hedgewars/uMisc.pas
author nemo
Wed, 30 Dec 2015 23:30:00 -0500
changeset 11473 023db094b22d
parent 11367 a91c4c4fd85c
child 11403 b894922d58cc
child 11823 0fba6cb098a1
permissions -rw-r--r--
Some themers expressed desire to have translucent themes. While the current AA stuff in uLandGraphics won't really allow this to work with LandBackTex properly, seems to me it should be safe to allow alpha for LandTex. Our LandTex should all have alpha of 255 on the existing themes.

(*
 * Hedgewars, a free turn based strategy game
 * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 *)

{$INCLUDE "options.inc"}

unit uMisc;
interface

uses SDLh, uConsts, GLunit, uTypes;

procedure initModule;
procedure freeModule;

procedure movecursor(dx, dy: LongInt);
function  doSurfaceConversion(tmpsurf: PSDL_Surface): PSDL_Surface;
function MakeScreenshot(filename: shortstring; k: LongInt; dump: LongWord): boolean;
function  GetTeamStatString(p: PTeam): shortstring;
function  SDL_RectMake(x, y, width, height: LongInt): TSDL_Rect; inline;

implementation
uses SysUtils, uVariables, uUtils
     {$IFDEF PNG_SCREENSHOTS}, PNGh, png {$ENDIF};

type PScreenshot = ^TScreenshot;
     TScreenshot = record
         buffer: PByte;
         filename: shortstring;
         width, height: LongInt;
         size: QWord;
         end;

var conversionFormat : PSDL_PixelFormat;

procedure movecursor(dx, dy: LongInt);
var x, y: LongInt;
begin
if (dx = 0) and (dy = 0) then exit;

SDL_GetMouseState(@x, @y);
Inc(x, dx);
Inc(y, dy);
SDL_WarpMouse(x, y);
end;

{$IFDEF PNG_SCREENSHOTS}
// this funtion will be executed in separate thread
function SaveScreenshot(screenshot: pointer): LongInt; cdecl; export;
var i: LongInt;
    png_ptr: ^png_struct;
    info_ptr: ^png_info;
    f: File;
    image: PScreenshot;
begin
image:= PScreenshot(screenshot);

png_ptr := png_create_write_struct(png_get_libpng_ver(nil), nil, nil, nil);
if png_ptr = nil then
begin
    // AddFileLog('Error: Could not create png write struct.');
    SaveScreenshot:= 0;
    exit;
end;

info_ptr := png_create_info_struct(png_ptr);
if info_ptr = nil then
begin
    png_destroy_write_struct(@png_ptr, nil);
    // AddFileLog('Error: Could not create png info struct.');
    SaveScreenshot:= 0;
    exit;
end;

{$IOCHECKS OFF}
Assign(f, image^.filename);
Rewrite(f, 1);
if IOResult = 0 then
    begin
    png_init_pascal_io(png_ptr,@f);
    png_set_IHDR(png_ptr, info_ptr, image^.width, image^.height,
                 8, // bit depth
                 PNG_COLOR_TYPE_RGBA, PNG_INTERLACE_NONE,
                 PNG_COMPRESSION_TYPE_DEFAULT, PNG_FILTER_TYPE_DEFAULT);
    png_write_info(png_ptr, info_ptr);
    // glReadPixels and libpng number rows in different order
    for i:= image^.height-1 downto 0 do
        png_write_row(png_ptr, image^.buffer + i*4*image^.width);
    png_write_end(png_ptr, info_ptr);
    Close(f);
    end;
{$IOCHECKS ON}

// free everything
png_destroy_write_struct(@png_ptr, @info_ptr);
FreeMem(image^.buffer, image^.size);
Dispose(image);
SaveScreenshot:= 0;
end;

{$ELSE} // no PNG_SCREENSHOTS

// this funtion will be executed in separate thread
function SaveScreenshot(screenshot: pointer): LongInt; cdecl; export;
var f: file;
    // Windows Bitmap Header
    head: array[0..53] of Byte = (
    $42, $4D,       // identifier ("BM")
    0, 0, 0, 0,     // file size
    0, 0, 0, 0,     // reserved
    54, 0, 0, 0,    // starting offset
    40, 0, 0, 0,    // header size
    0, 0, 0, 0,     // width
    0, 0, 0, 0,     // height
    1, 0,           // color planes
    32, 0,          // bit depth
    0, 0, 0, 0,     // compression method (uncompressed)
    0, 0, 0, 0,     // image size
    96, 0, 0, 0,    // horizontal resolution
    96, 0, 0, 0,    // vertical resolution
    0, 0, 0, 0,     // number of colors (all)
    0, 0, 0, 0      // number of important colors
    );
    image: PScreenshot;
    size: QWord;
    writeResult:LongInt;
begin
image:= PScreenshot(screenshot);

size:= image^.Width*image^.Height*4;

head[$02]:= (size + 54) and $ff;
head[$03]:= ((size + 54) shr 8) and $ff;
head[$04]:= ((size + 54) shr 16) and $ff;
head[$05]:= ((size + 54) shr 24) and $ff;
head[$12]:= image^.Width and $ff;
head[$13]:= (image^.Width shr 8) and $ff;
head[$14]:= (image^.Width shr 16) and $ff;
head[$15]:= (image^.Width shr 24) and $ff;
head[$16]:= image^.Height and $ff;
head[$17]:= (image^.Height shr 8) and $ff;
head[$18]:= (image^.Height shr 16) and $ff;
head[$19]:= (image^.Height shr 24) and $ff;
head[$22]:= size and $ff;
head[$23]:= (size shr 8) and $ff;
head[$24]:= (size shr 16) and $ff;
head[$25]:= (size shr 24) and $ff;

{$IOCHECKS OFF}
Assign(f, image^.filename);
Rewrite(f, 1);
if IOResult = 0 then
    begin
    BlockWrite(f, head, sizeof(head), writeResult);
    BlockWrite(f, image^.buffer^, size, writeResult);
    Close(f);
    end
else
    begin
    //AddFileLog('Error: Could not write to ' + filename);
    end;
{$IOCHECKS ON}

// free everything
FreeMem(image^.buffer, image^.size);
Dispose(image);
SaveScreenshot:= 0;
end;

{$ENDIF} // no PNG_SCREENSHOTS

{$IFDEF USE_VIDEO_RECORDING}
// make image k times smaller (useful for saving thumbnails)
procedure ReduceImage(img: PByte; width, height, k: LongInt);
var i, j, i0, j0, w, h, r, g, b: LongInt;
begin
    w:= width  div k;
    h:= height div k;

    // rescale inplace
    if k <> 1 then
    begin
        for i:= 0 to h-1 do
            for j:= 0 to w-1 do
            begin
                r:= 0;
                g:= 0;
                b:= 0;
                for i0:= 0 to k-1 do
                    for j0:= 0 to k-1 do
                    begin
                        inc(r, img[4*(width*(i*k+i0) + j*k+j0)+0]);
                        inc(g, img[4*(width*(i*k+i0) + j*k+j0)+1]);
                        inc(b, img[4*(width*(i*k+i0) + j*k+j0)+2]);
                    end;
                img[4*(w*i + j)+0]:= r div (k*k);
                img[4*(w*i + j)+1]:= g div (k*k);
                img[4*(w*i + j)+2]:= b div (k*k);
                img[4*(w*i + j)+3]:= 255;
            end;
    end;
end;
{$ENDIF}

// captures and saves the screen. returns true on success.
// saved image will be k times smaller than original (useful for saving thumbnails).
function MakeScreenshot(filename: shortstring; k: LongInt; dump: LongWord): boolean;
var p: Pointer;
    size: QWord;
    image: PScreenshot;
    format: GLenum;
    ext: string[4];
    x,y: LongWord;
begin
{$IFDEF PNG_SCREENSHOTS}
format:= GL_RGBA;
ext:= '.png';
{$ELSE}
format:= GL_BGRA;
ext:= '.bmp';
{$ENDIF}

if dump > 0 then
     size:= LAND_WIDTH*LAND_HEIGHT*4
else size:= toPowerOf2(cScreenWidth) * toPowerOf2(cScreenHeight) * 4;
p:= GetMem(size); // will be freed in SaveScreenshot()

// memory could not be allocated
if p = nil then
begin
    AddFileLog('Error: Could not allocate memory for screenshot.');
    MakeScreenshot:= false;
    exit;
end;

// read pixels from land array
if dump > 0 then
    begin
    for y:= 0 to LAND_HEIGHT-1 do
        for x:= 0 to LAND_WIDTH-1 do
            if dump = 2 then
                PLongWordArray(p)^[y*LAND_WIDTH+x]:= LandPixels[LAND_HEIGHT-1-y, x]
            else
                begin
                if Land[LAND_HEIGHT-1-y, x] and lfIndestructible = lfIndestructible then
                    PLongWordArray(p)^[y*LAND_WIDTH+x]:= (AMask or RMask)
                else if Land[LAND_HEIGHT-1-y, x] and lfIce = lfIce then
                    PLongWordArray(p)^[y*LAND_WIDTH+x]:= (AMask or BMask)
                else if Land[LAND_HEIGHT-1-y, x] and lfBouncy = lfBouncy then
                    PLongWordArray(p)^[y*LAND_WIDTH+x]:= (AMask or GMask)
                else if Land[LAND_HEIGHT-1-y, x] and lfObject = lfObject then
                    PLongWordArray(p)^[y*LAND_WIDTH+x]:= $FFFFFFFF
                else if Land[LAND_HEIGHT-1-y, x] and lfBasic = lfBasic then
                    PLongWordArray(p)^[y*LAND_WIDTH+x]:= AMask
                else
                    PLongWordArray(p)^[y*LAND_WIDTH+x]:= 0
                end
    end
else
// read pixels from the front buffer
    begin
    glReadPixels(0, 0, cScreenWidth, cScreenHeight, format, GL_UNSIGNED_BYTE, p);
{$IFDEF USE_VIDEO_RECORDING}
    ReduceImage(p, cScreenWidth, cScreenHeight, k)
{$ENDIF}
    end;

// allocate and fill structure that will be passed to new thread
New(image); // will be disposed in SaveScreenshot()
if dump = 2 then
     image^.filename:= shortstring(UserPathPrefix) + filename + '_landpixels' + ext
else if dump = 1 then
     image^.filename:= shortstring(UserPathPrefix) + filename + '_land' + ext
else image^.filename:= shortstring(UserPathPrefix) + filename + ext;

if dump <> 0 then
    begin
    image^.width:= LAND_WIDTH;
    image^.height:= LAND_HEIGHT
    end
else
    begin
    image^.width:= cScreenWidth div k;
    image^.height:= cScreenHeight div k
    end;
image^.size:= size;
image^.buffer:= p;

SDL_CreateThread(@SaveScreenshot, PChar('snapshot'), image);
MakeScreenshot:= true; // possibly it is not true but we will not wait for thread to terminate
end;

// http://www.idevgames.com/forums/thread-5602-post-21860.html#pid21860
function doSurfaceConversion(tmpsurf: PSDL_Surface): PSDL_Surface;
var convertedSurf: PSDL_Surface;
begin
    doSurfaceConversion:= tmpsurf;
    if ((tmpsurf^.format^.bitsperpixel = 32) and (tmpsurf^.format^.rshift > tmpsurf^.format^.bshift)) or
       (tmpsurf^.format^.bitsperpixel = 24) then
    begin
        convertedSurf:= SDL_ConvertSurface(tmpsurf, conversionFormat, SDL_SWSURFACE);
        SDL_FreeSurface(tmpsurf);
        doSurfaceConversion:= convertedSurf;
    end;
end;

function SDL_RectMake(x, y, width, height: LongInt): TSDL_Rect; inline;
begin
    SDL_RectMake.x:= x;
    SDL_RectMake.y:= y;
    SDL_RectMake.w:= width;
    SDL_RectMake.h:= height;
end;

function GetTeamStatString(p: PTeam): shortstring;
var s: shortstring;
begin
    s:= p^.TeamName + ':' + IntToStr(p^.TeamHealth) + ':';
    GetTeamStatString:= s;
end;

procedure initModule;
const SDL_PIXELFORMAT_ABGR8888 = (1 shl 28) or (6 shl 24) or (7 shl 20) or (6 shl 16) or (32 shl 8) or 4;
begin
    conversionFormat:= SDL_AllocFormat(SDL_PIXELFORMAT_ABGR8888);
end;

procedure freeModule;
begin
    SDL_FreeFormat(conversionFormat);
end;

end.