QTfrontend/hwconsts.h
author Xeli
Sat, 04 Feb 2012 16:22:46 +0100
changeset 6622 01889d5bc79b
parent 6616 f77bb02b669f
child 6700 e04da46ee43c
permissions -rw-r--r--
Rewrote the Ammomenu: Added landscape ammomenu At the moment MOBILE indicates landscape, but we could just as easily make a variable out of it Draw to texture once uVariables.AmmoMenuInvalidated indicates a new ammo menu needs to be drawn, see uTeams and uAmmos Slot/Cellsize is dependent on uConsts.AMSlotSize this should make it easier to scale the ammo menu on smaller screens AmmoRect AmmoRect indicates where and how big the ammo menu is, this makes positioning a bit easier imo, because you only need to change the position at one single point needs testing on the iphone (and other systems as well ofcourse..)

/*
 * Hedgewars, a free turn based strategy game
 * Copyright (c) 2005-2011 Andrey Korotaev <unC0Rr@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
 */

#if !defined(TARGET_OS_IPHONE)
#include <QString>
#include <QDir>
#include <QStringList>
#include <QPair>

#include "themesmodel.h"

extern QString * cProtoVer;
extern QString * cVersionString;
extern QString * cDataDir;
extern QString * cConfigDir;

extern QDir * bindir;
extern QDir * cfgdir;
extern QDir * datadir;

extern bool custom_config;
extern bool custom_data;

extern int cMaxTeams;
extern int cMinServerVersion;

class QStringListModel;

extern ThemesModel * themesModel;
extern QStringList * mapList;
extern QStringList * scriptList;

extern QString * cDefaultAmmoStore;
extern int cAmmoNumber;
extern QList< QPair<QString, QString> > cDefaultAmmos;

extern unsigned int colors[];

extern QString * netHost;
extern quint16 netPort;

extern bool haveServer;
extern bool isDevBuild;

//Current season, SEASON_NONE by default
extern int season;
//On the day of hedgewars birthday (Oct 31st) this variable is assigned
//with number of years past 2004 (foundation of hedgewars)
//Could be used to implement a text/graphic like "This is the xxth birthday of hedgewars" or similar
extern int years_since_foundation;

#endif

#define HEDGEHOGS_PER_TEAM           8

#define AMMOLINE_DEFAULT_QT     "939192942219912103223511100120100000021111010101111101"
#define AMMOLINE_DEFAULT_PROB   "040504054160065554655446477657666666615551010111541101"
#define AMMOLINE_DEFAULT_DELAY  "000000000000020550000004000700400000000022000000060000"
#define AMMOLINE_DEFAULT_CRATE  "131111031211111112311411111111111111121111110111111101"

#define AMMOLINE_CRAZY_QT       "999999999999999999299999999999999929999999990999999209"
#define AMMOLINE_CRAZY_PROB     "111111011111111111111111111111111111111111110111111101"
#define AMMOLINE_CRAZY_DELAY    "000000000000000000000000000000000000000000000000000000"
#define AMMOLINE_CRAZY_CRATE    "131111031211111112311411111111111111121111010111111101"

#define AMMOLINE_PROMODE_QT     "909000900000000000000900000000000000000000000000000000"
#define AMMOLINE_PROMODE_PROB   "000000000000000000000000000000000000000000000000000000"
#define AMMOLINE_PROMODE_DELAY  "000000000000020550000004000700400000000020000000000000"
#define AMMOLINE_PROMODE_CRATE  "111111111111111111111111111111111111111110010111111101"

#define AMMOLINE_SHOPPA_QT      "000000990000000000000000000000000000000000000000000000"
#define AMMOLINE_SHOPPA_PROB    "444441004424440221011212122242200000000200040001001100"
#define AMMOLINE_SHOPPA_DELAY   "000000000000000000000000000000000000000000000000000000"
#define AMMOLINE_SHOPPA_CRATE   "111111111111111111111111111111111111111110110111111100"

#define AMMOLINE_CLEAN_QT       "101000900001000001100000000000000000000000000000100000"
#define AMMOLINE_CLEAN_PROB     "040504054160065554655446477657666666615551010111541101"
#define AMMOLINE_CLEAN_DELAY    "000000000000000000000000000000000000000000000000000000"
#define AMMOLINE_CLEAN_CRATE    "131111031211111112311411111111111111121111110111111101"

#define AMMOLINE_MINES_QT       "000000990009000000030000000000000000000000000000000000"
#define AMMOLINE_MINES_PROB     "000000000000000000000000000000000000000000000000000000"
#define AMMOLINE_MINES_DELAY    "000000000000020550000004000700400000000020000000060000"
#define AMMOLINE_MINES_CRATE    "111111111111111111111111111111111111111111110111111101"

#define AMMOLINE_PORTALS_QT     "900000900200000000210000000000000011000009000000000000"
#define AMMOLINE_PORTALS_PROB   "040504054160065554655446477657666666615551010111541101"
#define AMMOLINE_PORTALS_DELAY  "000000000000020550000004000700400000000020000000060000"
#define AMMOLINE_PORTALS_CRATE  "131111031211111112311411111111111111121111110111111101"

//Different seasons; assigned to season (int)
#define SEASON_NONE 0
#define SEASON_CHRISTMAS 2
#define SEASON_HWBDAY 4
#define SEASON_EASTER 8

#define NETGAME_DEFAULT_PORT 46631


// see http://en.wikipedia.org/wiki/List_of_colors
/*define HW_TEAMCOLOR_ARRAY  {0xff007fff, /. azure          ./ \
                              0xffdd0000, /. classic red    ./ \
                              0xff3e9321, /. classic green  ./ \
                              0xffa23dbb, /. classic purple ./ \
                              0xffffb347, /. pastel orange  ./ \
                              0xffcfcfc4, /. pastel gray    ./ \
                              0xffbff000, /. lime           ./ \
                              0xffffef00, /. yellow         ./ \
                              // add new colors here
                              0 }*/
/*
#define HW_TEAMCOLOR_ARRAY  { 0xffd12b42, /. red    ./ \
                              0xff4980c1, /. blue   ./ \
                              0xff6ab530, /. green  ./ \
                              0xffbc64c4, /. purple ./ \
                              0xffe76d14, /. orange ./ \
                              0xff3fb6e6, /. cyan   ./ \
                              0xffe3e90c, /. yellow ./ \
                              0xff61d4ac, /. mint   ./ \
                              0xfff1c3e1, /. pink   ./ \
                              // add new colors here
                              0 }*/
/* another set. this one is a merge of mikade/bugq colours w/ a bit of channel feedback */
#define HW_TEAMCOLOR_ARRAY  { 0xffff0204, /* red    */ \
                              0xff4980c1, /* blue   */ \
                              0xff1de6ba, /* teal   */ \
                              0xffb541ef, /* purple */ \
                              0xffe55bb0, /* pink   */ \
                              0xff20bf00, /* green  */ \
                              0xfffe8b0e, /* orange */ \
                              0xff5f3605, /* brown  */ \
                              0xffffff01, /* yellow */ \
                              /* add new colors here */ \
                              0 }