Rework of No Gravity script:
- Now called Gravity, gravity is derived from get away time percentage in game scheme
- Watchdog which sets gravity to normal when TurnTimeLeft is frozen for more than 15 seconds
#include "drawmapwidget.h"
DrawMapWidget::DrawMapWidget(QWidget *parent) :
QWidget(parent),
ui(new Ui::DrawMapWidget)
{
ui->setupUi(this);
}
DrawMapWidget::~DrawMapWidget()
{
delete ui;
}
void DrawMapWidget::changeEvent(QEvent *e)
{
QWidget::changeEvent(e);
switch (e->type()) {
case QEvent::LanguageChange:
ui->retranslateUi(this);
break;
default:
break;
}
}
void DrawMapWidget::setScene(DrawMapScene * scene)
{
ui->graphicsView->setScene(scene);
}
void DrawMapWidget::resizeEvent(QResizeEvent * event)
{
Q_UNUSED(event);
if(ui->graphicsView && ui->graphicsView->scene())
ui->graphicsView->fitInView(ui->graphicsView->scene()->sceneRect(), Qt::KeepAspectRatio);
}