--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/QTfrontend/ui/widget/selectWeapon.cpp Wed Sep 28 19:27:56 2011 +0200
@@ -0,0 +1,294 @@
+/*
+ * Hedgewars, a free turn based strategy game
+ * Copyright (c) 2006-2008 Igor Ulyanov <iulyanov@gmail.com>
+ * Copyright (c) 2008-2011 Andrey Korotaev <unC0Rr@gmail.com>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; version 2 of the License
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
+ */
+
+#include "selectWeapon.h"
+#include "weaponItem.h"
+#include "hwconsts.h"
+
+#include <QPushButton>
+#include <QGridLayout>
+#include <QHBoxLayout>
+#include <QLabel>
+#include <QBitmap>
+#include <QLineEdit>
+#include <QSettings>
+#include <QMessageBox>
+#include <QTabWidget>
+#include <math.h>
+
+QImage getAmmoImage(int num)
+{
+ static QImage ammo(":Ammos.png");
+ int x = num/(ammo.height()/32);
+ int y = (num-((ammo.height()/32)*x))*32;
+ x*=32;
+ return ammo.copy(x, y, 32, 32);
+}
+
+SelWeaponItem::SelWeaponItem(bool allowInfinite, int iconNum, int wNum, QImage image, QImage imagegrey, QWidget* parent) :
+ QWidget(parent)
+{
+ QHBoxLayout* hbLayout = new QHBoxLayout(this);
+ hbLayout->setSpacing(1);
+ hbLayout->setMargin(1);
+
+ QLabel* lbl = new QLabel(this);
+ lbl->setPixmap(QPixmap::fromImage(getAmmoImage(iconNum)));
+ lbl->setMaximumWidth(30);
+ lbl->setGeometry(0, 0, 30, 30);
+ hbLayout->addWidget(lbl);
+
+ item = new WeaponItem(image, imagegrey, this);
+ item->setItemsNum(wNum);
+ item->setInfinityState(allowInfinite);
+ hbLayout->addWidget(item);
+
+ hbLayout->setStretchFactor(lbl, 1);
+ hbLayout->setStretchFactor(item, 99);
+ hbLayout->setAlignment(lbl, Qt::AlignLeft | Qt::AlignVCenter);
+ hbLayout->setAlignment(item, Qt::AlignLeft | Qt::AlignVCenter);
+}
+
+void SelWeaponItem::setItemsNum(const unsigned char num)
+{
+ item->setItemsNum(num);
+}
+
+unsigned char SelWeaponItem::getItemsNum() const
+{
+ return item->getItemsNum();
+}
+
+void SelWeaponItem::setEnabled(bool value)
+{
+ item->setEnabled(value);
+}
+
+SelWeaponWidget::SelWeaponWidget(int numItems, QWidget* parent) :
+ QFrame(parent),
+ m_numItems(numItems)
+{
+ wconf = new QSettings(cfgdir->absolutePath() + "/weapons.ini", QSettings::IniFormat, this);
+
+ for(int i = 0; i < cDefaultAmmos.size(); ++i)
+ wconf->setValue(cDefaultAmmos[i].first, cDefaultAmmos[i].second);
+
+ QStringList keys = wconf->allKeys();
+ for(int i = 0; i < keys.size(); i++)
+ {
+ if (wconf->value(keys[i]).toString().size() != cDefaultAmmoStore->size())
+ wconf->remove(keys[i]);
+ }
+
+ QString currentState = *cDefaultAmmoStore;
+
+ QTabWidget * tbw = new QTabWidget(this);
+ QWidget * page1 = new QWidget(this);
+ p1Layout = new QGridLayout(page1);
+ p1Layout->setSpacing(1);
+ p1Layout->setMargin(1);
+ QWidget * page2 = new QWidget(this);
+ p2Layout = new QGridLayout(page2);
+ p2Layout->setSpacing(1);
+ p2Layout->setMargin(1);
+ QWidget * page3 = new QWidget(this);
+ p3Layout = new QGridLayout(page3);
+ p3Layout->setSpacing(1);
+ p3Layout->setMargin(1);
+ QWidget * page4 = new QWidget(this);
+ p4Layout = new QGridLayout(page4);
+ p4Layout->setSpacing(1);
+ p4Layout->setMargin(1);
+
+ tbw->addTab(page1, tr("Weapon set"));
+ tbw->addTab(page2, tr("Probabilities"));
+ tbw->addTab(page4, tr("Ammo in boxes"));
+ tbw->addTab(page3, tr("Delays"));
+
+ QGridLayout * pageLayout = new QGridLayout(this);
+ pageLayout->addWidget(tbw);
+
+
+ int j = -1;
+ int i = 0, k = 0;
+ for(; i < m_numItems; ++i) {
+ if (i == 6) continue;
+ if (i == 52) continue; // Disable structures for now
+ if (k % 4 == 0) ++j;
+ SelWeaponItem * swi = new SelWeaponItem(true, i, currentState[i].digitValue(), QImage(":/res/ammopic.png"), QImage(":/res/ammopicgrey.png"), this);
+ weaponItems[i].append(swi);
+ p1Layout->addWidget(swi, j, k % 4);
+
+ SelWeaponItem * pwi = new SelWeaponItem(false, i, currentState[numItems + i].digitValue(), QImage(":/res/ammopicbox.png"), QImage(":/res/ammopicboxgrey.png"), this);
+ weaponItems[i].append(pwi);
+ p2Layout->addWidget(pwi, j, k % 4);
+
+ SelWeaponItem * dwi = new SelWeaponItem(false, i, currentState[numItems*2 + i].digitValue(), QImage(":/res/ammopicdelay.png"), QImage(":/res/ammopicdelaygrey.png"), this);
+ weaponItems[i].append(dwi);
+ p3Layout->addWidget(dwi, j, k % 4);
+
+ SelWeaponItem * awi = new SelWeaponItem(false, i, currentState[numItems*3 + i].digitValue(), QImage(":/res/ammopic.png"), QImage(":/res/ammopicgrey.png"), this);
+ weaponItems[i].append(awi);
+ p4Layout->addWidget(awi, j, k % 4);
+
+ ++k;
+ }
+
+ //pLayout->setRowStretch(5, 100);
+ m_name = new QLineEdit(this);
+ pageLayout->addWidget(m_name, i, 0, 1, 5);
+}
+
+void SelWeaponWidget::setWeapons(const QString& ammo)
+{
+ bool enable = true;
+ for(int i = 0; i < cDefaultAmmos.size(); i++)
+ if (!cDefaultAmmos[i].first.compare(m_name->text())) {
+ enable = false;
+ }
+ for(int i = 0; i < m_numItems; ++i) {
+ twi::iterator it = weaponItems.find(i);
+ if (it == weaponItems.end()) continue;
+ it.value()[0]->setItemsNum(ammo[i].digitValue());
+ it.value()[1]->setItemsNum(ammo[m_numItems + i].digitValue());
+ it.value()[2]->setItemsNum(ammo[m_numItems*2 + i].digitValue());
+ it.value()[3]->setItemsNum(ammo[m_numItems*3 + i].digitValue());
+ it.value()[0]->setEnabled(enable);
+ it.value()[1]->setEnabled(enable);
+ it.value()[2]->setEnabled(enable);
+ it.value()[3]->setEnabled(enable);
+ }
+ m_name->setEnabled(enable);
+}
+
+void SelWeaponWidget::setDefault()
+{
+ for(int i = 0; i < cDefaultAmmos.size(); i++)
+ if (!cDefaultAmmos[i].first.compare(m_name->text())) {
+ return;
+ }
+ setWeapons(*cDefaultAmmoStore);
+}
+
+void SelWeaponWidget::save()
+{
+ for(int i = 0; i < cDefaultAmmos.size(); i++)
+ if (!cDefaultAmmos[i].first.compare(m_name->text())) {
+ QMessageBox::warning(0, QMessageBox::tr("Weapons"), QMessageBox::tr("Can not overwrite default weapon set '%1'!").arg(cDefaultAmmos[i].first));
+ return;
+ }
+
+ if (m_name->text() == "") return;
+
+ QString state1;
+ QString state2;
+ QString state3;
+ QString state4;
+
+ for(int i = 0; i < m_numItems; ++i) {
+ twi::const_iterator it = weaponItems.find(i);
+ int num = it == weaponItems.end() ? 9 : it.value()[0]->getItemsNum(); // 9 is for 'skip turn'
+ state1.append(QString::number(num));
+ int prob = it == weaponItems.end() ? 0 : it.value()[1]->getItemsNum();
+ state2.append(QString::number(prob));
+ int del = it == weaponItems.end() ? 0 : it.value()[2]->getItemsNum();
+ state3.append(QString::number(del));
+ int am = it == weaponItems.end() ? 0 : it.value()[3]->getItemsNum();
+ state4.append(QString::number(am));
+ }
+ if (curWeaponsName != "") {
+ // remove old entry
+ wconf->remove(curWeaponsName);
+ }
+ wconf->setValue(m_name->text(), state1 + state2 + state3 + state4);
+ emit weaponsChanged();
+}
+
+int SelWeaponWidget::operator [] (unsigned int weaponIndex) const
+{
+ twi::const_iterator it = weaponItems.find(weaponIndex);
+ return it == weaponItems.end() ? 9 : it.value()[0]->getItemsNum();
+}
+
+QString SelWeaponWidget::getWeaponsString(const QString& name) const
+{
+ return wconf->value(name).toString();
+}
+
+void SelWeaponWidget::deleteWeaponsName()
+{
+ if (curWeaponsName == "") return;
+
+ for(int i = 0; i < cDefaultAmmos.size(); i++)
+ if (!cDefaultAmmos[i].first.compare(m_name->text())) {
+ QMessageBox::warning(0, QMessageBox::tr("Weapons"), QMessageBox::tr("Can not delete default weapon set '%1'!").arg(cDefaultAmmos[i].first));
+ return;
+ }
+
+ QMessageBox reallyDelete(QMessageBox::Question, QMessageBox::tr("Weapons"), QMessageBox::tr("Really delete this weapon set?"), QMessageBox::Ok | QMessageBox::Cancel);
+
+ if (reallyDelete.exec() == QMessageBox::Ok) {
+ wconf->remove(curWeaponsName);
+ emit weaponsDeleted();
+ }
+}
+
+void SelWeaponWidget::newWeaponsName()
+{
+ QString newName = tr("new");
+ if(wconf->contains(newName)) {
+ //name already used -> look for an appropriate name:
+ int i=2;
+ while(wconf->contains(newName = tr("new")+QString::number(i++)));
+ }
+ setWeaponsName(newName);
+}
+
+void SelWeaponWidget::setWeaponsName(const QString& name)
+{
+ m_name->setText(name);
+
+ curWeaponsName = name;
+
+ if(name != "" && wconf->contains(name)) {
+ setWeapons(wconf->value(name).toString());
+ } else {
+ setWeapons(*cDefaultAmmoStore);
+ }
+}
+
+QStringList SelWeaponWidget::getWeaponNames() const
+{
+ return wconf->allKeys();
+}
+
+void SelWeaponWidget::copy()
+{
+ if(wconf->contains(curWeaponsName)) {
+ QString ammo = getWeaponsString(curWeaponsName);
+ QString newName = tr("copy of") + " " + curWeaponsName;
+ if(wconf->contains(newName)) {
+ //name already used -> look for an appropriate name:
+ int i=2;
+ while(wconf->contains(newName = tr("copy of") + " " + curWeaponsName+QString::number(i++)));
+ }
+ setWeaponsName(newName);
+ setWeapons(ammo);
+ }
+}