hedgewars/pas2cSystem.pas
author Xeli
Sat, 04 Feb 2012 16:22:46 +0100
changeset 6622 01889d5bc79b
parent 6552 91adc9ee7b8c
child 6635 c2fa29fe2a58
permissions -rw-r--r--
Rewrote the Ammomenu: Added landscape ammomenu At the moment MOBILE indicates landscape, but we could just as easily make a variable out of it Draw to texture once uVariables.AmmoMenuInvalidated indicates a new ammo menu needs to be drawn, see uTeams and uAmmos Slot/Cellsize is dependent on uConsts.AMSlotSize this should make it easier to scale the ammo menu on smaller screens AmmoRect AmmoRect indicates where and how big the ammo menu is, this makes positioning a bit easier imo, because you only need to change the position at one single point needs testing on the iphone (and other systems as well ofcourse..)

system;

type 
    LongInt = integer;
    LongWord = integer;
    Cardinal = integer;
    PtrInt = integer;
    Word = integer;
    Integer = integer;
    Byte = integer;
    SmallInt = integer;
    ShortInt = integer;

    pointer = pointer;
    PChar = pointer;

    double = float;
    real = float;
    float = float;

    boolean = boolean;
    LongBool = boolean;

    string = string;
    shortstring = string;
    ansistring = string;

    char = char;
    
    PByte = ^Byte;
    PLongInt = ^LongInt;
    PLongWord = ^LongWord;
    PInteger = ^Integer;
var 
    false, true: boolean;
    write, writeLn, read, readLn, inc, dec: procedure;
    StrLen, ord, Succ, Pred : function : integer;
    Low, High : function : integer;
    Now : function : integer;
    StrPas, FormatDateTime : function : shortstring;
    exit : procedure;