Rework of No Gravity script:
- Now called Gravity, gravity is derived from get away time percentage in game scheme
- Watchdog which sets gravity to normal when TurnTimeLeft is frozen for more than 15 seconds
--------------------------------
-- NO JUMPING
--------------------------------
HedgewarsScriptLoad("/Scripts/Locale.lua")
local specialGear = nil
function onGameInit()
Goals = loc("Jumping is disabled")
end
function onNewTurn()
SetInputMask(band(0xFFFFFFFF, bnot(gmLJump + gmHJump)))
end
function onGearAdd(gear)
if (GetGearType(gear) == gtJetpack) or (GetGearType(gear) == gtRope) or (GetGearType(gear) == gtParachute) then
specialGear = gear
SetInputMask(band(0xFFFFFFFF, bnot(gmHJump)))
end
end
function onGearDelete(gear)
if (GetGearType(gear) == gtJetpack) or (GetGearType(gear) == gtRope) or (GetGearType(gear) == gtParachute) then
specialGear = nil
SetInputMask(band(0xFFFFFFFF, bnot(gmLJump + gmHJump)))
end
end