Some themers expressed desire to have translucent themes. While the current AA stuff in uLandGraphics won't really allow this to work with LandBackTex properly, seems to me it should be safe to allow alpha for LandTex. Our LandTex should all have alpha of 255 on the existing themes.
(*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*)
{$INCLUDE "options.inc"}
unit uMisc;
interface
uses SDLh, uConsts, GLunit, uTypes;
procedure initModule;
procedure freeModule;
procedure movecursor(dx, dy: LongInt);
function doSurfaceConversion(tmpsurf: PSDL_Surface): PSDL_Surface;
function MakeScreenshot(filename: shortstring; k: LongInt; dump: LongWord): boolean;
function GetTeamStatString(p: PTeam): shortstring;
function SDL_RectMake(x, y, width, height: LongInt): TSDL_Rect; inline;
implementation
uses SysUtils, uVariables, uUtils
{$IFDEF PNG_SCREENSHOTS}, PNGh, png {$ENDIF};
type PScreenshot = ^TScreenshot;
TScreenshot = record
buffer: PByte;
filename: shortstring;
width, height: LongInt;
size: QWord;
end;
var conversionFormat : PSDL_PixelFormat;
procedure movecursor(dx, dy: LongInt);
var x, y: LongInt;
begin
if (dx = 0) and (dy = 0) then exit;
SDL_GetMouseState(@x, @y);
Inc(x, dx);
Inc(y, dy);
SDL_WarpMouse(x, y);
end;
{$IFDEF PNG_SCREENSHOTS}
// this funtion will be executed in separate thread
function SaveScreenshot(screenshot: pointer): LongInt; cdecl; export;
var i: LongInt;
png_ptr: ^png_struct;
info_ptr: ^png_info;
f: File;
image: PScreenshot;
begin
image:= PScreenshot(screenshot);
png_ptr := png_create_write_struct(png_get_libpng_ver(nil), nil, nil, nil);
if png_ptr = nil then
begin
// AddFileLog('Error: Could not create png write struct.');
SaveScreenshot:= 0;
exit;
end;
info_ptr := png_create_info_struct(png_ptr);
if info_ptr = nil then
begin
png_destroy_write_struct(@png_ptr, nil);
// AddFileLog('Error: Could not create png info struct.');
SaveScreenshot:= 0;
exit;
end;
{$IOCHECKS OFF}
Assign(f, image^.filename);
Rewrite(f, 1);
if IOResult = 0 then
begin
png_init_pascal_io(png_ptr,@f);
png_set_IHDR(png_ptr, info_ptr, image^.width, image^.height,
8, // bit depth
PNG_COLOR_TYPE_RGBA, PNG_INTERLACE_NONE,
PNG_COMPRESSION_TYPE_DEFAULT, PNG_FILTER_TYPE_DEFAULT);
png_write_info(png_ptr, info_ptr);
// glReadPixels and libpng number rows in different order
for i:= image^.height-1 downto 0 do
png_write_row(png_ptr, image^.buffer + i*4*image^.width);
png_write_end(png_ptr, info_ptr);
Close(f);
end;
{$IOCHECKS ON}
// free everything
png_destroy_write_struct(@png_ptr, @info_ptr);
FreeMem(image^.buffer, image^.size);
Dispose(image);
SaveScreenshot:= 0;
end;
{$ELSE} // no PNG_SCREENSHOTS
// this funtion will be executed in separate thread
function SaveScreenshot(screenshot: pointer): LongInt; cdecl; export;
var f: file;
// Windows Bitmap Header
head: array[0..53] of Byte = (
$42, $4D, // identifier ("BM")
0, 0, 0, 0, // file size
0, 0, 0, 0, // reserved
54, 0, 0, 0, // starting offset
40, 0, 0, 0, // header size
0, 0, 0, 0, // width
0, 0, 0, 0, // height
1, 0, // color planes
32, 0, // bit depth
0, 0, 0, 0, // compression method (uncompressed)
0, 0, 0, 0, // image size
96, 0, 0, 0, // horizontal resolution
96, 0, 0, 0, // vertical resolution
0, 0, 0, 0, // number of colors (all)
0, 0, 0, 0 // number of important colors
);
image: PScreenshot;
size: QWord;
writeResult:LongInt;
begin
image:= PScreenshot(screenshot);
size:= image^.Width*image^.Height*4;
head[$02]:= (size + 54) and $ff;
head[$03]:= ((size + 54) shr 8) and $ff;
head[$04]:= ((size + 54) shr 16) and $ff;
head[$05]:= ((size + 54) shr 24) and $ff;
head[$12]:= image^.Width and $ff;
head[$13]:= (image^.Width shr 8) and $ff;
head[$14]:= (image^.Width shr 16) and $ff;
head[$15]:= (image^.Width shr 24) and $ff;
head[$16]:= image^.Height and $ff;
head[$17]:= (image^.Height shr 8) and $ff;
head[$18]:= (image^.Height shr 16) and $ff;
head[$19]:= (image^.Height shr 24) and $ff;
head[$22]:= size and $ff;
head[$23]:= (size shr 8) and $ff;
head[$24]:= (size shr 16) and $ff;
head[$25]:= (size shr 24) and $ff;
{$IOCHECKS OFF}
Assign(f, image^.filename);
Rewrite(f, 1);
if IOResult = 0 then
begin
BlockWrite(f, head, sizeof(head), writeResult);
BlockWrite(f, image^.buffer^, size, writeResult);
Close(f);
end
else
begin
//AddFileLog('Error: Could not write to ' + filename);
end;
{$IOCHECKS ON}
// free everything
FreeMem(image^.buffer, image^.size);
Dispose(image);
SaveScreenshot:= 0;
end;
{$ENDIF} // no PNG_SCREENSHOTS
{$IFDEF USE_VIDEO_RECORDING}
// make image k times smaller (useful for saving thumbnails)
procedure ReduceImage(img: PByte; width, height, k: LongInt);
var i, j, i0, j0, w, h, r, g, b: LongInt;
begin
w:= width div k;
h:= height div k;
// rescale inplace
if k <> 1 then
begin
for i:= 0 to h-1 do
for j:= 0 to w-1 do
begin
r:= 0;
g:= 0;
b:= 0;
for i0:= 0 to k-1 do
for j0:= 0 to k-1 do
begin
inc(r, img[4*(width*(i*k+i0) + j*k+j0)+0]);
inc(g, img[4*(width*(i*k+i0) + j*k+j0)+1]);
inc(b, img[4*(width*(i*k+i0) + j*k+j0)+2]);
end;
img[4*(w*i + j)+0]:= r div (k*k);
img[4*(w*i + j)+1]:= g div (k*k);
img[4*(w*i + j)+2]:= b div (k*k);
img[4*(w*i + j)+3]:= 255;
end;
end;
end;
{$ENDIF}
// captures and saves the screen. returns true on success.
// saved image will be k times smaller than original (useful for saving thumbnails).
function MakeScreenshot(filename: shortstring; k: LongInt; dump: LongWord): boolean;
var p: Pointer;
size: QWord;
image: PScreenshot;
format: GLenum;
ext: string[4];
x,y: LongWord;
begin
{$IFDEF PNG_SCREENSHOTS}
format:= GL_RGBA;
ext:= '.png';
{$ELSE}
format:= GL_BGRA;
ext:= '.bmp';
{$ENDIF}
if dump > 0 then
size:= LAND_WIDTH*LAND_HEIGHT*4
else size:= toPowerOf2(cScreenWidth) * toPowerOf2(cScreenHeight) * 4;
p:= GetMem(size); // will be freed in SaveScreenshot()
// memory could not be allocated
if p = nil then
begin
AddFileLog('Error: Could not allocate memory for screenshot.');
MakeScreenshot:= false;
exit;
end;
// read pixels from land array
if dump > 0 then
begin
for y:= 0 to LAND_HEIGHT-1 do
for x:= 0 to LAND_WIDTH-1 do
if dump = 2 then
PLongWordArray(p)^[y*LAND_WIDTH+x]:= LandPixels[LAND_HEIGHT-1-y, x]
else
begin
if Land[LAND_HEIGHT-1-y, x] and lfIndestructible = lfIndestructible then
PLongWordArray(p)^[y*LAND_WIDTH+x]:= (AMask or RMask)
else if Land[LAND_HEIGHT-1-y, x] and lfIce = lfIce then
PLongWordArray(p)^[y*LAND_WIDTH+x]:= (AMask or BMask)
else if Land[LAND_HEIGHT-1-y, x] and lfBouncy = lfBouncy then
PLongWordArray(p)^[y*LAND_WIDTH+x]:= (AMask or GMask)
else if Land[LAND_HEIGHT-1-y, x] and lfObject = lfObject then
PLongWordArray(p)^[y*LAND_WIDTH+x]:= $FFFFFFFF
else if Land[LAND_HEIGHT-1-y, x] and lfBasic = lfBasic then
PLongWordArray(p)^[y*LAND_WIDTH+x]:= AMask
else
PLongWordArray(p)^[y*LAND_WIDTH+x]:= 0
end
end
else
// read pixels from the front buffer
begin
glReadPixels(0, 0, cScreenWidth, cScreenHeight, format, GL_UNSIGNED_BYTE, p);
{$IFDEF USE_VIDEO_RECORDING}
ReduceImage(p, cScreenWidth, cScreenHeight, k)
{$ENDIF}
end;
// allocate and fill structure that will be passed to new thread
New(image); // will be disposed in SaveScreenshot()
if dump = 2 then
image^.filename:= shortstring(UserPathPrefix) + filename + '_landpixels' + ext
else if dump = 1 then
image^.filename:= shortstring(UserPathPrefix) + filename + '_land' + ext
else image^.filename:= shortstring(UserPathPrefix) + filename + ext;
if dump <> 0 then
begin
image^.width:= LAND_WIDTH;
image^.height:= LAND_HEIGHT
end
else
begin
image^.width:= cScreenWidth div k;
image^.height:= cScreenHeight div k
end;
image^.size:= size;
image^.buffer:= p;
SDL_CreateThread(@SaveScreenshot, PChar('snapshot'), image);
MakeScreenshot:= true; // possibly it is not true but we will not wait for thread to terminate
end;
// http://www.idevgames.com/forums/thread-5602-post-21860.html#pid21860
function doSurfaceConversion(tmpsurf: PSDL_Surface): PSDL_Surface;
var convertedSurf: PSDL_Surface;
begin
doSurfaceConversion:= tmpsurf;
if ((tmpsurf^.format^.bitsperpixel = 32) and (tmpsurf^.format^.rshift > tmpsurf^.format^.bshift)) or
(tmpsurf^.format^.bitsperpixel = 24) then
begin
convertedSurf:= SDL_ConvertSurface(tmpsurf, conversionFormat, SDL_SWSURFACE);
SDL_FreeSurface(tmpsurf);
doSurfaceConversion:= convertedSurf;
end;
end;
function SDL_RectMake(x, y, width, height: LongInt): TSDL_Rect; inline;
begin
SDL_RectMake.x:= x;
SDL_RectMake.y:= y;
SDL_RectMake.w:= width;
SDL_RectMake.h:= height;
end;
function GetTeamStatString(p: PTeam): shortstring;
var s: shortstring;
begin
s:= p^.TeamName + ':' + IntToStr(p^.TeamHealth) + ':';
GetTeamStatString:= s;
end;
procedure initModule;
const SDL_PIXELFORMAT_ABGR8888 = (1 shl 28) or (6 shl 24) or (7 shl 20) or (6 shl 16) or (32 shl 8) or 4;
begin
conversionFormat:= SDL_AllocFormat(SDL_PIXELFORMAT_ABGR8888);
end;
procedure freeModule;
begin
SDL_FreeFormat(conversionFormat);
end;
end.