushButton{margin: 24px 0 0 0;}");
+ bottomLayout->setAlignment(btnSave, Qt::AlignRight | Qt::AlignBottom);
+
+ return bottomLayout;
+}
+
+void PageSelectWeapon::connectSignals()
+{
+ connect(BtnDefault, SIGNAL(clicked()), pWeapons, SLOT(setDefault()));
+ connect(btnSave, SIGNAL(clicked()), pWeapons, SLOT(save()));
+ connect(BtnNew, SIGNAL(clicked()), pWeapons, SLOT(newWeaponsName()));
+ connect(BtnCopy, SIGNAL(clicked()), pWeapons, SLOT(copy()));
+ connect(selectWeaponSet, SIGNAL(currentIndexChanged(const QString&)), pWeapons, SLOT(setWeaponsName(const QString&)));
+}
+
+PageSelectWeapon::PageSelectWeapon(QWidget* parent) : AbstractPage(parent)
+{
+ initPage();
+}